From e490c3c7f7bb5461cfa78a214827aa534fb43a3e Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sat, 21 Mar 2015 21:19:34 +0100 Subject: Bump OculusVR RIFT SDK to 0.4.4 --- LibOVR/Src/Displays/OVR_Win32_Display.h | 182 ++++++++++++++++++++++++++++++++ 1 file changed, 182 insertions(+) create mode 100644 LibOVR/Src/Displays/OVR_Win32_Display.h (limited to 'LibOVR/Src/Displays/OVR_Win32_Display.h') diff --git a/LibOVR/Src/Displays/OVR_Win32_Display.h b/LibOVR/Src/Displays/OVR_Win32_Display.h new file mode 100644 index 0000000..4517d44 --- /dev/null +++ b/LibOVR/Src/Displays/OVR_Win32_Display.h @@ -0,0 +1,182 @@ +/************************************************************************************ + +Filename : OVR_Win32_Display.h +Content : Win32-specific Display declarations +Created : May 6, 2014 +Authors : Dean Beeler + +Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#ifndef OVR_Win32_Display_h +#define OVR_Win32_Display_h + +#include "OVR_Display.h" + +OVR_DISABLE_MSVC_WARNING(4351) // new behavior: elements of array will be default initialized + +namespace OVR { namespace Win32 { + + +//------------------------------------------------------------------------------------- +// DisplayDesc + +// Display information enumerable through Win32. +// TBD: Should we just move this to public header, so it's a const member of Display? +struct DisplayDesc +{ + HmdTypeEnum DeviceTypeGuess; // This is a guess about what type of HMD it is connected to + String DisplayID; // This is the device identifier string from MONITORINFO (for app usage) + String ModelName; // This is a "DK2" type string + String EdidSerialNumber; + Sizei LogicalResolutionInPixels; + Sizei NativeResolutionInPixels; + Vector2i DesktopDisplayOffset; +}; + + +//------------------------------------------------------------------------------------- +// DisplayEDID + +// Describes EDID information as reported from our display driver. +struct DisplayEDID +{ + String MonitorName; + UINT16 ModelNumber; + String VendorName; + String SerialNumber; +}; + +class Win32DisplaySearchHandle : public DisplaySearchHandle +{ +public: + static const int ArraySize = 16; + + Win32::DisplayDesc cachedDescriptorArray[ArraySize]; + bool extended; + bool application; + int extendedDisplayCount; + int applicationDisplayCount; + int displayCount; + + Win32DisplaySearchHandle() + : cachedDescriptorArray(), + extended(), + application(false), + extendedDisplayCount(0), + applicationDisplayCount(0), + displayCount(0) + { + } + + virtual ~Win32DisplaySearchHandle() + { + } +}; + +//------------------------------------------------------------------------------------- +// Win32DisplayGeneric + +// Describes Win32 display in Compatibility mode, containing basic data +class Win32DisplayGeneric : public Display +{ +public: + Win32DisplayGeneric( const DisplayDesc& dd ) : + Display(dd.DeviceTypeGuess, + dd.DisplayID, + dd.ModelName, + dd.EdidSerialNumber, + dd.LogicalResolutionInPixels, + dd.NativeResolutionInPixels, + dd.DesktopDisplayOffset, + 0, + 0, + false) + { + } + + virtual ~Win32DisplayGeneric() + { + } + + // Generic displays are not capable of mirroring + virtual MirrorMode SetMirrorMode( MirrorMode newMode ) + { + OVR_UNUSED( newMode ); + return MirrorDisabled; + } +}; + + +//------------------------------------------------------------------------------------- +// Win32DisplayDriver + +// Oculus driver based display object. +class Win32DisplayDriver : public Display +{ + HANDLE hDevice; + ULONG ChildId; + DisplayEDID Edid; + +public: + Win32DisplayDriver(const HmdTypeEnum deviceTypeGuess, + const String& displayID, + const String& modelName, + const String& edidSerial, + const Sizei& logicalRes, + const Sizei& nativeRes, + const Vector2i& displayOffset, + const DisplayEDID& edid, + HANDLE hdevice, + ULONG child, + uint32_t rotation) : + Display(deviceTypeGuess, + displayID, + modelName, + edidSerial, + logicalRes, + nativeRes, + displayOffset, + child, + rotation, + true), + hDevice(hdevice), + ChildId(child), + Edid(edid) + { + } + + virtual ~Win32DisplayDriver() + { + } + + virtual MirrorMode SetMirrorMode( MirrorMode newMode ); + + // Support sleep/wake + virtual bool SetDisplaySleep(bool off); +}; + + +}} // namespace OVR::Win32 + + +OVR_RESTORE_MSVC_WARNING() + + +#endif // OVR_Win32_Display_h -- cgit v1.2.3