From d9a584844a60542519d813b5dc1a62428f14a0ae Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Thu, 19 Jun 2014 17:03:28 +0200
Subject: Add OculusSDK 0.3.2 Linux Source Code w/o Samples, docs or binaries
 (libs or tools)

---
 3rdParty/TinyXml/tinyxml2.h | 1911 +++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 1911 insertions(+)
 create mode 100644 3rdParty/TinyXml/tinyxml2.h

(limited to '3rdParty/TinyXml/tinyxml2.h')

diff --git a/3rdParty/TinyXml/tinyxml2.h b/3rdParty/TinyXml/tinyxml2.h
new file mode 100644
index 0000000..ba1b249
--- /dev/null
+++ b/3rdParty/TinyXml/tinyxml2.h
@@ -0,0 +1,1911 @@
+/*
+Original code by Lee Thomason (www.grinninglizard.com)
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any
+damages arising from the use of this software.
+
+Permission is granted to anyone to use this software for any
+purpose, including commercial applications, and to alter it and
+redistribute it freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must
+not claim that you wrote the original software. If you use this
+software in a product, an acknowledgment in the product documentation
+would be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and
+must not be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+*/
+
+#ifndef TINYXML2_INCLUDED
+#define TINYXML2_INCLUDED
+
+#if defined(ANDROID_NDK) || defined(__BORLANDC__)
+#   include <ctype.h>
+#   include <limits.h>
+#   include <stdio.h>
+#   include <stdlib.h>
+#   include <string.h>
+#   include <stdarg.h>
+#else
+#   include <cctype>
+#   include <climits>
+#   include <cstdio>
+#   include <cstdlib>
+#   include <cstring>
+#   include <cstdarg>
+#endif
+
+/*
+   TODO: intern strings instead of allocation.
+*/
+/*
+	gcc:
+        g++ -Wall -DDEBUG tinyxml2.cpp xmltest.cpp -o gccxmltest.exe
+
+    Formatting, Artistic Style:
+        AStyle.exe --style=1tbs --indent-switches --break-closing-brackets --indent-preprocessor tinyxml2.cpp tinyxml2.h
+*/
+
+#if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__)
+#   ifndef DEBUG
+#       define DEBUG
+#   endif
+#endif
+
+
+#if defined(DEBUG)
+#   if defined(_MSC_VER)
+#       define TIXMLASSERT( x )           if ( !(x)) { __debugbreak(); } //if ( !(x)) WinDebugBreak()
+#   elif defined (ANDROID_NDK)
+#       include <android/log.h>
+#       define TIXMLASSERT( x )           if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); }
+#   else
+#       include <assert.h>
+#       define TIXMLASSERT                assert
+#   endif
+#   else
+#       define TIXMLASSERT( x )           {}
+#endif
+
+
+#if defined(_MSC_VER) && (_MSC_VER >= 1400 )
+// Microsoft visual studio, version 2005 and higher.
+/*int _snprintf_s(
+   char *buffer,
+   size_t sizeOfBuffer,
+   size_t count,
+   const char *format [,
+	  argument] ...
+);*/
+inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... )
+{
+    va_list va;
+    va_start( va, format );
+    int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va );
+    va_end( va );
+    return result;
+}
+#define TIXML_SSCANF   sscanf_s
+#else
+// GCC version 3 and higher
+//#warning( "Using sn* functions." )
+#define TIXML_SNPRINTF snprintf
+#define TIXML_SSCANF   sscanf
+#endif
+
+static const int TIXML2_MAJOR_VERSION = 1;
+static const int TIXML2_MINOR_VERSION = 0;
+static const int TIXML2_PATCH_VERSION = 9;
+
+namespace tinyxml2
+{
+class XMLDocument;
+class XMLElement;
+class XMLAttribute;
+class XMLComment;
+class XMLNode;
+class XMLText;
+class XMLDeclaration;
+class XMLUnknown;
+
+class XMLPrinter;
+
+/*
+	A class that wraps strings. Normally stores the start and end
+	pointers into the XML file itself, and will apply normalization
+	and entity translation if actually read. Can also store (and memory
+	manage) a traditional char[]
+*/
+class StrPair
+{
+public:
+    enum {
+        NEEDS_ENTITY_PROCESSING			= 0x01,
+        NEEDS_NEWLINE_NORMALIZATION		= 0x02,
+        COLLAPSE_WHITESPACE				= 0x04,
+
+        TEXT_ELEMENT		            = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
+        TEXT_ELEMENT_LEAVE_ENTITIES		= NEEDS_NEWLINE_NORMALIZATION,
+        ATTRIBUTE_NAME		            = 0,
+        ATTRIBUTE_VALUE		            = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION,
+        ATTRIBUTE_VALUE_LEAVE_ENTITIES  = NEEDS_NEWLINE_NORMALIZATION,
+        COMMENT				            = NEEDS_NEWLINE_NORMALIZATION
+    };
+
+    StrPair() : _flags( 0 ), _start( 0 ), _end( 0 ) {}
+    ~StrPair();
+
+    void Set( char* start, char* end, int flags ) {
+        Reset();
+        _start  = start;
+        _end    = end;
+        _flags  = flags | NEEDS_FLUSH;
+    }
+
+    const char* GetStr();
+
+    bool Empty() const {
+        return _start == _end;
+    }
+
+    void SetInternedStr( const char* str ) {
+        Reset();
+        _start = const_cast<char*>(str);
+    }
+
+    void SetStr( const char* str, int flags=0 );
+
+    char* ParseText( char* in, const char* endTag, int strFlags );
+    char* ParseName( char* in );
+
+private:
+    void Reset();
+    void CollapseWhitespace();
+
+    enum {
+        NEEDS_FLUSH = 0x100,
+        NEEDS_DELETE = 0x200
+    };
+
+    // After parsing, if *end != 0, it can be set to zero.
+    int     _flags;
+    char*   _start;
+    char*   _end;
+};
+
+
+/*
+	A dynamic array of Plain Old Data. Doesn't support constructors, etc.
+	Has a small initial memory pool, so that low or no usage will not
+	cause a call to new/delete
+*/
+template <class T, int INIT>
+class DynArray
+{
+public:
+    DynArray< T, INIT >() {
+        _mem = _pool;
+        _allocated = INIT;
+        _size = 0;
+    }
+
+    ~DynArray() {
+        if ( _mem != _pool ) {
+            delete [] _mem;
+        }
+    }
+
+    void Push( T t ) {
+        EnsureCapacity( _size+1 );
+        _mem[_size++] = t;
+    }
+
+    T* PushArr( int count ) {
+        EnsureCapacity( _size+count );
+        T* ret = &_mem[_size];
+        _size += count;
+        return ret;
+    }
+
+    T Pop() {
+        return _mem[--_size];
+    }
+
+    void PopArr( int count ) {
+        TIXMLASSERT( _size >= count );
+        _size -= count;
+    }
+
+    bool Empty() const					{
+        return _size == 0;
+    }
+
+    T& operator[](int i)				{
+        TIXMLASSERT( i>= 0 && i < _size );
+        return _mem[i];
+    }
+
+    const T& operator[](int i) const	{
+        TIXMLASSERT( i>= 0 && i < _size );
+        return _mem[i];
+    }
+
+    int Size() const					{
+        return _size;
+    }
+
+    int Capacity() const				{
+        return _allocated;
+    }
+
+    const T* Mem() const				{
+        return _mem;
+    }
+
+    T* Mem()							{
+        return _mem;
+    }
+
+private:
+    void EnsureCapacity( int cap ) {
+        if ( cap > _allocated ) {
+            int newAllocated = cap * 2;
+            T* newMem = new T[newAllocated];
+            memcpy( newMem, _mem, sizeof(T)*_size );	// warning: not using constructors, only works for PODs
+            if ( _mem != _pool ) {
+                delete [] _mem;
+            }
+            _mem = newMem;
+            _allocated = newAllocated;
+        }
+    }
+
+    T*  _mem;
+    T   _pool[INIT];
+    int _allocated;		// objects allocated
+    int _size;			// number objects in use
+};
+
+
+/*
+	Parent virtual class of a pool for fast allocation
+	and deallocation of objects.
+*/
+class MemPool
+{
+public:
+    MemPool() {}
+    virtual ~MemPool() {}
+
+    virtual int ItemSize() const = 0;
+    virtual void* Alloc() = 0;
+    virtual void Free( void* ) = 0;
+    virtual void SetTracked() = 0;
+};
+
+
+/*
+	Template child class to create pools of the correct type.
+*/
+template< int SIZE >
+class MemPoolT : public MemPool
+{
+public:
+    MemPoolT() : _root(0), _currentAllocs(0), _nAllocs(0), _maxAllocs(0), _nUntracked(0)	{}
+    ~MemPoolT() {
+        // Delete the blocks.
+        for( int i=0; i<_blockPtrs.Size(); ++i ) {
+            delete _blockPtrs[i];
+        }
+    }
+
+    virtual int ItemSize() const	{
+        return SIZE;
+    }
+    int CurrentAllocs() const		{
+        return _currentAllocs;
+    }
+
+    virtual void* Alloc() {
+        if ( !_root ) {
+            // Need a new block.
+            Block* block = new Block();
+            _blockPtrs.Push( block );
+
+            for( int i=0; i<COUNT-1; ++i ) {
+                block->chunk[i].next = &block->chunk[i+1];
+            }
+            block->chunk[COUNT-1].next = 0;
+            _root = block->chunk;
+        }
+        void* result = _root;
+        _root = _root->next;
+
+        ++_currentAllocs;
+        if ( _currentAllocs > _maxAllocs ) {
+            _maxAllocs = _currentAllocs;
+        }
+        _nAllocs++;
+        _nUntracked++;
+        return result;
+    }
+    virtual void Free( void* mem ) {
+        if ( !mem ) {
+            return;
+        }
+        --_currentAllocs;
+        Chunk* chunk = (Chunk*)mem;
+#ifdef DEBUG
+        memset( chunk, 0xfe, sizeof(Chunk) );
+#endif
+        chunk->next = _root;
+        _root = chunk;
+    }
+    void Trace( const char* name ) {
+        printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n",
+                name, _maxAllocs, _maxAllocs*SIZE/1024, _currentAllocs, SIZE, _nAllocs, _blockPtrs.Size() );
+    }
+
+    void SetTracked() {
+        _nUntracked--;
+    }
+
+    int Untracked() const {
+        return _nUntracked;
+    }
+
+    enum { COUNT = 1024/SIZE }; // Some compilers do not accept to use COUNT in private part if COUNT is private
+
+private:
+    union Chunk {
+        Chunk*  next;
+        char    mem[SIZE];
+    };
+    struct Block {
+        Chunk chunk[COUNT];
+    };
+    DynArray< Block*, 10 > _blockPtrs;
+    Chunk* _root;
+
+    int _currentAllocs;
+    int _nAllocs;
+    int _maxAllocs;
+    int _nUntracked;
+};
+
+
+
+/**
+	Implements the interface to the "Visitor pattern" (see the Accept() method.)
+	If you call the Accept() method, it requires being passed a XMLVisitor
+	class to handle callbacks. For nodes that contain other nodes (Document, Element)
+	you will get called with a VisitEnter/VisitExit pair. Nodes that are always leafs
+	are simply called with Visit().
+
+	If you return 'true' from a Visit method, recursive parsing will continue. If you return
+	false, <b>no children of this node or its sibilings</b> will be visited.
+
+	All flavors of Visit methods have a default implementation that returns 'true' (continue
+	visiting). You need to only override methods that are interesting to you.
+
+	Generally Accept() is called on the TiXmlDocument, although all nodes support visiting.
+
+	You should never change the document from a callback.
+
+	@sa XMLNode::Accept()
+*/
+class XMLVisitor
+{
+public:
+    virtual ~XMLVisitor() {}
+
+    /// Visit a document.
+    virtual bool VisitEnter( const XMLDocument& /*doc*/ )			{
+        return true;
+    }
+    /// Visit a document.
+    virtual bool VisitExit( const XMLDocument& /*doc*/ )			{
+        return true;
+    }
+
+    /// Visit an element.
+    virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ )	{
+        return true;
+    }
+    /// Visit an element.
+    virtual bool VisitExit( const XMLElement& /*element*/ )			{
+        return true;
+    }
+
+    /// Visit a declaration.
+    virtual bool Visit( const XMLDeclaration& /*declaration*/ )		{
+        return true;
+    }
+    /// Visit a text node.
+    virtual bool Visit( const XMLText& /*text*/ )					{
+        return true;
+    }
+    /// Visit a comment node.
+    virtual bool Visit( const XMLComment& /*comment*/ )				{
+        return true;
+    }
+    /// Visit an unknown node.
+    virtual bool Visit( const XMLUnknown& /*unknown*/ )				{
+        return true;
+    }
+};
+
+
+/*
+	Utility functionality.
+*/
+class XMLUtil
+{
+public:
+    // Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't
+    // correct, but simple, and usually works.
+    static const char* SkipWhiteSpace( const char* p )	{
+        while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<const unsigned char*>(p) ) ) {
+            ++p;
+        }
+        return p;
+    }
+    static char* SkipWhiteSpace( char* p )				{
+        while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<unsigned char*>(p) ) )		{
+            ++p;
+        }
+        return p;
+    }
+    static bool IsWhiteSpace( char p )					{
+        return !IsUTF8Continuation(p) && isspace( static_cast<unsigned char>(p) );
+    }
+
+    inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX )  {
+        int n = 0;
+        if ( p == q ) {
+            return true;
+        }
+        while( *p && *q && *p == *q && n<nChar ) {
+            ++p;
+            ++q;
+            ++n;
+        }
+        if ( (n == nChar) || ( *p == 0 && *q == 0 ) ) {
+            return true;
+        }
+        return false;
+    }
+    inline static int IsUTF8Continuation( const char p ) {
+        return p & 0x80;
+    }
+    inline static int IsAlphaNum( unsigned char anyByte )	{
+        return ( anyByte < 128 ) ? isalnum( anyByte ) : 1;
+    }
+    inline static int IsAlpha( unsigned char anyByte )		{
+        return ( anyByte < 128 ) ? isalpha( anyByte ) : 1;
+    }
+
+    static const char* ReadBOM( const char* p, bool* hasBOM );
+    // p is the starting location,
+    // the UTF-8 value of the entity will be placed in value, and length filled in.
+    static const char* GetCharacterRef( const char* p, char* value, int* length );
+    static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );
+
+    // converts primitive types to strings
+    static void ToStr( int v, char* buffer, int bufferSize );
+    static void ToStr( unsigned v, char* buffer, int bufferSize );
+    static void ToStr( bool v, char* buffer, int bufferSize );
+    static void ToStr( float v, char* buffer, int bufferSize );
+    static void ToStr( double v, char* buffer, int bufferSize );
+
+    // converts strings to primitive types
+    static bool	ToInt( const char* str, int* value );
+    static bool ToUnsigned( const char* str, unsigned* value );
+    static bool	ToBool( const char* str, bool* value );
+    static bool	ToFloat( const char* str, float* value );
+    static bool ToDouble( const char* str, double* value );
+};
+
+
+/** XMLNode is a base class for every object that is in the
+	XML Document Object Model (DOM), except XMLAttributes.
+	Nodes have siblings, a parent, and children which can
+	be navigated. A node is always in a XMLDocument.
+	The type of a XMLNode can be queried, and it can
+	be cast to its more defined type.
+
+	A XMLDocument allocates memory for all its Nodes.
+	When the XMLDocument gets deleted, all its Nodes
+	will also be deleted.
+
+	@verbatim
+	A Document can contain:	Element	(container or leaf)
+							Comment (leaf)
+							Unknown (leaf)
+							Declaration( leaf )
+
+	An Element can contain:	Element (container or leaf)
+							Text	(leaf)
+							Attributes (not on tree)
+							Comment (leaf)
+							Unknown (leaf)
+
+	@endverbatim
+*/
+class XMLNode
+{
+    friend class XMLDocument;
+    friend class XMLElement;
+public:
+
+    /// Get the XMLDocument that owns this XMLNode.
+    const XMLDocument* GetDocument() const	{
+        return _document;
+    }
+    /// Get the XMLDocument that owns this XMLNode.
+    XMLDocument* GetDocument()				{
+        return _document;
+    }
+
+    /// Safely cast to an Element, or null.
+    virtual XMLElement*		ToElement()		{
+        return 0;
+    }
+    /// Safely cast to Text, or null.
+    virtual XMLText*		ToText()		{
+        return 0;
+    }
+    /// Safely cast to a Comment, or null.
+    virtual XMLComment*		ToComment()		{
+        return 0;
+    }
+    /// Safely cast to a Document, or null.
+    virtual XMLDocument*	ToDocument()	{
+        return 0;
+    }
+    /// Safely cast to a Declaration, or null.
+    virtual XMLDeclaration*	ToDeclaration()	{
+        return 0;
+    }
+    /// Safely cast to an Unknown, or null.
+    virtual XMLUnknown*		ToUnknown()		{
+        return 0;
+    }
+
+    virtual const XMLElement*		ToElement() const		{
+        return 0;
+    }
+    virtual const XMLText*			ToText() const			{
+        return 0;
+    }
+    virtual const XMLComment*		ToComment() const		{
+        return 0;
+    }
+    virtual const XMLDocument*		ToDocument() const		{
+        return 0;
+    }
+    virtual const XMLDeclaration*	ToDeclaration() const	{
+        return 0;
+    }
+    virtual const XMLUnknown*		ToUnknown() const		{
+        return 0;
+    }
+
+    /** The meaning of 'value' changes for the specific type.
+    	@verbatim
+    	Document:	empty
+    	Element:	name of the element
+    	Comment:	the comment text
+    	Unknown:	the tag contents
+    	Text:		the text string
+    	@endverbatim
+    */
+    const char* Value() const			{
+        return _value.GetStr();
+    }
+
+    /** Set the Value of an XML node.
+    	@sa Value()
+    */
+    void SetValue( const char* val, bool staticMem=false );
+
+    /// Get the parent of this node on the DOM.
+    const XMLNode*	Parent() const			{
+        return _parent;
+    }
+
+    XMLNode* Parent()						{
+        return _parent;
+    }
+
+    /// Returns true if this node has no children.
+    bool NoChildren() const					{
+        return !_firstChild;
+    }
+
+    /// Get the first child node, or null if none exists.
+    const XMLNode*  FirstChild() const		{
+        return _firstChild;
+    }
+
+    XMLNode*		FirstChild()			{
+        return _firstChild;
+    }
+
+    /** Get the first child element, or optionally the first child
+        element with the specified name.
+    */
+    const XMLElement* FirstChildElement( const char* value=0 ) const;
+
+    XMLElement* FirstChildElement( const char* value=0 )	{
+        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( value ));
+    }
+
+    /// Get the last child node, or null if none exists.
+    const XMLNode*	LastChild() const						{
+        return _lastChild;
+    }
+
+    XMLNode*		LastChild()								{
+        return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() );
+    }
+
+    /** Get the last child element or optionally the last child
+        element with the specified name.
+    */
+    const XMLElement* LastChildElement( const char* value=0 ) const;
+
+    XMLElement* LastChildElement( const char* value=0 )	{
+        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(value) );
+    }
+
+    /// Get the previous (left) sibling node of this node.
+    const XMLNode*	PreviousSibling() const					{
+        return _prev;
+    }
+
+    XMLNode*	PreviousSibling()							{
+        return _prev;
+    }
+
+    /// Get the previous (left) sibling element of this node, with an opitionally supplied name.
+    const XMLElement*	PreviousSiblingElement( const char* value=0 ) const ;
+
+    XMLElement*	PreviousSiblingElement( const char* value=0 ) {
+        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( value ) );
+    }
+
+    /// Get the next (right) sibling node of this node.
+    const XMLNode*	NextSibling() const						{
+        return _next;
+    }
+
+    XMLNode*	NextSibling()								{
+        return _next;
+    }
+
+    /// Get the next (right) sibling element of this node, with an opitionally supplied name.
+    const XMLElement*	NextSiblingElement( const char* value=0 ) const;
+
+    XMLElement*	NextSiblingElement( const char* value=0 )	{
+        return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->NextSiblingElement( value ) );
+    }
+
+    /**
+    	Add a child node as the last (right) child.
+    */
+    XMLNode* InsertEndChild( XMLNode* addThis );
+
+    XMLNode* LinkEndChild( XMLNode* addThis )	{
+        return InsertEndChild( addThis );
+    }
+    /**
+    	Add a child node as the first (left) child.
+    */
+    XMLNode* InsertFirstChild( XMLNode* addThis );
+    /**
+    	Add a node after the specified child node.
+    */
+    XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );
+
+    /**
+    	Delete all the children of this node.
+    */
+    void DeleteChildren();
+
+    /**
+    	Delete a child of this node.
+    */
+    void DeleteChild( XMLNode* node );
+
+    /**
+    	Make a copy of this node, but not its children.
+    	You may pass in a Document pointer that will be
+    	the owner of the new Node. If the 'document' is
+    	null, then the node returned will be allocated
+    	from the current Document. (this->GetDocument())
+
+    	Note: if called on a XMLDocument, this will return null.
+    */
+    virtual XMLNode* ShallowClone( XMLDocument* document ) const = 0;
+
+    /**
+    	Test if 2 nodes are the same, but don't test children.
+    	The 2 nodes do not need to be in the same Document.
+
+    	Note: if called on a XMLDocument, this will return false.
+    */
+    virtual bool ShallowEqual( const XMLNode* compare ) const = 0;
+
+    /** Accept a hierarchical visit of the nodes in the TinyXML DOM. Every node in the
+    	XML tree will be conditionally visited and the host will be called back
+    	via the TiXmlVisitor interface.
+
+    	This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse
+    	the XML for the callbacks, so the performance of TinyXML is unchanged by using this
+    	interface versus any other.)
+
+    	The interface has been based on ideas from:
+
+    	- http://www.saxproject.org/
+    	- http://c2.com/cgi/wiki?HierarchicalVisitorPattern
+
+    	Which are both good references for "visiting".
+
+    	An example of using Accept():
+    	@verbatim
+    	TiXmlPrinter printer;
+    	tinyxmlDoc.Accept( &printer );
+    	const char* xmlcstr = printer.CStr();
+    	@endverbatim
+    */
+    virtual bool Accept( XMLVisitor* visitor ) const = 0;
+
+    // internal
+    virtual char* ParseDeep( char*, StrPair* );
+
+protected:
+    XMLNode( XMLDocument* );
+    virtual ~XMLNode();
+    XMLNode( const XMLNode& );	// not supported
+    XMLNode& operator=( const XMLNode& );	// not supported
+
+    XMLDocument*	_document;
+    XMLNode*		_parent;
+    mutable StrPair	_value;
+
+    XMLNode*		_firstChild;
+    XMLNode*		_lastChild;
+
+    XMLNode*		_prev;
+    XMLNode*		_next;
+
+private:
+    MemPool*		_memPool;
+    void Unlink( XMLNode* child );
+};
+
+
+/** XML text.
+
+	Note that a text node can have child element nodes, for example:
+	@verbatim
+	<root>This is <b>bold</b></root>
+	@endverbatim
+
+	A text node can have 2 ways to output the next. "normal" output
+	and CDATA. It will default to the mode it was parsed from the XML file and
+	you generally want to leave it alone, but you can change the output mode with
+	SetCDATA() and query it with CDATA().
+*/
+class XMLText : public XMLNode
+{
+    friend class XMLBase;
+    friend class XMLDocument;
+public:
+    virtual bool Accept( XMLVisitor* visitor ) const;
+
+    virtual XMLText* ToText()			{
+        return this;
+    }
+    virtual const XMLText* ToText() const	{
+        return this;
+    }
+
+    /// Declare whether this should be CDATA or standard text.
+    void SetCData( bool isCData )			{
+        _isCData = isCData;
+    }
+    /// Returns true if this is a CDATA text element.
+    bool CData() const						{
+        return _isCData;
+    }
+
+    char* ParseDeep( char*, StrPair* endTag );
+    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+    virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+protected:
+    XMLText( XMLDocument* doc )	: XMLNode( doc ), _isCData( false )	{}
+    virtual ~XMLText()												{}
+    XMLText( const XMLText& );	// not supported
+    XMLText& operator=( const XMLText& );	// not supported
+
+private:
+    bool _isCData;
+};
+
+
+/** An XML Comment. */
+class XMLComment : public XMLNode
+{
+    friend class XMLDocument;
+public:
+    virtual XMLComment*	ToComment()					{
+        return this;
+    }
+    virtual const XMLComment* ToComment() const		{
+        return this;
+    }
+
+    virtual bool Accept( XMLVisitor* visitor ) const;
+
+    char* ParseDeep( char*, StrPair* endTag );
+    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+    virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+protected:
+    XMLComment( XMLDocument* doc );
+    virtual ~XMLComment();
+    XMLComment( const XMLComment& );	// not supported
+    XMLComment& operator=( const XMLComment& );	// not supported
+
+private:
+};
+
+
+/** In correct XML the declaration is the first entry in the file.
+	@verbatim
+		<?xml version="1.0" standalone="yes"?>
+	@endverbatim
+
+	TinyXML2 will happily read or write files without a declaration,
+	however.
+
+	The text of the declaration isn't interpreted. It is parsed
+	and written as a string.
+*/
+class XMLDeclaration : public XMLNode
+{
+    friend class XMLDocument;
+public:
+    virtual XMLDeclaration*	ToDeclaration()					{
+        return this;
+    }
+    virtual const XMLDeclaration* ToDeclaration() const		{
+        return this;
+    }
+
+    virtual bool Accept( XMLVisitor* visitor ) const;
+
+    char* ParseDeep( char*, StrPair* endTag );
+    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+    virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+protected:
+    XMLDeclaration( XMLDocument* doc );
+    virtual ~XMLDeclaration();
+    XMLDeclaration( const XMLDeclaration& );	// not supported
+    XMLDeclaration& operator=( const XMLDeclaration& );	// not supported
+};
+
+
+/** Any tag that tinyXml doesn't recognize is saved as an
+	unknown. It is a tag of text, but should not be modified.
+	It will be written back to the XML, unchanged, when the file
+	is saved.
+
+	DTD tags get thrown into TiXmlUnknowns.
+*/
+class XMLUnknown : public XMLNode
+{
+    friend class XMLDocument;
+public:
+    virtual XMLUnknown*	ToUnknown()					{
+        return this;
+    }
+    virtual const XMLUnknown* ToUnknown() const		{
+        return this;
+    }
+
+    virtual bool Accept( XMLVisitor* visitor ) const;
+
+    char* ParseDeep( char*, StrPair* endTag );
+    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+    virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+protected:
+    XMLUnknown( XMLDocument* doc );
+    virtual ~XMLUnknown();
+    XMLUnknown( const XMLUnknown& );	// not supported
+    XMLUnknown& operator=( const XMLUnknown& );	// not supported
+};
+
+
+enum XMLError {
+    XML_NO_ERROR = 0,
+    XML_SUCCESS = 0,
+
+    XML_NO_ATTRIBUTE,
+    XML_WRONG_ATTRIBUTE_TYPE,
+
+    XML_ERROR_FILE_NOT_FOUND,
+    XML_ERROR_FILE_COULD_NOT_BE_OPENED,
+    XML_ERROR_FILE_READ_ERROR,
+    XML_ERROR_ELEMENT_MISMATCH,
+    XML_ERROR_PARSING_ELEMENT,
+    XML_ERROR_PARSING_ATTRIBUTE,
+    XML_ERROR_IDENTIFYING_TAG,
+    XML_ERROR_PARSING_TEXT,
+    XML_ERROR_PARSING_CDATA,
+    XML_ERROR_PARSING_COMMENT,
+    XML_ERROR_PARSING_DECLARATION,
+    XML_ERROR_PARSING_UNKNOWN,
+    XML_ERROR_EMPTY_DOCUMENT,
+    XML_ERROR_MISMATCHED_ELEMENT,
+    XML_ERROR_PARSING,
+
+    XML_CAN_NOT_CONVERT_TEXT,
+    XML_NO_TEXT_NODE
+};
+
+
+/** An attribute is a name-value pair. Elements have an arbitrary
+	number of attributes, each with a unique name.
+
+	@note The attributes are not XMLNodes. You may only query the
+	Next() attribute in a list.
+*/
+class XMLAttribute
+{
+    friend class XMLElement;
+public:
+    /// The name of the attribute.
+    const char* Name() const {
+        return _name.GetStr();
+    }
+    /// The value of the attribute.
+    const char* Value() const {
+        return _value.GetStr();
+    }
+    /// The next attribute in the list.
+    const XMLAttribute* Next() const {
+        return _next;
+    }
+
+    /** IntAttribute interprets the attribute as an integer, and returns the value.
+        If the value isn't an integer, 0 will be returned. There is no error checking;
+    	use QueryIntAttribute() if you need error checking.
+    */
+    int		 IntValue() const				{
+        int i=0;
+        QueryIntValue( &i );
+        return i;
+    }
+    /// Query as an unsigned integer. See IntAttribute()
+    unsigned UnsignedValue() const			{
+        unsigned i=0;
+        QueryUnsignedValue( &i );
+        return i;
+    }
+    /// Query as a boolean. See IntAttribute()
+    bool	 BoolValue() const				{
+        bool b=false;
+        QueryBoolValue( &b );
+        return b;
+    }
+    /// Query as a double. See IntAttribute()
+    double 	 DoubleValue() const			{
+        double d=0;
+        QueryDoubleValue( &d );
+        return d;
+    }
+    /// Query as a float. See IntAttribute()
+    float	 FloatValue() const				{
+        float f=0;
+        QueryFloatValue( &f );
+        return f;
+    }
+
+    /** QueryIntAttribute interprets the attribute as an integer, and returns the value
+    	in the provided paremeter. The function will return XML_NO_ERROR on success,
+    	and XML_WRONG_ATTRIBUTE_TYPE if the conversion is not successful.
+    */
+    XMLError QueryIntValue( int* value ) const;
+    /// See QueryIntAttribute
+    XMLError QueryUnsignedValue( unsigned int* value ) const;
+    /// See QueryIntAttribute
+    XMLError QueryBoolValue( bool* value ) const;
+    /// See QueryIntAttribute
+    XMLError QueryDoubleValue( double* value ) const;
+    /// See QueryIntAttribute
+    XMLError QueryFloatValue( float* value ) const;
+
+    /// Set the attribute to a string value.
+    void SetAttribute( const char* value );
+    /// Set the attribute to value.
+    void SetAttribute( int value );
+    /// Set the attribute to value.
+    void SetAttribute( unsigned value );
+    /// Set the attribute to value.
+    void SetAttribute( bool value );
+    /// Set the attribute to value.
+    void SetAttribute( double value );
+    /// Set the attribute to value.
+    void SetAttribute( float value );
+
+private:
+    enum { BUF_SIZE = 200 };
+
+    XMLAttribute() : _next( 0 ) {}
+    virtual ~XMLAttribute()	{}
+
+    XMLAttribute( const XMLAttribute& );	// not supported
+    void operator=( const XMLAttribute& );	// not supported
+    void SetName( const char* name );
+
+    char* ParseDeep( char* p, bool processEntities );
+
+    mutable StrPair _name;
+    mutable StrPair _value;
+    XMLAttribute*   _next;
+    MemPool*        _memPool;
+};
+
+
+/** The element is a container class. It has a value, the element name,
+	and can contain other elements, text, comments, and unknowns.
+	Elements also contain an arbitrary number of attributes.
+*/
+class XMLElement : public XMLNode
+{
+    friend class XMLBase;
+    friend class XMLDocument;
+public:
+    /// Get the name of an element (which is the Value() of the node.)
+    const char* Name() const		{
+        return Value();
+    }
+    /// Set the name of the element.
+    void SetName( const char* str, bool staticMem=false )	{
+        SetValue( str, staticMem );
+    }
+
+    virtual XMLElement* ToElement()				{
+        return this;
+    }
+    virtual const XMLElement* ToElement() const {
+        return this;
+    }
+    virtual bool Accept( XMLVisitor* visitor ) const;
+
+    /** Given an attribute name, Attribute() returns the value
+    	for the attribute of that name, or null if none
+    	exists. For example:
+
+    	@verbatim
+    	const char* value = ele->Attribute( "foo" );
+    	@endverbatim
+
+    	The 'value' parameter is normally null. However, if specified,
+    	the attribute will only be returned if the 'name' and 'value'
+    	match. This allow you to write code:
+
+    	@verbatim
+    	if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar();
+    	@endverbatim
+
+    	rather than:
+    	@verbatim
+    	if ( ele->Attribute( "foo" ) ) {
+    		if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar();
+    	}
+    	@endverbatim
+    */
+    const char* Attribute( const char* name, const char* value=0 ) const;
+
+    /** Given an attribute name, IntAttribute() returns the value
+    	of the attribute interpreted as an integer. 0 will be
+    	returned if there is an error. For a method with error
+    	checking, see QueryIntAttribute()
+    */
+    int		 IntAttribute( const char* name ) const		{
+        int i=0;
+        QueryIntAttribute( name, &i );
+        return i;
+    }
+    /// See IntAttribute()
+    unsigned UnsignedAttribute( const char* name ) const {
+        unsigned i=0;
+        QueryUnsignedAttribute( name, &i );
+        return i;
+    }
+    /// See IntAttribute()
+    bool	 BoolAttribute( const char* name ) const	{
+        bool b=false;
+        QueryBoolAttribute( name, &b );
+        return b;
+    }
+    /// See IntAttribute()
+    double 	 DoubleAttribute( const char* name ) const	{
+        double d=0;
+        QueryDoubleAttribute( name, &d );
+        return d;
+    }
+    /// See IntAttribute()
+    float	 FloatAttribute( const char* name ) const	{
+        float f=0;
+        QueryFloatAttribute( name, &f );
+        return f;
+    }
+
+    /** Given an attribute name, QueryIntAttribute() returns
+    	XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion
+    	can't be performed, or XML_NO_ATTRIBUTE if the attribute
+    	doesn't exist. If successful, the result of the conversion
+    	will be written to 'value'. If not successful, nothing will
+    	be written to 'value'. This allows you to provide default
+    	value:
+
+    	@verbatim
+    	int value = 10;
+    	QueryIntAttribute( "foo", &value );		// if "foo" isn't found, value will still be 10
+    	@endverbatim
+    */
+    XMLError QueryIntAttribute( const char* name, int* value ) const				{
+        const XMLAttribute* a = FindAttribute( name );
+        if ( !a ) {
+            return XML_NO_ATTRIBUTE;
+        }
+        return a->QueryIntValue( value );
+    }
+    /// See QueryIntAttribute()
+    XMLError QueryUnsignedAttribute( const char* name, unsigned int* value ) const	{
+        const XMLAttribute* a = FindAttribute( name );
+        if ( !a ) {
+            return XML_NO_ATTRIBUTE;
+        }
+        return a->QueryUnsignedValue( value );
+    }
+    /// See QueryIntAttribute()
+    XMLError QueryBoolAttribute( const char* name, bool* value ) const				{
+        const XMLAttribute* a = FindAttribute( name );
+        if ( !a ) {
+            return XML_NO_ATTRIBUTE;
+        }
+        return a->QueryBoolValue( value );
+    }
+    /// See QueryIntAttribute()
+    XMLError QueryDoubleAttribute( const char* name, double* value ) const			{
+        const XMLAttribute* a = FindAttribute( name );
+        if ( !a ) {
+            return XML_NO_ATTRIBUTE;
+        }
+        return a->QueryDoubleValue( value );
+    }
+    /// See QueryIntAttribute()
+    XMLError QueryFloatAttribute( const char* name, float* value ) const			{
+        const XMLAttribute* a = FindAttribute( name );
+        if ( !a ) {
+            return XML_NO_ATTRIBUTE;
+        }
+        return a->QueryFloatValue( value );
+    }
+
+    /// Sets the named attribute to value.
+    void SetAttribute( const char* name, const char* value )	{
+        XMLAttribute* a = FindOrCreateAttribute( name );
+        a->SetAttribute( value );
+    }
+    /// Sets the named attribute to value.
+    void SetAttribute( const char* name, int value )			{
+        XMLAttribute* a = FindOrCreateAttribute( name );
+        a->SetAttribute( value );
+    }
+    /// Sets the named attribute to value.
+    void SetAttribute( const char* name, unsigned value )		{
+        XMLAttribute* a = FindOrCreateAttribute( name );
+        a->SetAttribute( value );
+    }
+    /// Sets the named attribute to value.
+    void SetAttribute( const char* name, bool value )			{
+        XMLAttribute* a = FindOrCreateAttribute( name );
+        a->SetAttribute( value );
+    }
+    /// Sets the named attribute to value.
+    void SetAttribute( const char* name, double value )		{
+        XMLAttribute* a = FindOrCreateAttribute( name );
+        a->SetAttribute( value );
+    }
+
+    /**
+    	Delete an attribute.
+    */
+    void DeleteAttribute( const char* name );
+
+    /// Return the first attribute in the list.
+    const XMLAttribute* FirstAttribute() const {
+        return _rootAttribute;
+    }
+    /// Query a specific attribute in the list.
+    const XMLAttribute* FindAttribute( const char* name ) const;
+
+    /** Convenience function for easy access to the text inside an element. Although easy
+    	and concise, GetText() is limited compared to getting the TiXmlText child
+    	and accessing it directly.
+
+    	If the first child of 'this' is a TiXmlText, the GetText()
+    	returns the character string of the Text node, else null is returned.
+
+    	This is a convenient method for getting the text of simple contained text:
+    	@verbatim
+    	<foo>This is text</foo>
+    		const char* str = fooElement->GetText();
+    	@endverbatim
+
+    	'str' will be a pointer to "This is text".
+
+    	Note that this function can be misleading. If the element foo was created from
+    	this XML:
+    	@verbatim
+    		<foo><b>This is text</b></foo>
+    	@endverbatim
+
+    	then the value of str would be null. The first child node isn't a text node, it is
+    	another element. From this XML:
+    	@verbatim
+    		<foo>This is <b>text</b></foo>
+    	@endverbatim
+    	GetText() will return "This is ".
+    */
+    const char* GetText() const;
+
+    /**
+    	Convenience method to query the value of a child text node. This is probably best
+    	shown by example. Given you have a document is this form:
+    	@verbatim
+    		<point>
+    			<x>1</x>
+    			<y>1.4</y>
+    		</point>
+    	@endverbatim
+
+    	The QueryIntText() and similar functions provide a safe and easier way to get to the
+    	"value" of x and y.
+
+    	@verbatim
+    		int x = 0;
+    		float y = 0;	// types of x and y are contrived for example
+    		const XMLElement* xElement = pointElement->FirstChildElement( "x" );
+    		const XMLElement* yElement = pointElement->FirstChildElement( "y" );
+    		xElement->QueryIntText( &x );
+    		yElement->QueryFloatText( &y );
+    	@endverbatim
+
+    	@returns XML_SUCCESS (0) on success, XML_CAN_NOT_CONVERT_TEXT if the text cannot be converted
+    			 to the requested type, and XML_NO_TEXT_NODE if there is no child text to query.
+
+    */
+    XMLError QueryIntText( int* ival ) const;
+    /// See QueryIntText()
+    XMLError QueryUnsignedText( unsigned* uval ) const;
+    /// See QueryIntText()
+    XMLError QueryBoolText( bool* bval ) const;
+    /// See QueryIntText()
+    XMLError QueryDoubleText( double* dval ) const;
+    /// See QueryIntText()
+    XMLError QueryFloatText( float* fval ) const;
+
+    // internal:
+    enum {
+        OPEN,		// <foo>
+        CLOSED,		// <foo/>
+        CLOSING		// </foo>
+    };
+    int ClosingType() const {
+        return _closingType;
+    }
+    char* ParseDeep( char* p, StrPair* endTag );
+    virtual XMLNode* ShallowClone( XMLDocument* document ) const;
+    virtual bool ShallowEqual( const XMLNode* compare ) const;
+
+private:
+    XMLElement( XMLDocument* doc );
+    virtual ~XMLElement();
+    XMLElement( const XMLElement& );	// not supported
+    void operator=( const XMLElement& );	// not supported
+
+    XMLAttribute* FindAttribute( const char* name );
+    XMLAttribute* FindOrCreateAttribute( const char* name );
+    //void LinkAttribute( XMLAttribute* attrib );
+    char* ParseAttributes( char* p );
+
+    int _closingType;
+    // The attribute list is ordered; there is no 'lastAttribute'
+    // because the list needs to be scanned for dupes before adding
+    // a new attribute.
+    XMLAttribute* _rootAttribute;
+};
+
+
+enum Whitespace {
+    PRESERVE_WHITESPACE,
+    COLLAPSE_WHITESPACE
+};
+
+
+/** A Document binds together all the functionality.
+	It can be saved, loaded, and printed to the screen.
+	All Nodes are connected and allocated to a Document.
+	If the Document is deleted, all its Nodes are also deleted.
+*/
+class XMLDocument : public XMLNode
+{
+    friend class XMLElement;
+public:
+    /// constructor
+    XMLDocument( bool processEntities = true, Whitespace = PRESERVE_WHITESPACE );
+    ~XMLDocument();
+
+    virtual XMLDocument* ToDocument()				{
+        return this;
+    }
+    virtual const XMLDocument* ToDocument() const	{
+        return this;
+    }
+
+    /**
+    	Parse an XML file from a character string.
+    	Returns XML_NO_ERROR (0) on success, or
+    	an errorID.
+
+    	You may optionally pass in the 'nBytes', which is
+    	the number of bytes which will be parsed. If not
+    	specified, TinyXML will assume 'xml' points to a
+    	null terminated string.
+    */
+    XMLError Parse( const char* xml, size_t nBytes=(size_t)(-1) );
+
+    /**
+    	Load an XML file from disk.
+    	Returns XML_NO_ERROR (0) on success, or
+    	an errorID.
+    */
+    XMLError LoadFile( const char* filename );
+
+    /**
+    	Load an XML file from disk. You are responsible
+    	for providing and closing the FILE*.
+
+    	Returns XML_NO_ERROR (0) on success, or
+    	an errorID.
+    */
+    XMLError LoadFile( FILE* );
+
+    /**
+    	Save the XML file to disk.
+    	Returns XML_NO_ERROR (0) on success, or
+    	an errorID.
+    */
+    XMLError SaveFile( const char* filename, bool compact = false );
+
+    /**
+    	Save the XML file to disk. You are responsible
+    	for providing and closing the FILE*.
+
+    	Returns XML_NO_ERROR (0) on success, or
+    	an errorID.
+    */
+    XMLError SaveFile( FILE* fp, bool compact = false );
+
+    bool ProcessEntities() const		{
+        return _processEntities;
+    }
+    Whitespace WhitespaceMode() const	{
+        return _whitespace;
+    }
+
+    /**
+    	Returns true if this document has a leading Byte Order Mark of UTF8.
+    */
+    bool HasBOM() const {
+        return _writeBOM;
+    }
+    /** Sets whether to write the BOM when writing the file.
+    */
+    void SetBOM( bool useBOM ) {
+        _writeBOM = useBOM;
+    }
+
+    /** Return the root element of DOM. Equivalent to FirstChildElement().
+        To get the first node, use FirstChild().
+    */
+    XMLElement* RootElement()				{
+        return FirstChildElement();
+    }
+    const XMLElement* RootElement() const	{
+        return FirstChildElement();
+    }
+
+    /** Print the Document. If the Printer is not provided, it will
+        print to stdout. If you provide Printer, this can print to a file:
+    	@verbatim
+    	XMLPrinter printer( fp );
+    	doc.Print( &printer );
+    	@endverbatim
+
+    	Or you can use a printer to print to memory:
+    	@verbatim
+    	XMLPrinter printer;
+    	doc->Print( &printer );
+    	// printer.CStr() has a const char* to the XML
+    	@endverbatim
+    */
+    void Print( XMLPrinter* streamer=0 );
+    virtual bool Accept( XMLVisitor* visitor ) const;
+
+    /**
+    	Create a new Element associated with
+    	this Document. The memory for the Element
+    	is managed by the Document.
+    */
+    XMLElement* NewElement( const char* name );
+    /**
+    	Create a new Comment associated with
+    	this Document. The memory for the Comment
+    	is managed by the Document.
+    */
+    XMLComment* NewComment( const char* comment );
+    /**
+    	Create a new Text associated with
+    	this Document. The memory for the Text
+    	is managed by the Document.
+    */
+    XMLText* NewText( const char* text );
+    /**
+    	Create a new Declaration associated with
+    	this Document. The memory for the object
+    	is managed by the Document.
+
+    	If the 'text' param is null, the standard
+    	declaration is used.:
+    	@verbatim
+    		<?xml version="1.0" encoding="UTF-8"?>
+    	@endverbatim
+    */
+    XMLDeclaration* NewDeclaration( const char* text=0 );
+    /**
+    	Create a new Unknown associated with
+    	this Document. The memory forthe object
+    	is managed by the Document.
+    */
+    XMLUnknown* NewUnknown( const char* text );
+
+    /**
+    	Delete a node associated with this document.
+    	It will be unlinked from the DOM.
+    */
+    void DeleteNode( XMLNode* node )	{
+        node->_parent->DeleteChild( node );
+    }
+
+    void SetError( XMLError error, const char* str1, const char* str2 );
+
+    /// Return true if there was an error parsing the document.
+    bool Error() const {
+        return _errorID != XML_NO_ERROR;
+    }
+    /// Return the errorID.
+    XMLError  ErrorID() const {
+        return _errorID;
+    }
+    /// Return a possibly helpful diagnostic location or string.
+    const char* GetErrorStr1() const {
+        return _errorStr1;
+    }
+    /// Return a possibly helpful secondary diagnostic location or string.
+    const char* GetErrorStr2() const {
+        return _errorStr2;
+    }
+    /// If there is an error, print it to stdout.
+    void PrintError() const;
+
+    // internal
+    char* Identify( char* p, XMLNode** node );
+
+    virtual XMLNode* ShallowClone( XMLDocument* /*document*/ ) const	{
+        return 0;
+    }
+    virtual bool ShallowEqual( const XMLNode* /*compare*/ ) const	{
+        return false;
+    }
+
+private:
+    XMLDocument( const XMLDocument& );	// not supported
+    void operator=( const XMLDocument& );	// not supported
+    void InitDocument();
+
+    bool        _writeBOM;
+    bool        _processEntities;
+    XMLError    _errorID;
+    Whitespace  _whitespace;
+    const char* _errorStr1;
+    const char* _errorStr2;
+    char*       _charBuffer;
+
+    MemPoolT< sizeof(XMLElement) >	 _elementPool;
+    MemPoolT< sizeof(XMLAttribute) > _attributePool;
+    MemPoolT< sizeof(XMLText) >		 _textPool;
+    MemPoolT< sizeof(XMLComment) >	 _commentPool;
+};
+
+
+/**
+	A XMLHandle is a class that wraps a node pointer with null checks; this is
+	an incredibly useful thing. Note that XMLHandle is not part of the TinyXML
+	DOM structure. It is a separate utility class.
+
+	Take an example:
+	@verbatim
+	<Document>
+		<Element attributeA = "valueA">
+			<Child attributeB = "value1" />
+			<Child attributeB = "value2" />
+		</Element>
+	</Document>
+	@endverbatim
+
+	Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very
+	easy to write a *lot* of code that looks like:
+
+	@verbatim
+	XMLElement* root = document.FirstChildElement( "Document" );
+	if ( root )
+	{
+		XMLElement* element = root->FirstChildElement( "Element" );
+		if ( element )
+		{
+			XMLElement* child = element->FirstChildElement( "Child" );
+			if ( child )
+			{
+				XMLElement* child2 = child->NextSiblingElement( "Child" );
+				if ( child2 )
+				{
+					// Finally do something useful.
+	@endverbatim
+
+	And that doesn't even cover "else" cases. XMLHandle addresses the verbosity
+	of such code. A XMLHandle checks for null pointers so it is perfectly safe
+	and correct to use:
+
+	@verbatim
+	XMLHandle docHandle( &document );
+	XMLElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild().NextSibling().ToElement();
+	if ( child2 )
+	{
+		// do something useful
+	@endverbatim
+
+	Which is MUCH more concise and useful.
+
+	It is also safe to copy handles - internally they are nothing more than node pointers.
+	@verbatim
+	XMLHandle handleCopy = handle;
+	@endverbatim
+
+	See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects.
+*/
+class XMLHandle
+{
+public:
+    /// Create a handle from any node (at any depth of the tree.) This can be a null pointer.
+    XMLHandle( XMLNode* node )												{
+        _node = node;
+    }
+    /// Create a handle from a node.
+    XMLHandle( XMLNode& node )												{
+        _node = &node;
+    }
+    /// Copy constructor
+    XMLHandle( const XMLHandle& ref )										{
+        _node = ref._node;
+    }
+    /// Assignment
+    XMLHandle& operator=( const XMLHandle& ref )							{
+        _node = ref._node;
+        return *this;
+    }
+
+    /// Get the first child of this handle.
+    XMLHandle FirstChild() 													{
+        return XMLHandle( _node ? _node->FirstChild() : 0 );
+    }
+    /// Get the first child element of this handle.
+    XMLHandle FirstChildElement( const char* value=0 )						{
+        return XMLHandle( _node ? _node->FirstChildElement( value ) : 0 );
+    }
+    /// Get the last child of this handle.
+    XMLHandle LastChild()													{
+        return XMLHandle( _node ? _node->LastChild() : 0 );
+    }
+    /// Get the last child element of this handle.
+    XMLHandle LastChildElement( const char* _value=0 )						{
+        return XMLHandle( _node ? _node->LastChildElement( _value ) : 0 );
+    }
+    /// Get the previous sibling of this handle.
+    XMLHandle PreviousSibling()												{
+        return XMLHandle( _node ? _node->PreviousSibling() : 0 );
+    }
+    /// Get the previous sibling element of this handle.
+    XMLHandle PreviousSiblingElement( const char* _value=0 )				{
+        return XMLHandle( _node ? _node->PreviousSiblingElement( _value ) : 0 );
+    }
+    /// Get the next sibling of this handle.
+    XMLHandle NextSibling()													{
+        return XMLHandle( _node ? _node->NextSibling() : 0 );
+    }
+    /// Get the next sibling element of this handle.
+    XMLHandle NextSiblingElement( const char* _value=0 )					{
+        return XMLHandle( _node ? _node->NextSiblingElement( _value ) : 0 );
+    }
+
+    /// Safe cast to XMLNode. This can return null.
+    XMLNode* ToNode()							{
+        return _node;
+    }
+    /// Safe cast to XMLElement. This can return null.
+    XMLElement* ToElement() 					{
+        return ( ( _node && _node->ToElement() ) ? _node->ToElement() : 0 );
+    }
+    /// Safe cast to XMLText. This can return null.
+    XMLText* ToText() 							{
+        return ( ( _node && _node->ToText() ) ? _node->ToText() : 0 );
+    }
+    /// Safe cast to XMLUnknown. This can return null.
+    XMLUnknown* ToUnknown() 					{
+        return ( ( _node && _node->ToUnknown() ) ? _node->ToUnknown() : 0 );
+    }
+    /// Safe cast to XMLDeclaration. This can return null.
+    XMLDeclaration* ToDeclaration() 			{
+        return ( ( _node && _node->ToDeclaration() ) ? _node->ToDeclaration() : 0 );
+    }
+
+private:
+    XMLNode* _node;
+};
+
+
+/**
+	A variant of the XMLHandle class for working with const XMLNodes and Documents. It is the
+	same in all regards, except for the 'const' qualifiers. See XMLHandle for API.
+*/
+class XMLConstHandle
+{
+public:
+    XMLConstHandle( const XMLNode* node )											{
+        _node = node;
+    }
+    XMLConstHandle( const XMLNode& node )											{
+        _node = &node;
+    }
+    XMLConstHandle( const XMLConstHandle& ref )										{
+        _node = ref._node;
+    }
+
+    XMLConstHandle& operator=( const XMLConstHandle& ref )							{
+        _node = ref._node;
+        return *this;
+    }
+
+    const XMLConstHandle FirstChild() const											{
+        return XMLConstHandle( _node ? _node->FirstChild() : 0 );
+    }
+    const XMLConstHandle FirstChildElement( const char* value=0 ) const				{
+        return XMLConstHandle( _node ? _node->FirstChildElement( value ) : 0 );
+    }
+    const XMLConstHandle LastChild()	const										{
+        return XMLConstHandle( _node ? _node->LastChild() : 0 );
+    }
+    const XMLConstHandle LastChildElement( const char* _value=0 ) const				{
+        return XMLConstHandle( _node ? _node->LastChildElement( _value ) : 0 );
+    }
+    const XMLConstHandle PreviousSibling() const									{
+        return XMLConstHandle( _node ? _node->PreviousSibling() : 0 );
+    }
+    const XMLConstHandle PreviousSiblingElement( const char* _value=0 ) const		{
+        return XMLConstHandle( _node ? _node->PreviousSiblingElement( _value ) : 0 );
+    }
+    const XMLConstHandle NextSibling() const										{
+        return XMLConstHandle( _node ? _node->NextSibling() : 0 );
+    }
+    const XMLConstHandle NextSiblingElement( const char* _value=0 ) const			{
+        return XMLConstHandle( _node ? _node->NextSiblingElement( _value ) : 0 );
+    }
+
+
+    const XMLNode* ToNode() const				{
+        return _node;
+    }
+    const XMLElement* ToElement() const			{
+        return ( ( _node && _node->ToElement() ) ? _node->ToElement() : 0 );
+    }
+    const XMLText* ToText() const				{
+        return ( ( _node && _node->ToText() ) ? _node->ToText() : 0 );
+    }
+    const XMLUnknown* ToUnknown() const			{
+        return ( ( _node && _node->ToUnknown() ) ? _node->ToUnknown() : 0 );
+    }
+    const XMLDeclaration* ToDeclaration() const	{
+        return ( ( _node && _node->ToDeclaration() ) ? _node->ToDeclaration() : 0 );
+    }
+
+private:
+    const XMLNode* _node;
+};
+
+
+/**
+	Printing functionality. The XMLPrinter gives you more
+	options than the XMLDocument::Print() method.
+
+	It can:
+	-# Print to memory.
+	-# Print to a file you provide.
+	-# Print XML without a XMLDocument.
+
+	Print to Memory
+
+	@verbatim
+	XMLPrinter printer;
+	doc->Print( &printer );
+	SomeFunction( printer.CStr() );
+	@endverbatim
+
+	Print to a File
+
+	You provide the file pointer.
+	@verbatim
+	XMLPrinter printer( fp );
+	doc.Print( &printer );
+	@endverbatim
+
+	Print without a XMLDocument
+
+	When loading, an XML parser is very useful. However, sometimes
+	when saving, it just gets in the way. The code is often set up
+	for streaming, and constructing the DOM is just overhead.
+
+	The Printer supports the streaming case. The following code
+	prints out a trivially simple XML file without ever creating
+	an XML document.
+
+	@verbatim
+	XMLPrinter printer( fp );
+	printer.OpenElement( "foo" );
+	printer.PushAttribute( "foo", "bar" );
+	printer.CloseElement();
+	@endverbatim
+*/
+class XMLPrinter : public XMLVisitor
+{
+public:
+    /** Construct the printer. If the FILE* is specified,
+    	this will print to the FILE. Else it will print
+    	to memory, and the result is available in CStr().
+    	If 'compact' is set to true, then output is created
+    	with only required whitespace and newlines.
+    */
+    XMLPrinter( FILE* file=0, bool compact = false );
+    ~XMLPrinter()	{}
+
+    /** If streaming, write the BOM and declaration. */
+    void PushHeader( bool writeBOM, bool writeDeclaration );
+    /** If streaming, start writing an element.
+        The element must be closed with CloseElement()
+    */
+    void OpenElement( const char* name );
+    /// If streaming, add an attribute to an open element.
+    void PushAttribute( const char* name, const char* value );
+    void PushAttribute( const char* name, int value );
+    void PushAttribute( const char* name, unsigned value );
+    void PushAttribute( const char* name, bool value );
+    void PushAttribute( const char* name, double value );
+    /// If streaming, close the Element.
+    void CloseElement();
+
+    /// Add a text node.
+    void PushText( const char* text, bool cdata=false );
+    /// Add a text node from an integer.
+    void PushText( int value );
+    /// Add a text node from an unsigned.
+    void PushText( unsigned value );
+    /// Add a text node from a bool.
+    void PushText( bool value );
+    /// Add a text node from a float.
+    void PushText( float value );
+    /// Add a text node from a double.
+    void PushText( double value );
+
+    /// Add a comment
+    void PushComment( const char* comment );
+
+    void PushDeclaration( const char* value );
+    void PushUnknown( const char* value );
+
+    virtual bool VisitEnter( const XMLDocument& /*doc*/ );
+    virtual bool VisitExit( const XMLDocument& /*doc*/ )			{
+        return true;
+    }
+
+    virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute );
+    virtual bool VisitExit( const XMLElement& element );
+
+    virtual bool Visit( const XMLText& text );
+    virtual bool Visit( const XMLComment& comment );
+    virtual bool Visit( const XMLDeclaration& declaration );
+    virtual bool Visit( const XMLUnknown& unknown );
+
+    /**
+    	If in print to memory mode, return a pointer to
+    	the XML file in memory.
+    */
+    const char* CStr() const {
+        return _buffer.Mem();
+    }
+    /**
+    	If in print to memory mode, return the size
+    	of the XML file in memory. (Note the size returned
+    	includes the terminating null.)
+    */
+    int CStrSize() const {
+        return _buffer.Size();
+    }
+
+private:
+    void SealElement();
+    void PrintSpace( int depth );
+    void PrintString( const char*, bool restrictedEntitySet );	// prints out, after detecting entities.
+    void Print( const char* format, ... );
+
+    bool _elementJustOpened;
+    bool _firstElement;
+    FILE* _fp;
+    int _depth;
+    int _textDepth;
+    bool _processEntities;
+    bool _compactMode;
+
+    enum {
+        ENTITY_RANGE = 64,
+        BUF_SIZE = 200
+    };
+    bool _entityFlag[ENTITY_RANGE];
+    bool _restrictedEntityFlag[ENTITY_RANGE];
+
+    DynArray< const char*, 10 > _stack;
+    DynArray< char, 20 > _buffer;
+#ifdef _MSC_VER
+    DynArray< char, 20 > _accumulator;
+#endif
+};
+
+
+}	// tinyxml2
+
+
+#endif // TINYXML2_INCLUDED
-- 
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