/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package net.java.games.jogl.util; import java.nio.*; import java.util.*; /** Utility routines for dealing with direct buffers. */ public class BufferUtils { public static final int SIZEOF_DOUBLE = 8; public static final int SIZEOF_FLOAT = 4; public static final int SIZEOF_INT = 4; public static DoubleBuffer newDoubleBuffer(int numElements) { ByteBuffer bb = newByteBuffer(numElements * SIZEOF_DOUBLE); return bb.asDoubleBuffer(); } public static FloatBuffer newFloatBuffer(int numElements) { ByteBuffer bb = newByteBuffer(numElements * SIZEOF_FLOAT); return bb.asFloatBuffer(); } public static IntBuffer newIntBuffer(int numElements) { ByteBuffer bb = newByteBuffer(numElements * SIZEOF_INT); return bb.asIntBuffer(); } public static ByteBuffer newByteBuffer(int numElements) { ByteBuffer bb = ByteBuffer.allocateDirect(numElements); bb.order(ByteOrder.nativeOrder()); return bb; } public static DoubleBuffer copyDoubleBuffer(DoubleBuffer orig) { DoubleBuffer dest = newDoubleBuffer(orig.capacity()); orig.rewind(); dest.put(orig); return dest; } public static FloatBuffer copyFloatBuffer(FloatBuffer orig) { FloatBuffer dest = newFloatBuffer(orig.capacity()); orig.rewind(); dest.put(orig); return dest; } public static IntBuffer copyIntBuffer(IntBuffer orig) { IntBuffer dest = newIntBuffer(orig.capacity()); orig.rewind(); dest.put(orig); return dest; } public static ByteBuffer copyByteBuffer(ByteBuffer orig) { ByteBuffer dest = newByteBuffer(orig.capacity()); orig.rewind(); dest.put(orig); return dest; } private static Map bufferOffsetCache = Collections.synchronizedMap(new HashMap()); /** Creates an "offset buffer" for use with the ARB_vertex_buffer_object extension. The resulting Buffers are suitable for use with routines such as glVertexPointer <em>when used in conjunction with that extension</em>. They have no capacity and are not suitable for passing to OpenGL routines that do not support buffer offsets, or to non-OpenGL routines. */ public static ByteBuffer bufferOffset(int offset) { Integer key = new Integer(offset); ByteBuffer buf = (ByteBuffer) bufferOffsetCache.get(key); if (buf == null) { buf = bufferOffset0(offset); bufferOffsetCache.put(key, buf); } return buf; } private static native ByteBuffer bufferOffset0(int offset); }