/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util.stereo; import javax.media.nativewindow.util.DimensionImmutable; import javax.media.nativewindow.util.PointImmutable; import jogamp.opengl.Debug; import com.jogamp.opengl.math.FovHVHalves; /** * Interface describing a native stereoscopic device */ public interface StereoDevice { public static final boolean DEBUG = Debug.debug("StereoDevice"); /** * Default eye position offset for {@link #createRenderer(int, int, float[], FovHVHalves[], float)}. *
* Default offset is 1.6f up and 5.0f away. *
*/ public static final float[] DEFAULT_EYE_POSITION_OFFSET = { 0.0f, 1.6f, -5.0f }; /** Disposes this {@link StereoDevice}. */ public void dispose(); /** * If operation within a device spanning virtual desktop, * returns the device position. ** Otherwise simply 0/0. *
*/ public PointImmutable getPosition(); /** * Returns the required surface size in pixel. */ public DimensionImmutable getSurfaceSize(); /** * Returns the device default {@link FovHVHalves} per eye. */ public FovHVHalves[] getDefaultFOV(); /** Start or stop sensors. Returns true if action was successful, otherwise false. */ public boolean startSensors(boolean start); /** Return true if sensors have been started, false otherwise */ public boolean getSensorsStarted(); /** * Create a new {@link StereoDeviceRenderer} instance. * * @param distortionBits {@link StereoDeviceRenderer} distortion bits, e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, etc. * @param textureCount desired texture count for post-processing, see {@link StereoDeviceRenderer#getTextureCount()} and {@link StereoDeviceRenderer#ppRequired()} * @param eyePositionOffset eye position offset, e.g. {@link #DEFAULT_EYE_POSITION_OFFSET}. * @param eyeFov FovHVHalves[2] field-of-view per eye * @param pixelsPerDisplayPixel * @param textureUnit * @return */ public StereoDeviceRenderer createRenderer(final int distortionBits, final int textureCount, final float[] eyePositionOffset, final FovHVHalves[] eyeFov, final float pixelsPerDisplayPixel, final int textureUnit); }