/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.util; import java.io.File; import java.io.IOException; import java.nio.Buffer; import java.nio.ByteBuffer; import javax.media.opengl.GL; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLDrawable; import javax.media.opengl.GLException; import com.jogamp.common.nio.Buffers; import com.jogamp.opengl.util.texture.Texture; import com.jogamp.opengl.util.texture.TextureData; import com.jogamp.opengl.util.texture.TextureData.DefPixelBufferProvider; import com.jogamp.opengl.util.texture.TextureData.PixelAttributes; import com.jogamp.opengl.util.texture.TextureData.PixelBufferProvider; import com.jogamp.opengl.util.texture.TextureIO; /** * Utility to read out the current FB to TextureData, optionally writing the data back to a texture object. *
May be used directly to write the TextureData to file (screenshot).
*/ public class GLReadBufferUtil { protected final PixelBufferProvider pixelBufferProvider; protected final int componentCount, alignment; protected final Texture readTexture; protected final GLPixelStorageModes psm; protected int readPixelSizeLast = 0; protected Buffer readPixelBuffer = null; protected TextureData readTextureData = null; /** * @param alpha true for RGBA readPixels, otherwise RGB readPixels. Disclaimer: Alpha maybe forced on ES platforms! * @param write2Texture true if readPixel's TextureData shall be written to a 2d Texture */ public GLReadBufferUtil(boolean alpha, boolean write2Texture) { this(new DefPixelBufferProvider(), alpha, write2Texture); } public GLReadBufferUtil(PixelBufferProvider pixelBufferProvider, boolean alpha, boolean write2Texture) { this.pixelBufferProvider = pixelBufferProvider; this.componentCount = alpha ? 4 : 3 ; this.alignment = alpha ? 4 : 1 ; this.readTexture = write2Texture ? new Texture(GL.GL_TEXTURE_2D) : null ; this.psm = new GLPixelStorageModes(); } /** Returns the {@link PixelBufferProvider} used by this instance. */ public PixelBufferProvider getPixelBufferProvider() { return pixelBufferProvider; } public boolean isValid() { return null!=readTextureData && null!=readPixelBuffer ; } public boolean hasAlpha() { return 4 == componentCount ? true : false ; } public GLPixelStorageModes getGLPixelStorageModes() { return psm; } /** * Returns the raw pixel Buffer, filled by {@link #readPixels(GLAutoDrawable, boolean)}. ** By default the {@link Buffer} is a {@link ByteBuffer}, due to {@link DefPixelBufferProvider#allocate(int, int, int)}. * If the {@link PixelBufferProvider} has changed via {@link #setPixelBufferProvider(PixelBufferProvider)}. * the {@link Buffer} type maybe different. *
*/ public Buffer getPixelBuffer() { return readPixelBuffer; } /** * rewind the raw pixel ByteBuffer */ public void rewindPixelBuffer() { if( null != readPixelBuffer ) { readPixelBuffer.rewind(); } } /** * @return the resulting TextureData, filled by {@link #readPixels(GLAutoDrawable, boolean)} */ public TextureData getTextureData() { return readTextureData; } /** * @return the Texture object filled by {@link #readPixels(GLAutoDrawable, boolean)}, * if this instance writes to a 2d Texture, otherwise null. * @see #GLReadBufferUtil(boolean, boolean) */ public Texture getTexture() { return readTexture; } /** * Write the TextureData filled by {@link #readPixels(GLAutoDrawable, boolean)} to file */ public void write(File dest) { try { TextureIO.write(readTextureData, dest); rewindPixelBuffer(); } catch (IOException ex) { throw new RuntimeException("can not write to file: " + dest.getAbsolutePath(), ex); } } /** * Read the drawable's pixels to TextureData and Texture, if requested at construction. * * @param gl the current GL context object. It's read drawable is being used as the pixel source. * @param mustFlipVertically indicates whether to flip the data vertically or not. * The context's drawable {@link GLDrawable#isGLOriented()} state * is taken into account. * Vertical flipping is propagated to TextureData * and handled in a efficient manner there (TextureCoordinates and TextureIO writer). * * @see #GLReadBufferUtil(boolean, boolean) */ public boolean readPixels(GL gl, boolean mustFlipVertically) { return readPixels(gl, 0, 0, null, null, mustFlipVertically); } /** * Read the drawable's pixels to TextureData and Texture, if requested at construction. * * @param gl the current GL context object. It's read drawable is being used as the pixel source. * @param inX readPixel x offset * @param inY readPixel y offset * @param ioWidth readPixel width * @param ioHeight readPixel height * @param mustFlipVertically indicates whether to flip the data vertically or not. * The context's drawable {@link GLDrawable#isGLOriented()} state * is taken into account. * Vertical flipping is propagated to TextureData * and handled in a efficient manner there (TextureCoordinates and TextureIO writer). * * @see #GLReadBufferUtil(boolean, boolean) */ public boolean readPixels(GL gl, int inX, int inY, int ioWidth[], int ioHeight[], boolean mustFlipVertically) { final int glerr0 = gl.glGetError(); if(GL.GL_NO_ERROR != glerr0) { System.err.println("Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x"+Integer.toHexString(glerr0)); } final PixelAttributes pixelAttribs = pixelBufferProvider.getAttributes(gl, componentCount); final int internalFormat; if(gl.isGL2GL3() && 3 == componentCount) { internalFormat = GL.GL_RGB; } else { internalFormat = (4 == componentCount) ? GL.GL_RGBA : GL.GL_RGB; } final GLDrawable drawable = gl.getContext().getGLReadDrawable(); final int width, height; if( null == ioWidth || drawable.getWidth() < ioWidth[0] ) { width = drawable.getWidth(); } else { width = ioWidth[0]; } if( null == ioHeight || drawable.getHeight() < ioHeight[0] ) { height = drawable.getHeight(); } else { height= ioHeight[0]; } final boolean flipVertically; if( drawable.isGLOriented() ) { flipVertically = mustFlipVertically; } else { flipVertically = !mustFlipVertically; } final int tmp[] = new int[1]; final int readPixelSize = GLBuffers.sizeof(gl, tmp, pixelAttribs.format, pixelAttribs.type, width, height, 1, true); boolean newData = false; if( readPixelSize > readPixelSizeLast || pixelBufferProvider.requiresNewBuffer(width, height) ) { readPixelBuffer = pixelBufferProvider.allocate(width, height, readPixelSize); Buffers.rangeCheckBytes(readPixelBuffer, readPixelSize); readPixelSizeLast = readPixelSize ; try { readTextureData = new TextureData( gl.getGLProfile(), internalFormat, width, height, 0, pixelAttribs, false, false, flipVertically, readPixelBuffer, null /* Flusher */); newData = true; } catch (Exception e) { readTextureData = null; readPixelBuffer = null; readPixelSizeLast = 0; throw new RuntimeException("can not fetch offscreen texture", e); } } else { readTextureData.setInternalFormat(internalFormat); readTextureData.setWidth(width); readTextureData.setHeight(height); readTextureData.setPixelAttributes(pixelAttribs); } boolean res = null!=readPixelBuffer; if(res) { psm.setAlignment(gl, alignment, alignment); readPixelBuffer.clear(); try { gl.glReadPixels(inX, inY, width, height, pixelAttribs.format, pixelAttribs.type, readPixelBuffer); } catch(GLException gle) { res = false; gle.printStackTrace(); } readPixelBuffer.position( readPixelSize / Buffers.sizeOfBufferElem(readPixelBuffer) ); readPixelBuffer.flip(); final int glerr1 = gl.glGetError(); if(GL.GL_NO_ERROR != glerr1) { System.err.println("GLReadBufferUtil.readPixels: readPixels error 0x"+Integer.toHexString(glerr1)+ " "+width+"x"+height+ ", "+pixelAttribs+ ", "+readPixelBuffer+", sz "+readPixelSize); res = false; } if(res && null != readTexture) { if(newData) { readTexture.updateImage(gl, readTextureData); } else { readTexture.updateSubImage(gl, readTextureData, 0, 0, 0, // src offset 0, 0, // dst offset width, height); } readPixelBuffer.rewind(); } psm.restore(gl); } return res; } public void dispose(GL gl) { if(null != readTexture) { readTexture.destroy(gl); readTextureData = null; } if(null != readPixelBuffer) { readPixelBuffer = null; } readPixelSizeLast = 0; } }