From 61c80ee66512b72e5ea1644bfef5fc60105fe445 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Sun, 28 Oct 2012 21:08:54 +0100
Subject: Minor edits FBObject/GearsObject

---
 .../jogamp/opengl/test/junit/jogl/demos/GearsObject.java   | 14 ++++++++------
 1 file changed, 8 insertions(+), 6 deletions(-)

(limited to 'src/test')

diff --git a/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java b/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java
index b098e1de9..44a74a367 100644
--- a/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java
+++ b/src/test/com/jogamp/opengl/test/junit/jogl/demos/GearsObject.java
@@ -117,18 +117,20 @@ public abstract class GearsObject {
 
         s[4] = 0; // sin(0f)
         c[4] = 1; // cos(0f)
+        
+        final int vboUsage = GL.GL_STATIC_DRAW;
 
-        frontFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, GL.GL_STATIC_DRAW);
+        frontFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, vboUsage);
         addInterleavedVertexAndNormalArrays(frontFace, 3);
-        backFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, GL.GL_STATIC_DRAW);
+        backFace = createInterleaved(6, GL.GL_FLOAT, false, 4*teeth+2, vboUsage);
         addInterleavedVertexAndNormalArrays(backFace, 3);
-        frontSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, GL.GL_STATIC_DRAW);
+        frontSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, vboUsage);
         addInterleavedVertexAndNormalArrays(frontSide, 3);
-        backSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, GL.GL_STATIC_DRAW);
+        backSide = createInterleaved(6, GL.GL_FLOAT, false, 6*teeth, vboUsage);
         addInterleavedVertexAndNormalArrays(backSide, 3);
-        outwardFace = createInterleaved(6, GL.GL_FLOAT, false, 4*4*teeth+2, GL.GL_STATIC_DRAW);
+        outwardFace = createInterleaved(6, GL.GL_FLOAT, false, 4*4*teeth+2, vboUsage);
         addInterleavedVertexAndNormalArrays(outwardFace, 3);
-        insideRadiusCyl = createInterleaved(6, GL.GL_FLOAT, false, 2*teeth+2, GL.GL_STATIC_DRAW);
+        insideRadiusCyl = createInterleaved(6, GL.GL_FLOAT, false, 2*teeth+2, vboUsage);
         addInterleavedVertexAndNormalArrays(insideRadiusCyl, 3);
 
         for (i = 0; i < teeth; i++) {
-- 
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