From 5e728baa72517865d602580b920d9bdfdfb26c65 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Sun, 16 Mar 2014 06:07:07 +0100
Subject: Bug 801: Revisit UIShape/SceneController (Ray-Picking, Full
 Object/Model driven, ..) TODO: Transformations

SceneUIController handles shapes generic: Rendering, selecting and event traversing.
All data (transforms ..) are provided by UIShape.

UIShape:
  - Dispatching NEWT MouseEvent's on MouseEventListener
  - Separates the 2d-transforms for shape/region
    and 3d transform, scale and rotation

GPUUISceneGLListener0A Demo code merely
aggregates the shapes and attaches listener, hence includes
the 'application logic'.

Working:
  - picking any shape
  - dragging, zooming, actions

TODO:
  - Fix transformations, actually the rotations (button) look odd
    probably due to 'unlucky' rotation center and axis.

+++

RegionRenderer: Removed Matrix ops, which shall be applied on PMVMatrix
---
 .../jogamp/graph/curve/opengl/RegionRenderer.java   | 21 ---------------------
 1 file changed, 21 deletions(-)

(limited to 'src/jogl/classes')

diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
index 741121343..bc9052dbe 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
@@ -312,27 +312,6 @@ public abstract class RegionRenderer {
         }
     }
 
-    public final void rotate(GL2ES2 gl, float angle, float x, float y, float z) {
-        rs.pmvMatrix().glRotatef(angle, x, y, z);
-        updateMatrix(gl);
-    }
-
-    public final void translate(GL2ES2 gl, float x, float y, float z) {
-        rs.pmvMatrix().glTranslatef(x, y, z);
-        updateMatrix(gl);
-    }
-
-    public final void scale(GL2ES2 gl, float x, float y, float z) {
-        rs.pmvMatrix().glScalef(x, y, z);
-        updateMatrix(gl);
-    }
-
-    public final void resetModelview(GL2ES2 gl) {
-        rs.pmvMatrix().glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
-        rs.pmvMatrix().glLoadIdentity();
-        updateMatrix(gl);
-    }
-
     public final void updateMatrix(GL2ES2 gl) {
         if(initialized && null != gl && rs.getShaderState().inUse()) {
             rs.getShaderState().uniform(gl, rs.getPMVMatrix());
-- 
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