From 38e51e4a5f6f35c658df10f6d48a33e3ffaea2f3 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Mon, 7 Jul 2014 23:46:19 +0200 Subject: Bug 1021: Add GenericStereoDevice* Supporting custom configurations; Hook-in oculusvr-sdk java distortion-mesh calculation if available StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer. GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config instance directly or by the device-index parameter: - 0: monoscopi device: No post-processing - 1: stereoscopic device SBS: No post-processing - 2: stereoscopic device SBS + Lenses: Distortion post-processing (only available w/ oculusvr-sdk sub-module) Producing a 'GenericStereoDevice.Config' instance is self containing and may extend if supporting more device types like top-bottom, interlaced etc. StereoDemo01 handles all use-cases and may be used as a test-bed to add and experiment with stereoscopy, devices and settings. --- .../classes/com/jogamp/opengl/math/FloatUtil.java | 4 +- .../com/jogamp/opengl/math/FovHVHalves.java | 71 ++- .../classes/com/jogamp/opengl/math/VectorUtil.java | 64 ++- .../classes/com/jogamp/opengl/util/PMVMatrix.java | 2 +- .../opengl/util/stereo/StereoClientRenderer.java | 40 +- .../jogamp/opengl/util/stereo/StereoDevice.java | 88 ++- .../opengl/util/stereo/StereoDeviceFactory.java | 33 +- .../opengl/util/stereo/StereoDeviceRenderer.java | 37 +- .../com/jogamp/opengl/util/stereo/StereoUtil.java | 2 +- .../jogamp/opengl/util/stereo/DistortionMesh.java | 95 ++++ .../opengl/util/stereo/GenericStereoDevice.java | 457 ++++++++++++++++ .../util/stereo/GenericStereoDeviceFactory.java | 43 ++ .../util/stereo/GenericStereoDeviceRenderer.java | 605 +++++++++++++++++++++ .../opengl/util/stereo/ScaleAndOffset2D.java | 107 ++++ .../opengl/util/stereo/shader/dist01_chroma.fp | 26 + .../opengl/util/stereo/shader/dist01_chroma.vp | 33 ++ .../opengl/util/stereo/shader/dist01_plain.fp | 22 + .../opengl/util/stereo/shader/dist01_plain.vp | 27 + .../opengl/util/stereo/shader/dist01_timewarp.vp | 44 ++ .../util/stereo/shader/dist01_timewarp_chroma.vp | 65 +++ 20 files changed, 1793 insertions(+), 72 deletions(-) create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/DistortionMesh.java create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceFactory.java create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDeviceRenderer.java create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/ScaleAndOffset2D.java create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.fp create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.vp create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.fp create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.vp create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp.vp create mode 100644 src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp_chroma.vp (limited to 'src/jogl/classes') diff --git a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java index d2e535eaf..3a3568697 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/math/FloatUtil.java @@ -559,7 +559,7 @@ public final class FloatUtil { * @param initM if true, given matrix will be initialized w/ identity matrix, * otherwise only the frustum fields are set. * @param fovy_rad angle in radians - * @param aspect + * @param aspect aspect ratio width / height * @param zNear * @param zFar * @return given matrix for chaining @@ -591,7 +591,7 @@ public final class FloatUtil { */ public static float[] makePerspective(final float[] m, final int m_offset, final boolean initM, final FovHVHalves fovhv, final float zNear, final float zFar) { - final FovHVHalves fovhvTan = fovhv.getInTangents(); // use tangent of half-fov ! + final FovHVHalves fovhvTan = fovhv.toTangents(); // use tangent of half-fov ! final float top = fovhvTan.top * zNear; final float bottom = -1.0f * fovhvTan.bottom * zNear; final float left = -1.0f * fovhvTan.left * zNear; diff --git a/src/jogl/classes/com/jogamp/opengl/math/FovHVHalves.java b/src/jogl/classes/com/jogamp/opengl/math/FovHVHalves.java index 786d146e6..26ed57009 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/FovHVHalves.java +++ b/src/jogl/classes/com/jogamp/opengl/math/FovHVHalves.java @@ -69,26 +69,87 @@ public final class FovHVHalves { /** * Returns a symmetrical centered {@link FovHVHalves} instance in tangents, using: *
-        final float halfHorizFovTan = (float)Math.tan(horizontalFov/2f);
-        final float halfVertFovTan = (float)Math.tan(verticalFov/2f);
+        halfHorizFovTan = tan( horizontalFov / 2f );
+        halfVertFovTan  = tan( verticalFov / 2f );
      * 
* @param horizontalFov whole horizontal FOV in radians * @param verticalFov whole vertical FOV in radians */ - public static FovHVHalves createByRadians(final float horizontalFov, final float verticalFov) { + public static FovHVHalves byRadians(final float horizontalFov, final float verticalFov) { final float halfHorizFovTan = FloatUtil.tan(horizontalFov/2f); final float halfVertFovTan = FloatUtil.tan(verticalFov/2f); return new FovHVHalves(halfHorizFovTan, halfHorizFovTan, halfVertFovTan, halfVertFovTan, true); } /** - * Returns this instance values in tangent values. + * Returns a symmetrical centered {@link FovHVHalves} instance in tangents, using: + *
+        top  = bottom = tan( verticalFov / 2f );
+        left =  right = aspect * top;
+     * 
+ * + * @param verticalFov vertical FOV in radians + * @param aspect aspect ration width / height + */ + public static FovHVHalves byFovyRadianAndAspect(final float verticalFov, final float aspect) { + final float halfVertFovTan = FloatUtil.tan(verticalFov/2f); + final float halfHorizFovTan = aspect * halfVertFovTan; + return new FovHVHalves(halfHorizFovTan, halfHorizFovTan, + halfVertFovTan, halfVertFovTan, true); + } + + /** + * Returns a custom symmetry {@link FovHVHalves} instance in tangents, using: + *
+        left   = tan( horizontalFov * horizCenterFromLeft )
+        right  = tan( horizontalFov * ( 1f - horizCenterFromLeft ) )
+        top    = tan( verticalFov   * vertCenterFromTop )
+        bottom = tan( verticalFov   * (1f - vertCenterFromTop ) )
+     * 
+ * @param horizontalFov whole horizontal FOV in radians + * @param horizCenterFromLeft horizontal center from left in [0..1] + * @param verticalFov whole vertical FOV in radians + * @param vertCenterFromTop vertical center from top in [0..1] + */ + public static FovHVHalves byRadians(final float horizontalFov, final float horizCenterFromLeft, + final float verticalFov, final float vertCenterFromTop) { + return new FovHVHalves(FloatUtil.tan(horizontalFov * horizCenterFromLeft), + FloatUtil.tan(horizontalFov * ( 1f - horizCenterFromLeft )), + FloatUtil.tan(verticalFov * vertCenterFromTop), + FloatUtil.tan(verticalFov * (1f - vertCenterFromTop )), + true); + } + + /** + * Returns a custom symmetry {@link FovHVHalves} instance in tangents, + * via computing the horizontalFov using: + *
+        halfVertFovTan  = tan( verticalFov / 2f );
+        halfHorizFovTan = aspect * halfVertFovTan;
+        horizontalFov   = atan( halfHorizFovTan ) * 2f;
+        return {@link #byRadians(float, float, float, float) byRadians}(horizontalFov, horizCenterFromLeft, verticalFov, vertCenterFromTop)
+     * 
+ * @param verticalFov whole vertical FOV in radians + * @param vertCenterFromTop vertical center from top in [0..1] + * @param aspect aspect ration width / height + * @param horizCenterFromLeft horizontal center from left in [0..1] + */ + public static FovHVHalves byFovyRadianAndAspect(final float verticalFov, final float vertCenterFromTop, + final float aspect, final float horizCenterFromLeft) { + final float halfVertFovTan = FloatUtil.tan(verticalFov/2f); + final float halfHorizFovTan = aspect * halfVertFovTan; + final float horizontalFov = FloatUtil.atan(halfHorizFovTan) * 2f; + return byRadians(horizontalFov, horizCenterFromLeft, verticalFov, vertCenterFromTop); + } + + /** + * Returns this instance in tangent values. *

* If this instance is {@link #inTangents} already, method returns this instance, * otherwise a newly created instance w/ converted values to tangent. *

*/ - public final FovHVHalves getInTangents() { + public final FovHVHalves toTangents() { if( inTangents ) { return this; } else { diff --git a/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java b/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java index c11c2bd2b..36222cf4a 100644 --- a/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java @@ -393,7 +393,7 @@ public final class VectorUtil { } /** - * Scales a vector by param using given result float[] + * Scales a vector by param using given result float[], result = vector * scale * @param result vector for the result, may be vector (in-place) * @param vector input vector * @param scale single scale constant for all vector components @@ -406,7 +406,7 @@ public final class VectorUtil { } /** - * Scales a vector by param using given result float[] + * Scales a vector by param using given result float[], result = vector * scale * @param result vector for the result, may be vector (in-place) * @param vector input vector * @param scale single scale constant for all vector components @@ -420,7 +420,7 @@ public final class VectorUtil { } /** - * Scales a vector by param using given result float[] + * Scales a vector by param using given result float[], result = vector * scale * @param result vector for the result, may be vector (in-place) * @param vector input vector * @param scale 3 component scale constant for each vector component @@ -435,7 +435,7 @@ public final class VectorUtil { } /** - * Scales a vector by param using given result float[] + * Scales a vector by param using given result float[], result = vector * scale * @param result vector for the result, may be vector (in-place) * @param vector input vector * @param scale 2 component scale constant for each vector component @@ -448,6 +448,62 @@ public final class VectorUtil { return result; } + /** + * Divides a vector by param using given result float[], result = vector / scale + * @param result vector for the result, may be vector (in-place) + * @param vector input vector + * @param scale single scale constant for all vector components + * @return result vector for chaining + */ + public static float[] divVec2(final float[] result, final float[] vector, final float scale) { + result[0] = vector[0] / scale; + result[1] = vector[1] / scale; + return result; + } + + /** + * Divides a vector by param using given result float[], result = vector / scale + * @param result vector for the result, may be vector (in-place) + * @param vector input vector + * @param scale single scale constant for all vector components + * @return result vector for chaining + */ + public static float[] divVec3(final float[] result, final float[] vector, final float scale) { + result[0] = vector[0] / scale; + result[1] = vector[1] / scale; + result[2] = vector[2] / scale; + return result; + } + + /** + * Divides a vector by param using given result float[], result = vector / scale + * @param result vector for the result, may be vector (in-place) + * @param vector input vector + * @param scale 3 component scale constant for each vector component + * @return result vector for chaining + */ + public static float[] divVec3(final float[] result, final float[] vector, final float[] scale) + { + result[0] = vector[0] / scale[0]; + result[1] = vector[1] / scale[1]; + result[2] = vector[2] / scale[2]; + return result; + } + + /** + * Divides a vector by param using given result float[], result = vector / scale + * @param result vector for the result, may be vector (in-place) + * @param vector input vector + * @param scale 2 component scale constant for each vector component + * @return result vector for chaining + */ + public static float[] divVec2(final float[] result, final float[] vector, final float[] scale) + { + result[0] = vector[0] / scale[0]; + result[1] = vector[1] / scale[1]; + return result; + } + /** * Adds two vectors, result = v1 + v2 * @param result float[2] result vector, may be either v1 or v2 (in-place) diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java index 289183b8e..11acb0c58 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java +++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java @@ -673,7 +673,7 @@ public final class PMVMatrix implements GLMatrixFunc { * {@link #glMultMatrixf(FloatBuffer) Multiply} the {@link #glGetMatrixMode() current matrix} with the perspective/frustum matrix. * * @param fovy_deg fov angle in degrees - * @param aspect aspect ratio + * @param aspect aspect ratio width / height * @param zNear * @param zFar */ diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java index 9f9ebdf2a..dfb676456 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java +++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoClientRenderer.java @@ -58,7 +58,6 @@ public class StereoClientRenderer implements GLEventListener { private final FBObject[] fbos; private final int magFilter; private final int minFilter; - private final boolean usePostprocessing; private int numSamples; private final TextureAttachment[] fboTexs; @@ -71,7 +70,6 @@ public class StereoClientRenderer implements GLEventListener { } this.helper = new GLDrawableHelper(); this.deviceRenderer = deviceRenderer; - this.usePostprocessing = deviceRenderer.ppRequired() || deviceRenderer.usesSideBySideStereo() && fboCount > 1; this.ownsDevice = ownsDevice; this.magFilter = magFilter; this.minFilter = minFilter; @@ -179,26 +177,31 @@ public class StereoClientRenderer implements GLEventListener { final int fboCount = fbos.length; final int displayRepeatFlags; - if( 1 == fboCount ) { + if( 1 >= fboCount ) { displayRepeatFlags = CustomGLEventListener.DISPLAY_DONTCLEAR; } else { displayRepeatFlags = 0; } + final int[] eyeOrder = deviceRenderer.getDevice().getEyeRenderOrder(); + final int eyeCount = eyeOrder.length; + // Update eye pos upfront to have same (almost) results - deviceRenderer.updateEyePose(0); - deviceRenderer.updateEyePose(1); + for(int eyeNum=0; eyeNum - * Default offset is 1.6f up and 5.0f away. - *

- */ - public static final float[] DEFAULT_EYE_POSITION_OFFSET = { 0.0f, 1.6f, -5.0f }; + /** Merely a class providing a type-tag for extensions */ + public static class Config { + // NOP + } /** Disposes this {@link StereoDevice}. */ public void dispose(); @@ -66,7 +64,25 @@ public interface StereoDevice { public DimensionImmutable getSurfaceSize(); /** - * Returns the device default {@link FovHVHalves} per eye. + * Return the device default eye position offset for {@link #createRenderer(int, int, float[], FovHVHalves[], float)}. + *

+ * Result is an array of float values for + *

+ *

+ * @return + */ + public float[] getDefaultEyePositionOffset(); + + /** + * Returns the device default {@link FovHVHalves} for all supported eyes + * in natural order, i.e. left and right if supported. + *

+ * Monoscopic devices return an array length of one, without the value for the right-eye! + *

*/ public FovHVHalves[] getDefaultFOV(); @@ -76,13 +92,61 @@ public interface StereoDevice { /** Return true if sensors have been started, false otherwise */ public boolean getSensorsStarted(); + /** + * Returns an array of the preferred eye rendering order. + * The array length reflects the supported eye count. + *

+ * Monoscopic devices only support one eye, where stereoscopic device two eyes. + *

+ */ + public int[] getEyeRenderOrder(); + + /** + * Returns the supported distortion compensation by the {@link StereoDeviceRenderer}, + * e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, {@link StereoDeviceRenderer#DISTORTION_CHROMATIC}, etc. + * @see StereoDeviceRenderer#getDistortionBits() + * @see #createRenderer(int, int, float[], FovHVHalves[], float, int) + * @see #getRecommendedDistortionBits() + * @see #getMinimumDistortionBits() + */ + public int getSupportedDistortionBits(); + + /** + * Returns the recommended distortion compensation bits for the {@link StereoDeviceRenderer}, + * e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, {@link StereoDeviceRenderer#DISTORTION_CHROMATIC} + * {@link StereoDeviceRenderer#DISTORTION_VIGNETTE}. + *

+ * User shall use the recommended distortion compensation to achieve a distortion free view. + *

+ * @see StereoDeviceRenderer#getDistortionBits() + * @see #createRenderer(int, int, float[], FovHVHalves[], float, int) + * @see #getSupportedDistortionBits() + * @see #getMinimumDistortionBits() + */ + public int getRecommendedDistortionBits(); + + /** + * Returns the minimum distortion compensation bits as required by the {@link StereoDeviceRenderer}, + * e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL} in case the stereoscopic display uses [a]spherical lenses. + *

+ * Minimum distortion compensation bits are being enforced by the {@link StereoDeviceRenderer}. + *

+ * @see #getSupportedDistortionBits() + * @see #getRecommendedDistortionBits() + * @see StereoDeviceRenderer#getDistortionBits() + * @see #createRenderer(int, int, float[], FovHVHalves[], float, int) + */ + public int getMinimumDistortionBits(); + /** * Create a new {@link StereoDeviceRenderer} instance. * - * @param distortionBits {@link StereoDeviceRenderer} distortion bits, e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, etc. - * @param textureCount desired texture count for post-processing, see {@link StereoDeviceRenderer#getTextureCount()} and {@link StereoDeviceRenderer#ppRequired()} - * @param eyePositionOffset eye position offset, e.g. {@link #DEFAULT_EYE_POSITION_OFFSET}. - * @param eyeFov FovHVHalves[2] field-of-view per eye + * @param distortionBits {@link StereoDeviceRenderer} distortion bits, e.g. {@link StereoDeviceRenderer#DISTORTION_BARREL}, etc, + * see {@link #getRecommendedDistortionBits()}. + * @param textureCount desired texture count for post-processing, see {@link StereoDeviceRenderer#getTextureCount()} and {@link StereoDeviceRenderer#ppAvailable()} + * @param eyePositionOffset eye position offset, e.g. {@link #getDefaultEyePositionOffset()}. + * @param eyeFov FovHVHalves[] field-of-view per eye, e.g. {@link #getDefaultFOV()}. May contain only one value for monoscopic devices, + * see {@link #getEyeRenderOrder()}. * @param pixelsPerDisplayPixel * @param textureUnit * @return diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceFactory.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceFactory.java index d9054ce28..46ce82f03 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceFactory.java +++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceFactory.java @@ -31,26 +31,43 @@ import com.jogamp.common.util.ReflectionUtil; /** * Platform agnostic {@link StereoDevice} factory. + *

+ * To implement a new {@link StereoDevice}, the following interfaces/classes must be implemented: + *

+ *

*/ public abstract class StereoDeviceFactory { private static final String OVRStereoDeviceClazzName = "jogamp.opengl.oculusvr.OVRStereoDeviceFactory"; - private static final Object[] ctorArgs; + private static final String GenericStereoDeviceClazzName = "jogamp.opengl.util.stereo.GenericStereoDeviceFactory"; private static final String isAvailableMethodName = "isAvailable"; - static { - ctorArgs = new Object[6]; - ctorArgs[0] = null; + public static enum DeviceType { Default, Generic, OculusVR }; - } public static StereoDeviceFactory createDefaultFactory() { final ClassLoader cl = StereoDeviceFactory.class.getClassLoader(); - final StereoDeviceFactory sink = createFactory(cl, OVRStereoDeviceClazzName); + StereoDeviceFactory sink = createFactory(cl, OVRStereoDeviceClazzName); if( null == sink ) { - // sink = create(cl, ANYOTHERCLAZZNAME); + sink = createFactory(cl, GenericStereoDeviceClazzName); } return sink; } + public static StereoDeviceFactory createFactory(final DeviceType type) { + final String className; + switch( type ) { + case Default: return createDefaultFactory(); + case Generic: className = GenericStereoDeviceClazzName; break; + case OculusVR: className = OVRStereoDeviceClazzName; break; + default: throw new InternalError("XXX"); + } + final ClassLoader cl = StereoDeviceFactory.class.getClassLoader(); + return createFactory(cl, className); + } + public static StereoDeviceFactory createFactory(final ClassLoader cl, final String implName) { try { if(((Boolean)ReflectionUtil.callStaticMethod(implName, isAvailableMethodName, null, null, cl)).booleanValue()) { @@ -60,5 +77,5 @@ public abstract class StereoDeviceFactory { return null; } - public abstract StereoDevice createDevice(final int deviceIndex, final boolean verbose); + public abstract StereoDevice createDevice(final int deviceIndex, final StereoDevice.Config config, final boolean verbose); } diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java index fd94f6bc3..1805b71bc 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java +++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDeviceRenderer.java @@ -41,13 +41,13 @@ import javax.media.opengl.GL; *
  • device.{@link #beginFrame(GL)}
  • *
  • For both eyes:
      *
    • device.{@link #updateEyePose(int)}
    • - *
    • if device.{@link #ppRequired()}: Set the render target, e.g. FBO
    • + *
    • if device.{@link #ppAvailable()}: Set the render target, e.g. FBO
    • *
    • Set the viewport using {@link Eye#getViewport()}
    • *
    • {@link StereoGLEventListener#reshapeForEye(javax.media.opengl.GLAutoDrawable, int, int, int, int, EyeParameter, EyePose) upstream.reshapeEye(..)}
    • *
    • {@link StereoGLEventListener#display(javax.media.opengl.GLAutoDrawable, int) upstream.display(..)}.
    • *
  • *
  • Reset the viewport
  • - *
  • If device.{@link #ppRequired()}:
      + *
    • If device.{@link #ppAvailable()}:
        *
      • device.{@link #ppBegin(GL)}
      • *
      • Use render target, e.g. FBO's texture
      • *
      • device.{@link #ppBothEyes(GL)} or device.{@link #ppOneEye(GL, int)} for both eyes
      • @@ -116,10 +116,10 @@ public interface StereoDeviceRenderer { public EyePose updateEyePose(final int eyeNum); /** - * Returns distortion compensation bits, e.g. {@link #DISTORTION_BARREL}, + * Returns used distortion compensation bits, e.g. {@link #DISTORTION_BARREL}, * in case the stereoscopic display requires such, i.e. in case lenses are utilized. *

        - * Distortion requires {@link #ppRequired() post-processing}. + * Distortion requires {@link #ppAvailable() post-processing}. *

        */ public int getDistortionBits(); @@ -133,7 +133,7 @@ public interface StereoDeviceRenderer { *

        *

        * Either the renderer presents the images side-by-side according to the {@link Eye#getViewport() eye's viewport}, - * or {@link #ppRequired() post-processing} is utilized to merge {@link #getTextureCount() textures} + * or {@link #ppAvailable() post-processing} is utilized to merge {@link #getTextureCount() textures} * to a side-by-side configuration. *

        */ @@ -156,7 +156,7 @@ public interface StereoDeviceRenderer { public DimensionImmutable getTotalSurfaceSize(); /** - * Returns the used texture-image count for post-processing, see {@link #ppRequired()}. + * Returns the used texture-image count for post-processing, see {@link #ppAvailable()}. *

        * In case the renderer does not support multiple textures for post-processing, * or no post-processing at all, method returns zero despite the request @@ -165,7 +165,7 @@ public interface StereoDeviceRenderer { */ public int getTextureCount(); - /** Returns the desired texture-image unit for post-processing, see {@link #ppRequired()}. */ + /** Returns the desired texture-image unit for post-processing, see {@link #ppAvailable()}. */ public int getTextureUnit(); /** Initialize OpenGL related resources */ @@ -181,13 +181,12 @@ public interface StereoDeviceRenderer { public void endFrame(final GL gl); /** - * Returns true if stereoscopic post-processing is required, + * Returns true if stereoscopic post-processing is required and available, * otherwise false. *

        - * Stereoscopic post-processing is usually required if: + * Stereoscopic post-processing is available if: *

          - *
        • one of the distortion modes are set, i.e. {@link #usesBarrelDistortion()}
        • - *
        • texture-images are being used, see {@link #getTextureCount()}
        • + *
        • one of the distortion bits are set, see {@link #getDistortionBits()}
        • *
        *

        *

        @@ -195,15 +194,15 @@ public interface StereoDeviceRenderer { * the following post-processing methods must be called to before {@link #endFrame()}: *

          *
        • {@link #ppBegin(GL)}
        • - *
        • {@link #ppBothEyes(GL)} or {@link #ppOneEye(GL, int)} for both eyes
        • + *
        • {@link #ppOneEye(GL, int)} for both eyes
        • *
        • {@link #ppEnd(GL)}
        • *
        *

        */ - public boolean ppRequired(); + public boolean ppAvailable(); /** - * Begin stereoscopic post-processing, see {@link #ppRequired()}. + * Begin stereoscopic post-processing, see {@link #ppAvailable()}. *

        * {@link #updateEyePose(int)} for both eyes must be called upfront * when rendering upstream {@link StereoGLEventListener}. @@ -214,20 +213,14 @@ public interface StereoDeviceRenderer { public void ppBegin(final GL gl); /** - * Performs stereoscopic post-processing for both eyes, see {@link #ppRequired()}. - * @param gl - */ - public void ppBothEyes(final GL gl); - - /** - * Performs stereoscopic post-processing for one eye, see {@link #ppRequired()}. + * Performs stereoscopic post-processing for one eye, see {@link #ppAvailable()}. * @param gl * @param eyeNum */ public void ppOneEye(final GL gl, final int eyeNum); /** - * End stereoscopic post-processing, see {@link #ppRequired()}. + * End stereoscopic post-processing, see {@link #ppAvailable()}. * @param gl */ public void ppEnd(final GL gl); diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java index 280d99233..3031013b8 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoUtil.java @@ -50,7 +50,7 @@ public class StereoUtil { final StringBuilder sb = new StringBuilder(); if( usesBarrelDistortion(distortionBits) ) { if( appendComma ) { sb.append(", "); }; - sb.append("barrell"); appendComma=true; + sb.append("barrel"); appendComma=true; } if( usesVignetteDistortion(distortionBits) ) { if( appendComma ) { sb.append(", "); }; diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/DistortionMesh.java b/src/jogl/classes/jogamp/opengl/util/stereo/DistortionMesh.java new file mode 100644 index 000000000..7a2483121 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/DistortionMesh.java @@ -0,0 +1,95 @@ +/** + * Copyright 2014 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package jogamp.opengl.util.stereo; + +import com.jogamp.opengl.util.stereo.EyeParameter; + +public class DistortionMesh { + public static interface Producer { + /** Initialize */ + void init(final GenericStereoDevice.Config deviceConfig, final float[] eyeReliefInMeters); + + /** Distortion Mesh Producer */ + DistortionMesh create(final EyeParameter eyeParam, final int distortionBits); + } + public static class DistortionVertex { + /** {@value} */ + public static final int def_pos_size = 2; + /** {@value} */ + public static final int def_vignetteFactor_size = 1; + /** {@value} */ + public static final int def_timewarpFactor_size = 1; + /** {@value} */ + public static final int def_texR_size = 2; + /** {@value} */ + public static final int def_texG_size = 2; + /** {@value} */ + public static final int def_texB_size = 2; + + /** {@value} */ + public static final int def_total_size = def_pos_size + def_vignetteFactor_size + def_timewarpFactor_size + + def_texR_size + def_texG_size + def_texB_size; + + public DistortionVertex(final float[] data, final int pos_size, + final int vignetteFactor_size, final int timewarpFactor_size, final int texR_size, + final int texG_size, final int texB_size) { + this.data = data; + this.pos_size = pos_size; + this.vignetteFactor_size = vignetteFactor_size; + this.timewarpFactor_size = timewarpFactor_size; + this.texR_size = texR_size; + this.texG_size = texG_size; + this.texB_size = texB_size; + } + final float[] data; + + /** Usually {@link #def_pos_size} */ + final int pos_size; + /** Usually {@link #def_vignetteFactor_size} */ + final int vignetteFactor_size; + /** Usually {@link #def_timewarpFactor_size} */ + final int timewarpFactor_size; + /** Usually {@link #def_texR_size} */ + final int texR_size; + /** Usually {@link #def_texG_size} */ + final int texG_size; + /** Usually {@link #def_texB_size} */ + final int texB_size; + } + public DistortionMesh(final DistortionMesh.DistortionVertex[] vertices, final int vertexCount, + final short[] indices, final int indexCount) { + this.vertices = vertices; + this.vertexCount = vertexCount; + this.indices = indices; + this.indexCount = indexCount; + } + final DistortionMesh.DistortionVertex[] vertices; + final int vertexCount; + final short[] indices; + final int indexCount; +} diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java b/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java new file mode 100644 index 000000000..d7fb95d91 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/GenericStereoDevice.java @@ -0,0 +1,457 @@ +/** + * Copyright 2014 JogAmp Community. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of JogAmp Community. + */ +package jogamp.opengl.util.stereo; + +import java.util.Arrays; + +import javax.media.nativewindow.util.Dimension; +import javax.media.nativewindow.util.DimensionImmutable; +import javax.media.nativewindow.util.Point; +import javax.media.nativewindow.util.PointImmutable; +import javax.media.nativewindow.util.Rectangle; +import javax.media.nativewindow.util.RectangleImmutable; + +import com.jogamp.common.util.ReflectionUtil; +import com.jogamp.opengl.math.FloatUtil; +import com.jogamp.opengl.math.FovHVHalves; +import com.jogamp.opengl.util.stereo.EyeParameter; +import com.jogamp.opengl.util.stereo.StereoDevice; +import com.jogamp.opengl.util.stereo.StereoDeviceRenderer; +import com.jogamp.opengl.util.stereo.StereoUtil; + +public class GenericStereoDevice implements StereoDevice { + public static enum ShutterType { + Global, RollingLeftToRight, RollingRightToLeft, RollingTopToBottom + } + public static class Config extends StereoDevice.Config { + public Config(final String name, + final ShutterType shutterType, + final DimensionImmutable surfaceSizeInPixels, + final float[] screenSizeInMeters, + final DimensionImmutable eyeTextureSize, + final float pupilCenterFromScreenTopInMeters, + final float interpupillaryDistanceInMeters, + final int[] eyeRenderOrder, + final EyeParameter[] defaultEyeParam, + final DistortionMesh.Producer distortionMeshProducer, + final int supportedDistortionBits, + final int recommendedDistortionBits, + final int minimumDistortionBits + ) { + this.name = name; + this.shutterType = shutterType; + this.surfaceSizeInPixels = surfaceSizeInPixels; + this.screenSizeInMeters = screenSizeInMeters; + this.eyeTextureSize = eyeTextureSize; + this.pupilCenterFromScreenTopInMeters = pupilCenterFromScreenTopInMeters; + this.interpupillaryDistanceInMeters = interpupillaryDistanceInMeters; + this.eyeRenderOrder = eyeRenderOrder; + this.defaultEyeParam = defaultEyeParam; + this.distortionMeshProducer = distortionMeshProducer; + this.supportedDistortionBits = supportedDistortionBits; + this.recommendedDistortionBits = recommendedDistortionBits; + this.minimumDistortionBits = minimumDistortionBits; + this.pupilCenterFromTopLeft = new float[2][2]; + calcPupilCenterFromTopLeft(); + } + /** A variation w/ different surface/screen specs */ + public Config(final Config source, + final DimensionImmutable surfaceSizeInPixels, + final float[] screenSizeInMeters, + final DimensionImmutable eyeTextureSize) { + this.name = source.name; + this.shutterType = source.shutterType; + this.surfaceSizeInPixels = surfaceSizeInPixels; + this.screenSizeInMeters = screenSizeInMeters; + this.eyeTextureSize = eyeTextureSize; + this.pupilCenterFromScreenTopInMeters = source.pupilCenterFromScreenTopInMeters; + this.interpupillaryDistanceInMeters = source.interpupillaryDistanceInMeters; + this.eyeRenderOrder = source.eyeRenderOrder; + this.defaultEyeParam = source.defaultEyeParam; + this.distortionMeshProducer = source.distortionMeshProducer; + this.supportedDistortionBits = source.supportedDistortionBits; + this.recommendedDistortionBits = source.recommendedDistortionBits; + this.minimumDistortionBits = source.minimumDistortionBits; + this.pupilCenterFromTopLeft = new float[2][2]; + calcPupilCenterFromTopLeft(); + } + private void calcPupilCenterFromTopLeft() { + final float visibleWidthOfOneEye = 0.5f * screenSizeInMeters[0]; + final float leftPupilCenterFromLeftInMeters = ( screenSizeInMeters[0] - interpupillaryDistanceInMeters ) * 0.5f; + final float rightPupilCenterFromMiddleInMeters = leftPupilCenterFromLeftInMeters + interpupillaryDistanceInMeters - visibleWidthOfOneEye; + pupilCenterFromTopLeft[0][0] = leftPupilCenterFromLeftInMeters / visibleWidthOfOneEye; + pupilCenterFromTopLeft[0][1] = pupilCenterFromScreenTopInMeters / screenSizeInMeters[1]; + pupilCenterFromTopLeft[1][0] = rightPupilCenterFromMiddleInMeters / visibleWidthOfOneEye; + pupilCenterFromTopLeft[1][1] = pupilCenterFromTopLeft[0][1]; + } + + /** + * Return the vertical pupil center from the screen top in the range [0..1]. + * @param screenHeightInMeters + * @param pupilCenterFromScreenTopInMeters + */ + public static float getVertPupilCenterFromTop(final float screenHeightInMeters, final float pupilCenterFromScreenTopInMeters) { + return pupilCenterFromScreenTopInMeters / screenHeightInMeters; + } + + /** + * Return the horizontal pupil center from the left side for both eyes in the range [0..1]. + *

        +            <-------------left eye------------->|                       |<-----------right eye-------------->
        +            <------------------------------------screenSizeInMeters.Width----------------------------------->
        +                                       <------interpupillaryDistanceInMeters------>
        +            <--centerFromLeftInMeters->
        +                                       ^
        +                                 center of pupil
        +         * 
        + * + * @param screenWidthInMeters + * @param interpupillaryDistanceInMeters + */ + public static float[] getHorizPupilCenterFromLeft(final float screenWidthInMeters, final float interpupillaryDistanceInMeters) { + final float visibleWidthOfOneEye = 0.5f * screenWidthInMeters; + final float leftPupilCenterFromLeftInMeters = ( screenWidthInMeters - interpupillaryDistanceInMeters ) * 0.5f; + final float rightPupilCenterFromMiddleInMeters = leftPupilCenterFromLeftInMeters + interpupillaryDistanceInMeters - visibleWidthOfOneEye; + return new float[] { leftPupilCenterFromLeftInMeters / visibleWidthOfOneEye, + rightPupilCenterFromMiddleInMeters / visibleWidthOfOneEye }; + } + + private void init() { + final float[] eyeReliefInMeters = new float[defaultEyeParam.length]; + if( 0 < defaultEyeParam.length ) { + eyeReliefInMeters[0] = defaultEyeParam[0].eyeReliefZ; + } + if( 1 < defaultEyeParam.length ) { + eyeReliefInMeters[1] = defaultEyeParam[1].eyeReliefZ; + } + if( null != distortionMeshProducer ) { + distortionMeshProducer.init(this, eyeReliefInMeters); + } + } + + @Override + public String toString() { return "StereoConfig["+name+", shutter "+shutterType+", surfaceSize "+surfaceSizeInPixels+ + ", screenSize "+screenSizeInMeters[0]+" x "+screenSizeInMeters[0]+ + " [m], eyeTexSize "+eyeTextureSize+", IPD "+interpupillaryDistanceInMeters+ + " [m], eyeParam "+Arrays.toString(defaultEyeParam)+ + ", distortionBits[supported ["+StereoUtil.distortionBitsToString(supportedDistortionBits)+ + "], recommended ["+StereoUtil.distortionBitsToString(recommendedDistortionBits)+ + "], minimum ["+StereoUtil.distortionBitsToString(minimumDistortionBits)+"]]]"; + } + + /** Configuration Name */ + public final String name; + public final ShutterType shutterType; + + public final DimensionImmutable surfaceSizeInPixels; + public final float[] screenSizeInMeters; + /** Texture size per eye */ + public final DimensionImmutable eyeTextureSize; + + /** Vertical distance from pupil to screen-top in meters */ + public final float pupilCenterFromScreenTopInMeters; + /** Horizontal interpupillary distance (IPD) in meters */ + public final float interpupillaryDistanceInMeters; + /** + * Pupil center from top left per eye, ranging from [0..1], maybe used to produce FovHVHalves, + * see {@link #getHorizPupilCenterFromLeft(float, float)} and {@link #getVertPupilCenterFromTop(float, float)}. + */ + public final float[/*per-eye*/][/*xy*/] pupilCenterFromTopLeft; + public final int[] eyeRenderOrder; + public final EyeParameter[] defaultEyeParam; + public final DistortionMesh.Producer distortionMeshProducer; + + public final int supportedDistortionBits; + public final int recommendedDistortionBits; + public final int minimumDistortionBits; + } + + /** A mono view configuration, only one eye is supported */ + public static final Config config01Mono01; + + /** A default stereo SBS view configuration */ + public static final Config config02StereoSBS01; + + /** A default stereo SBS lense view configuration, utilizing similar settings as OculusVR DK1 */ + public static final Config config03StereoSBSLense01; + + private static final Config[] configs; + + static { + final float[] DEFAULT_EYE_POSITION_OFFSET_STEREO_LENSES = { 0.0f, 1.6f, -5.0f }; // 1.6 up, 5 forward + final float[] DEFAULT_EYE_POSITION_OFFSET_STEREO = { 0.0f, 0.3f, 3.0f }; // 0.3 up, 3 back + final float[] DEFAULT_EYE_POSITION_OFFSET_MONO = { 0.0f, 0.0f, 3.0f }; // 3 back + + final float d2r = FloatUtil.PI / 180.0f; + { + config01Mono01 = new Config( + "Def01Mono01", + ShutterType.RollingTopToBottom, + new Dimension(1280, 800), // resolution + new float[] { 0.1498f, 0.0936f }, // screenSize [m] + new Dimension(1280, 800), // eye textureSize + 0.0936f/2f, // pupilCenterFromScreenTop [m] + 0.0635f, // IPD [m] + new int[] { 0 }, // eye order + new EyeParameter[] { + new EyeParameter(0, DEFAULT_EYE_POSITION_OFFSET_MONO, + // degrees: 45/2 l, 45/2 r, 45/2 * aspect t, 45/2 * aspect b + FovHVHalves.byFovyRadianAndAspect(45f*d2r, 1280f / 800f), + 0f /* distNoseToPupil */, 0f /* verticalDelta */, 0f /* eyeReliefInMeters */) }, + null, // mash producer distortion bits + 0, // supported distortion bits + 0, // recommended distortion bits + 0 // minimum distortion bits + ); + } + + { + final DimensionImmutable surfaceSizeInPixel = new Dimension(1280, 800); + final float[] screenSizeInMeters = new float[] { 0.1498f, 0.0936f }; + final float interpupillaryDistanceInMeters = 0.0635f; + final float pupilCenterFromScreenTopInMeters = screenSizeInMeters[1] / 2f; + final float[] horizPupilCenterFromLeft = Config.getHorizPupilCenterFromLeft(screenSizeInMeters[0], interpupillaryDistanceInMeters); + final float vertPupilCenterFromTop = Config.getVertPupilCenterFromTop(screenSizeInMeters[1], pupilCenterFromScreenTopInMeters); + final float fovy = 45f; + final float aspect = ( surfaceSizeInPixel.getWidth() / 2.0f ) / surfaceSizeInPixel.getHeight(); + final FovHVHalves defaultSBSEyeFovLeft = FovHVHalves.byFovyRadianAndAspect(fovy * d2r, vertPupilCenterFromTop, aspect, horizPupilCenterFromLeft[0]); + final FovHVHalves defaultSBSEyeFovRight = FovHVHalves.byFovyRadianAndAspect(fovy * d2r, vertPupilCenterFromTop, aspect, horizPupilCenterFromLeft[1]); + + config02StereoSBS01 = new Config( + "Def02StereoSBS01", + ShutterType.RollingTopToBottom, + surfaceSizeInPixel, // resolution + screenSizeInMeters, // screenSize [m] + new Dimension(1280/2, 800), // eye textureSize + 0.0936f/2f, // pupilCenterFromScreenTop [m] + interpupillaryDistanceInMeters, // IPD [m] + new int[] { 0, 1 }, // eye order + new EyeParameter[] { + new EyeParameter(0, DEFAULT_EYE_POSITION_OFFSET_STEREO, defaultSBSEyeFovLeft, + 0.032f /* distNoseToPupil */, 0f /* verticalDelta */, 0.010f /* eyeReliefInMeters */), + new EyeParameter(1, DEFAULT_EYE_POSITION_OFFSET_STEREO, defaultSBSEyeFovRight, + -0.032f /* distNoseToPupil */, 0f /* verticalDelta */, 0.010f /* eyeReliefInMeters */) }, + null, // mash producer distortion bits + 0, // supported distortion bits + 0, // recommended distortion bits + 0 // minimum distortion bits + ); + } + + { + DistortionMesh.Producer lenseDistMeshProduce = null; + try { + lenseDistMeshProduce = + (DistortionMesh.Producer) + ReflectionUtil.createInstance("jogamp.opengl.oculusvr.stereo.lense.DistortionMeshProducer", GenericStereoDevice.class.getClassLoader()); + } catch (final Throwable t) { + if(StereoDevice.DEBUG) { System.err.println("Caught: "+t.getMessage()); t.printStackTrace(); } + } + + final DimensionImmutable surfaceSizeInPixel = new Dimension(1280, 800); + final float[] screenSizeInMeters = new float[] { 0.1498f, 0.0936f }; + final DimensionImmutable eyeTextureSize = new Dimension(1122, 1553); + final float interpupillaryDistanceInMeters = 0.0635f; + final float pupilCenterFromScreenTopInMeters = screenSizeInMeters[1] / 2f; + final float[] horizPupilCenterFromLeft = Config.getHorizPupilCenterFromLeft(screenSizeInMeters[0], interpupillaryDistanceInMeters); + final float vertPupilCenterFromTop = Config.getVertPupilCenterFromTop(screenSizeInMeters[1], pupilCenterFromScreenTopInMeters); + final float fovy = 129f; + final float aspect = eyeTextureSize.getWidth() / eyeTextureSize.getHeight(); + final FovHVHalves defaultSBSEyeFovLenseLeft = FovHVHalves.byFovyRadianAndAspect(fovy * d2r, vertPupilCenterFromTop, aspect, horizPupilCenterFromLeft[0]); + final FovHVHalves defaultSBSEyeFovLenseRight = FovHVHalves.byFovyRadianAndAspect(fovy * d2r, vertPupilCenterFromTop, aspect, horizPupilCenterFromLeft[1]); + + config03StereoSBSLense01 = null == lenseDistMeshProduce ? null : + new Config( + "Def03StereoSBSLense01", + ShutterType.RollingTopToBottom, + surfaceSizeInPixel, // resolution + screenSizeInMeters, // screenSize [m] + eyeTextureSize, // eye textureSize + pupilCenterFromScreenTopInMeters, // pupilCenterFromScreenTop [m] + interpupillaryDistanceInMeters, // IPD [m] + new int[] { 0, 1 }, // eye order + new EyeParameter[] { + new EyeParameter(0, DEFAULT_EYE_POSITION_OFFSET_STEREO_LENSES, defaultSBSEyeFovLenseLeft, + 0.032f /* distNoseToPupil */, 0f /* verticalDelta */, 0.010f /* eyeReliefInMeters */), + new EyeParameter(1, DEFAULT_EYE_POSITION_OFFSET_STEREO_LENSES, defaultSBSEyeFovLenseRight, + -0.032f /* distNoseToPupil */, 0f /* verticalDelta */, 0.010f /* eyeReliefInMeters */) }, + lenseDistMeshProduce, + // supported distortion bits + StereoDeviceRenderer.DISTORTION_BARREL | StereoDeviceRenderer.DISTORTION_CHROMATIC | StereoDeviceRenderer.DISTORTION_VIGNETTE, + // recommended distortion bits + StereoDeviceRenderer.DISTORTION_BARREL | StereoDeviceRenderer.DISTORTION_CHROMATIC | StereoDeviceRenderer.DISTORTION_VIGNETTE, + // minimum distortion bits + StereoDeviceRenderer.DISTORTION_BARREL + ); + } + configs = new Config[] { config01Mono01, config02StereoSBS01, config03StereoSBSLense01 }; + } + + public final int deviceIndex; + public final Config config; + + public final Point surfacePos; + private final FovHVHalves[] defaultEyeFov; + + private boolean sensorsStarted = false; + + public GenericStereoDevice(final int deviceIndex, final StereoDevice.Config customConfig) { + this.deviceIndex = deviceIndex; + + if( customConfig instanceof GenericStereoDevice.Config) { + this.config = (GenericStereoDevice.Config) customConfig; + } else { + final int cfgIdx = Math.min(deviceIndex % 10, configs.length-1); + this.config = null != configs[cfgIdx] ? configs[cfgIdx] : config02StereoSBS01; + } + config.init(); + + this.surfacePos = new Point(0, 0); + + defaultEyeFov = new FovHVHalves[config.defaultEyeParam.length]; + for(int i=0; i Success + return true; + } + } + private boolean startSensorsImpl(final boolean start) { return start; } + + @Override + public boolean getSensorsStarted() { return sensorsStarted; } + + @Override + public int[] getEyeRenderOrder() { return config.eyeRenderOrder; } + + @Override + public int getSupportedDistortionBits() { + return config.supportedDistortionBits; + }; + + @Override + public int getRecommendedDistortionBits() { + return config.recommendedDistortionBits; + } + + @Override + public int getMinimumDistortionBits() { + return config.minimumDistortionBits; + } + + @Override + public final StereoDeviceRenderer createRenderer(final int distortionBits, + final int textureCount, final float[] eyePositionOffset, + final FovHVHalves[] eyeFov, final float pixelsPerDisplayPixel, final int textureUnit) { + final EyeParameter[] eyeParam = new EyeParameter[eyeFov.length]; + for(int i=0; i= 2 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": pos ["+v.data[dataIdx]+", "+v.data[dataIdx+1]+"]"); + } + iVBOFB.put(v.data[dataIdx]); + iVBOFB.put(v.data[dataIdx+1]); + } else { + iVBOFB.put(0f); + iVBOFB.put(0f); + } + dataIdx += v.pos_size; + + // params + if( v.vignetteFactor_size >= 1 && useVignette ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": vignette "+v.data[dataIdx]); + } + iVBOFB.put(v.data[dataIdx]); + } else { + iVBOFB.put(1.0f); + } + dataIdx += v.vignetteFactor_size; + + if( v.timewarpFactor_size >= 1 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": timewarp "+v.data[dataIdx]); + } + iVBOFB.put(v.data[dataIdx]); + } else { + iVBOFB.put(1.0f); + } + dataIdx += v.timewarpFactor_size; + + // texCoordR + if( v.texR_size >= 2 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": texR ["+v.data[dataIdx]+", "+v.data[dataIdx+1]+"]"); + } + iVBOFB.put(v.data[dataIdx]); + iVBOFB.put(v.data[dataIdx+1]); + } else { + iVBOFB.put(1f); + iVBOFB.put(1f); + } + dataIdx += v.texR_size; + + if( useChromatic ) { + // texCoordG + if( v.texG_size >= 2 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": texG ["+v.data[dataIdx]+", "+v.data[dataIdx+1]+"]"); + } + iVBOFB.put(v.data[dataIdx]); + iVBOFB.put(v.data[dataIdx+1]); + } else { + iVBOFB.put(1f); + iVBOFB.put(1f); + } + dataIdx += v.texG_size; + + // texCoordB + if( v.texB_size >= 2 ) { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": texB ["+v.data[dataIdx]+", "+v.data[dataIdx+1]+"]"); + } + iVBOFB.put(v.data[dataIdx]); + iVBOFB.put(v.data[dataIdx+1]); + } else { + iVBOFB.put(1f); + iVBOFB.put(1f); + } + dataIdx += v.texB_size; + } else { + dataIdx += v.texG_size; + dataIdx += v.texB_size; + } + } + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": iVBO "+iVBO); + } + { + if( StereoDevice.DUMP_DATA ) { + System.err.println("XXX."+eyeName+": idx "+indices+", count "+indexCount); + for(int i=0; i< indexCount; i++) { + if( 0 == i % 16 ) { + System.err.printf("%n%5d: ", i); + } + System.err.printf("%5d, ", (int)meshData.indices[i]); + } + System.err.println(); + } + final ShortBuffer out = (ShortBuffer) indices.getBuffer(); + out.put(meshData.indices, 0, meshData.indexCount); + } + if( StereoDevice.DEBUG ) { + System.err.println("XXX."+eyeName+": "+this); + } + } + + private void linkData(final GL2ES2 gl, final ShaderProgram sp) { + if( null == iVBO ) return; + + if( 0 > vboPos.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboPos); + } + if( 0 > vboParams.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboParams); + } + if( 0 > vboTexCoordsR.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboTexCoordsR); + } + if( StereoUtil.usesChromaticDistortion(distortionBits) ) { + if( 0 > vboTexCoordsG.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboTexCoordsG); + } + if( 0 > vboTexCoordsB.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+vboTexCoordsB); + } + } + if( 0 > eyeToSourceUVScale.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+eyeToSourceUVScale); + } + if( 0 > eyeToSourceUVOffset.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+eyeToSourceUVOffset); + } + if( StereoUtil.usesTimewarpDistortion(distortionBits) ) { + if( 0 > eyeRotationStart.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+eyeRotationStart); + } + if( 0 > eyeRotationEnd.setLocation(gl, sp.program()) ) { + throw new GLException("Couldn't locate "+eyeRotationEnd); + } + } + iVBO.seal(gl, true); + iVBO.enableBuffer(gl, false); + indices.seal(gl, true); + indices.enableBuffer(gl, false); + } + + private void dispose(final GL2ES2 gl) { + if( null == iVBO ) return; + iVBO.destroy(gl); + indices.destroy(gl); + } + private void enableVBO(final GL2ES2 gl, final boolean enable) { + if( null == iVBO ) return; + iVBO.enableBuffer(gl, enable); + indices.bindBuffer(gl, enable); // keeps VBO binding if enable:=true + } + + private void updateUniform(final GL2ES2 gl, final ShaderProgram sp) { + if( null == iVBO ) return; + gl.glUniform(eyeToSourceUVScale); + gl.glUniform(eyeToSourceUVOffset); + if( StereoUtil.usesTimewarpDistortion(distortionBits) ) { + gl.glUniform(eyeRotationStart); + gl.glUniform(eyeRotationEnd); + } + } + + /** + * Updates {@link #ovrEyePose} and it's extracted + * {@link #eyeRenderPoseOrientation} and {@link #eyeRenderPosePosition}. + * @param hmdCtx used get the {@link #ovrEyePose} via {@link OVR#ovrHmd_GetEyePose(OvrHmdContext, int)} + */ + private EyePose updateEyePose(final GenericStereoDevice hmdCtx) { + return eyePose; + } + + @Override + public String toString() { + final String ppTxt = null == iVBO ? ", no post-processing" : + ", uvScale["+eyeToSourceUVScale.floatBufferValue().get(0)+", "+eyeToSourceUVScale.floatBufferValue().get(1)+ + "], uvOffset["+eyeToSourceUVOffset.floatBufferValue().get(0)+", "+eyeToSourceUVOffset.floatBufferValue().get(1)+"]"; + + return "Eye["+eyeName+", viewport "+viewport+ + ", "+eyeParameter+ + ", vertices "+vertexCount+", indices "+indexCount+ + ppTxt+ + ", desc"+eyeParameter+", "+eyePose+"]"; + } + } + + private final GenericStereoDevice device; + private final GenericEye[] eyes; + private final int distortionBits; + private final int textureCount; + private final DimensionImmutable singleTextureSize; + private final DimensionImmutable totalTextureSize; + /** if texUnit0 is null: no post-processing */ + private final GLUniformData texUnit0; + + private ShaderProgram sp; + private long frameStart = 0; + + @Override + public String toString() { + return "GenericStereo[distortion["+StereoUtil.distortionBitsToString(distortionBits)+ + "], singleSize "+singleTextureSize+ + ", sbsSize "+totalTextureSize+ + ", texCount "+textureCount+", texUnit "+(null != texUnit0 ? texUnit0.intValue() : "n/a")+ + ", "+PlatformPropsImpl.NEWLINE+" "+(0 < eyes.length ? eyes[0] : "none")+ + ", "+PlatformPropsImpl.NEWLINE+" "+(1 < eyes.length ? eyes[1] : "none")+"]"; + } + + + private static final DimensionImmutable zeroSize = new Dimension(0, 0); + + /* pp */ GenericStereoDeviceRenderer(final GenericStereoDevice context, final int distortionBits, + final int textureCount, final float[] eyePositionOffset, + final EyeParameter[] eyeParam, final float pixelsPerDisplayPixel, final int textureUnit, + final DimensionImmutable singleTextureSize, final DimensionImmutable totalTextureSize, + final RectangleImmutable[] eyeViewports) { + this.device = context; + this.eyes = new GenericEye[eyeParam.length]; + this.distortionBits = ( distortionBits | context.getMinimumDistortionBits() ) & context.getSupportedDistortionBits(); + final boolean usePP = null != device.config.distortionMeshProducer && 0 != this.distortionBits; + final DimensionImmutable textureSize; + + if( usePP ) { + if( 1 > textureCount || 2 < textureCount ) { + this.textureCount = 2; + } else { + this.textureCount = textureCount; + } + this.singleTextureSize = singleTextureSize; + this.totalTextureSize = totalTextureSize; + textureSize = 1 == textureCount ? totalTextureSize : singleTextureSize; + texUnit0 = new GLUniformData("svr_Texture0", textureUnit); + } else { + this.textureCount = 0; + this.singleTextureSize = zeroSize; + this.totalTextureSize = zeroSize; + textureSize = zeroSize; + texUnit0 = null; + } + for(int i=0; i texUnit0.setLocation(gl2es2, sp.program()) ) { + throw new GLException("Couldn't locate "+texUnit0); + } + for(int i=0; i + * See OpenGL.org: Compute eye space from window space + *

        + */ +public final class ScaleAndOffset2D { + /** Scale for x- and y-component. */ + final float[] scale; + /** Offset for x- and y-component. */ + final float[] offset; + + private static final float[] vec2Half = new float[] { 0.5f, 0.5f }; + + public String toString() { + return "[offset "+offset[0]+" / "+offset[1]+", scale "+scale[0]+" x "+scale[1]+"]"; + } + + public ScaleAndOffset2D(final float[] scale, final float[] offset) { + this.scale = scale; + this.offset = offset; + } + + /** + * Create the Normalized Device Coordinate Space (NDC) [-1,+1] instance + * from the given fovHVHalves. + */ + public ScaleAndOffset2D(final FovHVHalves fovHVHalves) { + final FovHVHalves tanFovHVHalves = fovHVHalves.toTangents(); + final float projXScale = 2.0f / ( tanFovHVHalves.left+ tanFovHVHalves.right); + final float projYScale = 2.0f / ( tanFovHVHalves.top + tanFovHVHalves.bottom ); + final float projXOffset = ( tanFovHVHalves.left - tanFovHVHalves.right ) * projXScale * 0.5f; + final float projYOffset = ( tanFovHVHalves.top - tanFovHVHalves.bottom ) * projYScale * 0.5f; + + this.scale = new float[] { projXScale, projYScale }; + this.offset = new float[] { projXOffset, projYOffset }; + } + + /** + * Create the Normalized Device Coordinate Space (NDC) [-1,+1] instance + * from the given fovHVHalves, for the subsection of the render-viewport within the rendertarget-size. + */ + public ScaleAndOffset2D(final FovHVHalves fovHVHalves, final DimensionImmutable rendertargetSize, final RectangleImmutable renderViewport) { + final ScaleAndOffset2D eyeToSourceNDC = new ScaleAndOffset2D(fovHVHalves); + final float[] vec2Tmp1 = new float[2]; + final float[] vec2Tmp2 = new float[2]; + final float[] scale = VectorUtil.scaleVec2(vec2Tmp1, eyeToSourceNDC.scale, 0.5f); + final float[] offset = VectorUtil.addVec2(vec2Tmp2, VectorUtil.scaleVec2(vec2Tmp2, eyeToSourceNDC.offset, 0.5f), vec2Half); + + final float[] scale2 = new float[] { (float)renderViewport.getWidth() / (float)rendertargetSize.getWidth(), + (float)renderViewport.getHeight() / (float)rendertargetSize.getHeight() }; + + final float[] offset2 = new float[] { (float)renderViewport.getX() / (float)rendertargetSize.getWidth(), + (float)renderViewport.getY() / (float)rendertargetSize.getHeight() }; + + VectorUtil.scaleVec2(scale, scale, scale2); + VectorUtil.addVec2(offset, VectorUtil.scaleVec2(offset, offset, scale2), offset2); + + this.scale = scale; + this.offset = offset; + } + + /** + * Return the tangent FOV space of this eye to source NDC instance. + */ + public final float[] convertToTanFovSpace(final float[] rendertargetNDC) { + final float[] vec2Tmp1 = new float[2]; + return VectorUtil.divVec2(vec2Tmp1, VectorUtil.subVec2(vec2Tmp1, rendertargetNDC, this.offset), this.scale); + } + +} \ No newline at end of file diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.fp b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.fp new file mode 100644 index 000000000..4ac404729 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.fp @@ -0,0 +1,26 @@ +//Copyright 2014 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 svr_FragColor; + #define texture2D texture +#else + #define svr_FragColor gl_FragColor +#endif + +uniform sampler2D svr_Texture0; + +varying vec3 svv_Fade; +varying vec2 svv_TexCoordR; +varying vec2 svv_TexCoordG; +varying vec2 svv_TexCoordB; + +void main (void) +{ + // 3 samples for fixing chromatic aberrations + vec3 color = vec3(texture2D(svr_Texture0, svv_TexCoordR).r, + texture2D(svr_Texture0, svv_TexCoordG).g, + texture2D(svr_Texture0, svv_TexCoordB).b); + svr_FragColor = vec4(svv_Fade * color, 1.0); // include vignetteFade +} + diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.vp b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.vp new file mode 100644 index 000000000..d4ab585d5 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_chroma.vp @@ -0,0 +1,33 @@ +//Copyright 2014 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform vec2 svr_EyeToSourceUVScale; +uniform vec2 svr_EyeToSourceUVOffset; + +attribute vec2 svr_Position; +attribute vec2 svr_Params; +attribute vec2 svr_TexCoordR; +attribute vec2 svr_TexCoordG; +attribute vec2 svr_TexCoordB; + +varying vec3 svv_Fade; +varying vec2 svv_TexCoordR; +varying vec2 svv_TexCoordG; +varying vec2 svv_TexCoordB; + +void main(void) +{ + gl_Position = vec4(svr_Position.xy, 0.5, 1.0); + svv_Fade = vec3(svr_Params.r); // vignetteFade + + svv_TexCoordR = svr_TexCoordR * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordR.y = 1.0-svv_TexCoordR.y; + svv_TexCoordG = svr_TexCoordG * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordG.y = 1.0-svv_TexCoordG.y; + svv_TexCoordB = svr_TexCoordB * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordB.y = 1.0-svv_TexCoordB.y; +} diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.fp b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.fp new file mode 100644 index 000000000..2df890648 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.fp @@ -0,0 +1,22 @@ +//Copyright 2014 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define varying in + out vec4 svr_FragColor; + #define texture2D texture +#else + #define svr_FragColor gl_FragColor +#endif + +uniform sampler2D svr_Texture0; + +varying vec3 svv_Fade; +varying vec2 svv_TexCoordR; + +void main (void) +{ + // 3 samples for fixing chromatic aberrations + vec3 color = texture2D(svr_Texture0, svv_TexCoordR).rgb; + svr_FragColor = vec4(svv_Fade * color, 1.0); // include vignetteFade +} + diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.vp b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.vp new file mode 100644 index 000000000..335d3f0f6 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_plain.vp @@ -0,0 +1,27 @@ +//Copyright 2014 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform vec2 svr_EyeToSourceUVScale; +uniform vec2 svr_EyeToSourceUVOffset; + +attribute vec2 svr_Position; +attribute vec2 svr_Params; +attribute vec2 svr_TexCoordR; + +varying vec3 svv_Fade; +varying vec2 svv_TexCoordR; + +void main(void) +{ + gl_Position = vec4(svr_Position.xy, 0.5, 1.0); + svv_Fade = vec3(svr_Params.r); // vignetteFade + + // Vertex inputs are in TanEyeAngle space for the R,G,B channels (i.e. after chromatic aberration and distortion). + // Scale them into the correct [0-1],[0-1] UV lookup space (depending on eye) + svv_TexCoordR = svr_TexCoordR * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordR.y = 1.0-svv_TexCoordR.y; +} diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp.vp b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp.vp new file mode 100644 index 000000000..c4461ec3e --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp.vp @@ -0,0 +1,44 @@ +//Copyright 2014 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform vec2 svr_EyeToSourceUVScale; +uniform vec2 svr_EyeToSourceUVOffset; +uniform mat4 svr_EyeRotationStart; +uniform mat4 svr_EyeRotationEnd; + +attribute vec2 svr_Position; +attribute vec2 svr_Params; +attribute vec2 svr_TexCoordR; + +varying vec3 svv_Fade; +varying vec2 svv_TexCoordR; + +void main(void) +{ + gl_Position = vec4(svr_Position.xy, 0.0, 1.0); + svv_Fade = vec3(svr_Params.r); // vignetteFade + + // Vertex inputs are in TanEyeAngle space for the R,G,B channels (i.e. after chromatic aberration and distortion). + // These are now "real world" vectors in direction (x,y,1) relative to the eye of the HMD. + vec3 TanEyeAngle = vec3 ( svr_TexCoordR, 1.0 ); + + // Accurate time warp lerp vs. faster + // Apply the two 3x3 timewarp rotations to these vectors. + vec3 TransformedStart = (svr_EyeRotationStart * vec4(TanEyeAngle, 0)).xyz; + vec3 TransformedEnd = (svr_EyeRotationEnd * vec4(TanEyeAngle, 0)).xyz; + // And blend between them. + vec3 Transformed = mix ( TransformedStart, TransformedEnd, svr_Params.g /* timewarpLerpFactor */ ); + + // Project them back onto the Z=1 plane of the rendered images. + float RecipZ = 1.0 / Transformed.z; + vec2 Flattened = vec2 ( Transformed.x * RecipZ, Transformed.y * RecipZ ); + + // These are now still in TanEyeAngle space. + // Scale them into the correct [0-1],[0-1] UV lookup space (depending on eye) + svv_TexCoordR = Flattened * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordR.y = 1.0-svv_TexCoordR.y; +} diff --git a/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp_chroma.vp b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp_chroma.vp new file mode 100644 index 000000000..c08ed3113 --- /dev/null +++ b/src/jogl/classes/jogamp/opengl/util/stereo/shader/dist01_timewarp_chroma.vp @@ -0,0 +1,65 @@ +//Copyright 2014 JogAmp Community. All rights reserved. + +#if __VERSION__ >= 130 + #define attribute in + #define varying out +#endif + +uniform vec2 svr_EyeToSourceUVScale; +uniform vec2 svr_EyeToSourceUVOffset; +uniform mat4 svr_EyeRotationStart; +uniform mat4 svr_EyeRotationEnd; + +attribute vec2 svr_Position; +attribute vec2 svr_Params; +attribute vec2 svr_TexCoordR; +attribute vec2 svr_TexCoordG; +attribute vec2 svr_TexCoordB; + +varying vec3 svv_Fade; +varying vec2 svv_TexCoordR; +varying vec2 svv_TexCoordG; +varying vec2 svv_TexCoordB; + +void main(void) +{ + gl_Position = vec4(svr_Position.xy, 0.0, 1.0); + svv_Fade = vec3(svr_Params.r); // vignetteFade + + // Vertex inputs are in TanEyeAngle space for the R,G,B channels (i.e. after chromatic aberration and distortion). + // These are now "real world" vectors in direction (x,y,1) relative to the eye of the HMD. + vec3 TanEyeAngleR = vec3 ( svr_TexCoordR, 1.0 ); + vec3 TanEyeAngleG = vec3 ( svr_TexCoordG, 1.0 ); + vec3 TanEyeAngleB = vec3 ( svr_TexCoordB, 1.0 ); + + // Accurate time warp lerp vs. faster + // Apply the two 3x3 timewarp rotations to these vectors. + vec3 TransformedRStart = (svr_EyeRotationStart * vec4(TanEyeAngleR, 0)).xyz; + vec3 TransformedGStart = (svr_EyeRotationStart * vec4(TanEyeAngleG, 0)).xyz; + vec3 TransformedBStart = (svr_EyeRotationStart * vec4(TanEyeAngleB, 0)).xyz; + vec3 TransformedREnd = (svr_EyeRotationEnd * vec4(TanEyeAngleR, 0)).xyz; + vec3 TransformedGEnd = (svr_EyeRotationEnd * vec4(TanEyeAngleG, 0)).xyz; + vec3 TransformedBEnd = (svr_EyeRotationEnd * vec4(TanEyeAngleB, 0)).xyz; + + // And blend between them. + vec3 TransformedR = mix ( TransformedRStart, TransformedREnd, svr_Params.g /* timewarpLerpFactor */ ); + vec3 TransformedG = mix ( TransformedGStart, TransformedGEnd, svr_Params.g /* timewarpLerpFactor */ ); + vec3 TransformedB = mix ( TransformedBStart, TransformedBEnd, svr_Params.g /* timewarpLerpFactor */ ); + + // Project them back onto the Z=1 plane of the rendered images. + float RecipZR = 1.0 / TransformedR.z; + float RecipZG = 1.0 / TransformedG.z; + float RecipZB = 1.0 / TransformedB.z; + vec2 FlattenedR = vec2 ( TransformedR.x * RecipZR, TransformedR.y * RecipZR ); + vec2 FlattenedG = vec2 ( TransformedG.x * RecipZG, TransformedG.y * RecipZG ); + vec2 FlattenedB = vec2 ( TransformedB.x * RecipZB, TransformedB.y * RecipZB ); + + // These are now still in TanEyeAngle space. + // Scale them into the correct [0-1],[0-1] UV lookup space (depending on eye) + svv_TexCoordR = FlattenedR * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordR.y = 1.0-svv_TexCoordR.y; + svv_TexCoordG = FlattenedG * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordG.y = 1.0-svv_TexCoordG.y; + svv_TexCoordB = FlattenedB * svr_EyeToSourceUVScale + svr_EyeToSourceUVOffset; + svv_TexCoordB.y = 1.0-svv_TexCoordB.y; +} -- cgit v1.2.3