From b7f673dad7025400e445e8796305a3ea6b7c1679 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Fri, 24 Jan 2014 05:01:40 +0100 Subject: Bug 950 - Recognize full FBO capabilities for ES 3.0 - [GLContext|GL].hasFullFBOSupport() == true OpenGL ES 3.0 supports full framebuffer operations, incl. multiple color-attachments and multisample. Hence [GLContext|GL].hasFullFBOSupport() shall returns true w/ a ES 3.0 context. --- src/jogl/classes/jogamp/opengl/GLContextImpl.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/jogl/classes/jogamp/opengl') diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java index ee9f315c8..417dbd011 100644 --- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java @@ -1916,7 +1916,7 @@ public abstract class GLContextImpl extends GLContext { private static final boolean hasFBOImpl(int major, int ctp, ExtensionAvailabilityCache extCache) { return ( 0 != (ctp & CTX_PROFILE_ES) && major >= 2 ) || // ES >= 2.0 - major >= 3 || // any >= 3.0 GL ctx + major >= 3 || // any >= 3.0 GL ctx (core, compat and ES) ( null != extCache && -- cgit v1.2.3