From e7064ece049705e013d80985eae698ce0ee3c4e3 Mon Sep 17 00:00:00 2001 From: Sven Gothel <sgothel@jausoft.com> Date: Sat, 15 Dec 2012 23:25:12 +0100 Subject: Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable - Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; - add: getDefaultReadBuffer() (-> exposed via GLBase as well) - add: isGLOrientationFlippedVertical() - add: getDefaultPixelDataType() - removed impl: getOffscreenContextPixelDataType() - removed impl: getOffscreenContextReadBuffer() - removed impl: offscreenImageNeedsVerticalFlip() - Add GLFBODrawable API entries for multi buffering (no impl. yet); - TODO: Add implementation code in GLFBODrawableImpl - GLJPanel 1st simplification using FBO - Use above new GL/GLContext entries - Fix: getNativeSurface() and getHandle() - TODO: - Remove distinction of 'pbuffer' and 'software', - Use GLDrawableFactory.createOffscreenDrawable(..) - Use GL for FBO swapping --- .../jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java | 10 ++-------- .../jogamp/opengl/windows/wgl/WindowsWGLContext.java | 14 -------------- 2 files changed, 2 insertions(+), 22 deletions(-) (limited to 'src/jogl/classes/jogamp/opengl/windows/wgl') diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java index 51341a098..c8aac7f7b 100644 --- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java +++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsBitmapWGLContext.java @@ -49,18 +49,12 @@ public class WindowsBitmapWGLContext extends WindowsWGLContext { } @Override - public int getOffscreenContextPixelDataType() { + public int getDefaultPixelDataType() { return GL.GL_UNSIGNED_BYTE; } @Override - public int getOffscreenContextReadBuffer() { - // On Windows these contexts are always single-buffered - return GL.GL_FRONT; - } - - @Override - public boolean offscreenImageNeedsVerticalFlip() { + public boolean isGLOrientationFlippedVertical() { // We can take care of this in the DIB creation (see below) return false; } diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java index 57f16522c..92d75e3fd 100644 --- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java +++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java @@ -537,20 +537,6 @@ public class WindowsWGLContext extends GLContextImpl { return getWGLExt().wglAllocateMemoryNV(arg0, arg1, arg2, arg3); } - @Override - public int getOffscreenContextPixelDataType() { - throw new GLException("Should not call this"); - } - - public int getOffscreenContextReadBuffer() { - throw new GLException("Should not call this"); - } - - @Override - public boolean offscreenImageNeedsVerticalFlip() { - throw new GLException("Should not call this"); - } - @Override public void bindPbufferToTexture() { throw new GLException("Should not call this"); -- cgit v1.2.3