From 297c48f4fefd1ab59800524ea5f0dd56684d6786 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sat, 30 Sep 2023 01:28:59 +0200 Subject: Bug 1465 - Graph / GraphUI: Render a Region's ColorTexture in proper aspect-ratio, letter-boxed or zoomed (config) + Bug 1466 Fix color mixing Bug 1465: Region currently simply bloats a given texture to its region AABBox, which renders textures with the wrong aspect ratio. Add facility to program the texture-coordinates to either letter-box or scaled-up (and cut) true aspect-ratio. Default shall be zoom (scale-up and cut), but user shall be able to set a flag in the Region for letter-box. Have the shader clip texture coordinates properly, best w/o branching to soothe performance. See functions.glsl +++ Bug 1466: Current color mix: texture * color_channel * color_static is useless in GraphUI. color_static shall modulate the texture, which works. But in case of color_channel (attribute/varying) we want it to be mixed so it can become the more dominant color for e.g. a border. Desired is: color = vec4( mix( tex.rgb * gcu_ColorStatic.rgb, gcv_Color.rgb, gcv_Color.a ), mix( tex.a * gcu_ColorStatic.a, 1, gcv_Color.a) ); --- .../graph/curve/opengl/shader/functions.glsl | 42 ++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 src/jogl/classes/jogamp/graph/curve/opengl/shader/functions.glsl (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/functions.glsl') diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/functions.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/functions.glsl new file mode 100644 index 000000000..eeab54ebf --- /dev/null +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/functions.glsl @@ -0,0 +1,42 @@ +// Copyright 2023 JogAmp Community. All rights reserved. + +#ifndef functions_glsl +#define functions_glsl + +/** Returns product of components. */ +float v_mul( vec2 v ) { + return v.x * v.y; +} +/** Returns component wise logical 'or' as float '0' or '1' using the components product and clamp. */ +float v_or( vec2 v ) { + return clamp(v.x * v.y, 0, 1); +} + +/** Returns sum of components. */ +float v_sum( vec2 v ) { + return v.x + v.y; +} +/** Returns component wise logical 'and' as float '0' or '1' using the components sum and clamp. */ +float v_and( vec2 v ) { + return clamp(v.x + v.y, 0, 1); +} + +/** + * Branch-less clipping function. + *

+ * Returns either 'col_in' if the 'coord' is within ['low'..'high'] range, + * otherwise 'col_ex'. + *

+ *

+ * This is achieved via the build-in 'step' and 'mix' function + * as well as our own 'v_mul' and v_and' function, + * which flattens a 'vec2' to one float suitable to be used as the 'mix' criteria. + *

+ */ +vec4 clip_coord(vec4 col_in, vec4 col_ex, vec2 coord, vec2 low, vec2 high) { + vec4 c = mix( col_ex, col_in, v_mul( step(low, coord) )); + return mix( c, col_ex, v_and( step(high, coord) )); +} + +#endif // functions_glsl + -- cgit v1.2.3