From 4011e70eed8c88aee0fcd051a50ab3f15bb94f68 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Mon, 13 Feb 2012 07:00:01 +0100
Subject: OpenGL ES/EGL Overhaul

- GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory.
  This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc.

- GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice()
  since both are aligned by getDefaultDevice().

- Fix GL_ARB_ES2_compatibility detection and utilize
  resulting isGLES2Compatible() where possible.
  This allows ES2 compatible desktop profiles to use core ES2 functionality
  (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation.

- EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle
  it uses windowHandle if available and differs.
  This allows the ANGLE impl. to work.

- Properly order of EGL/ES library lookup:
  ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM
  EGL: libEGL.so.1, libEGL.so, EGL

- *DynamicLookupHelper reference will be null if it's library is not complete
   (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named).

- Enhance GL version string (incl. ES2 compatible, hw/sw, ..)

- GLBase: Fix docs and remove redundancies

- Prepared (disabled) DesktopES2DynamicLibraryBundleInfo
  to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD).
  Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY),
  hence it's disabled.
---
 src/jogl/classes/javax/media/opengl/awt/GLJPanel.java | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/jogl/classes/javax/media/opengl/awt/GLJPanel.java')

diff --git a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
index 7a87882ca..4ccd3c97c 100644
--- a/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
+++ b/src/jogl/classes/javax/media/opengl/awt/GLJPanel.java
@@ -245,7 +245,7 @@ public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosing
         if (userCapsRequest != null) {
             caps = (GLCapabilities) userCapsRequest.cloneMutable();
         } else {
-            caps = new GLCapabilities(GLProfile.getDefault(GLProfile.getDefaultDesktopDevice()));
+            caps = new GLCapabilities(GLProfile.getDefault(GLProfile.getDefaultDevice()));
         }
         caps.setDoubleBuffered(false);
         offscreenCaps = caps;
@@ -1336,7 +1336,7 @@ public void reshape(int x, int y, int width, int height) {
 
     public GLProfile getGLProfile() {
       // FIXME: should do better than this; is it possible to using only platform-independent code?
-      return GLProfile.getDefault(GLProfile.getDefaultDesktopDevice());
+      return GLProfile.getDefault(GLProfile.getDefaultDevice());
     }
 
     public void handleReshape() {
-- 
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