From b8a8fc24a3afb0cb06a31504bdea1a98b8f00ef4 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sun, 16 Dec 2012 02:55:07 +0100 Subject: GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow operating w/o it; ShaderState: Remove notion of GL context attachment, use pass-through or object association; GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData - add: setLocation(..) for attribute location/index retrieval (post link) and binding (pre link) - GLUniformData - add: setLocation(..) for attribute location/index retrieval (post link) - GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow operating w/o it - GLArrayData - add: 'public void associate(Object obj, boolean enable)', allows setting ShaderState usage - ShaderState: Remove notion of GL context attachment, use pass-through or object association - ownsAttribute(..) associates the attribute w/ ShaderState - removed GL context ShaderState attachment Tested: - ImmModeSink w/ GLSL/ES2 w/ and w/o ShaderState - GLArrayData* w/ and w/o ShaderState --- .../classes/javax/media/opengl/GLUniformData.java | 20 ++++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) (limited to 'src/jogl/classes/javax/media/opengl/GLUniformData.java') diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java index 18a422670..60d0c58bf 100644 --- a/src/jogl/classes/javax/media/opengl/GLUniformData.java +++ b/src/jogl/classes/javax/media/opengl/GLUniformData.java @@ -147,10 +147,26 @@ public class GLUniformData { public int getLocation() { return location; } /** - * Sets the determined location of the shader uniform. + * Sets the given location of the shader uniform. + * @return the given location */ - public GLUniformData setLocation(int location) { this.location=location; return this; } + public int setLocation(int location) { this.location=location; return location; } + /** + * Retrieves the location of the shader uniform from the linked shader program. + *

+ * No validation is performed within the implementation. + *

+ * @param gl + * @param program + * @return ≥0 denotes a valid uniform location as found and used in the given shader program. + * <0 denotes an invalid location, i.e. not found or used in the given shader program. + */ + public int setLocation(GL2ES2 gl, int program) { + location = gl.glGetUniformLocation(program, name); + return location; + } + public Object getObject() { return data; } -- cgit v1.2.3