From 0a9ecf74540659a3258ea71d3355eeb45697db96 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Thu, 18 Apr 2013 10:26:30 +0200
Subject: type: weather -> whether :) .. it's spring again :)

---
 src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'src/jogl/classes/com/jogamp/opengl/util')

diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
index 1345d29bd..e7c323c87 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
@@ -111,7 +111,7 @@ public class GLReadBufferUtil {
      * 
      * @param gl the current GL context object. It's read drawable is being used as the pixel source.
      * @param drawable the drawable to read from
-     * @param mustFlipVertically indicates weather to flip the data vertically or not.
+     * @param mustFlipVertically indicates whether to flip the data vertically or not.
      *                           The context's drawable {@link GLDrawable#isGLOriented()} state
      *                           is taken into account.
      *                           Vertical flipping is propagated to TextureData
-- 
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