From 32fc8f3a64cfeee8936af98ae49f8e7c8dfe982f Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sat, 21 Mar 2015 04:31:27 +0100 Subject: Bug 1116 - Add OculusVR DK2 Support - Part-1 (DK2 on DK1 SDK w/o Eye Tracker) - DK2's screen on X11 (at least) starts in rotated mode, detect and apply MonitorDevice rotation via NEWT's OpenGL StereoDeviceUtil - Move StereoDevice.Config -> StereoDeviceConfig - Expose generic StereoDevice to public: GenericStereoDeviceConfig + GenericStereoDeviceFactory - GenericStereoDeviceFactory exposes public GenericStereoDeviceConfig creation for mono, sbs-stereo and lense-sbs-stereo w/ diff. parameters. - Pass eye surface/texture size for each eye from device to renderer, instead of assuming unified values. - Unify GenericStereoDevice.createRenderer(..) and OVRStereoDevice.createRenderer(..) code --- .../classes/com/jogamp/opengl/util/stereo/StereoDevice.java | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java') diff --git a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java index 302e783a2..6d8b85d8e 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java +++ b/src/jogl/classes/com/jogamp/opengl/util/stereo/StereoDevice.java @@ -41,11 +41,6 @@ public interface StereoDevice { public static final boolean DEBUG = Debug.debug("StereoDevice"); public static final boolean DUMP_DATA = Debug.isPropertyDefined("jogl.debug.StereoDevice.DumpData", true); - /** Merely a class providing a type-tag for extensions */ - public static class Config { - // NOP - } - /** Return the factory used to create this device. */ public StereoDeviceFactory getFactory(); @@ -62,10 +57,16 @@ public interface StereoDevice { public PointImmutable getPosition(); /** - * Returns the required surface size in pixel. + * Returns the required surface size in pixel + * in target space. */ public DimensionImmutable getSurfaceSize(); + /** + * Returns the CCW rotation as required by this display device. + */ + public int getRequiredRotation(); + /** * Return the device default eye position offset for {@link #createRenderer(int, int, float[], FovHVHalves[], float)}. *

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