From 2b954ff1fe88f35b59da6c6f6b82fde70274a6ef Mon Sep 17 00:00:00 2001
From: Michael Bien <mbien@fh-landshut.de>
Date: Sat, 27 Mar 2010 23:24:13 +0100
Subject: refactoring: renamed com.sun.opengl -> com.jogamp.opengl.

---
 .../com/jogamp/opengl/util/FPSAnimator.java        | 123 +++++++++++++++++++++
 1 file changed, 123 insertions(+)
 create mode 100755 src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java

(limited to 'src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java')

diff --git a/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java b/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java
new file mode 100755
index 000000000..75c4cdff7
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java
@@ -0,0 +1,123 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * 
+ * - Redistribution of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ * 
+ * - Redistribution in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ * 
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * 
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ * 
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ * 
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.jogamp.opengl.util;
+
+import java.util.*;
+import javax.media.opengl.*;
+
+/** An Animator subclass which attempts to achieve a target
+    frames-per-second rate to avoid using all CPU time. The target FPS
+    is only an estimate and is not guaranteed. */
+
+public class FPSAnimator extends Animator {
+  private Timer timer;
+  private int   fps;
+  private boolean scheduleAtFixedRate;
+
+  /** Creates an FPSAnimator with a given target frames-per-second
+      value. Equivalent to <code>FPSAnimator(null, fps)</code>. */
+  public FPSAnimator(int fps) {
+    this(null, fps);
+  }
+
+  /** Creates an FPSAnimator with a given target frames-per-second
+      value and a flag indicating whether to use fixed-rate
+      scheduling. Equivalent to <code>FPSAnimator(null, fps,
+      scheduleAtFixedRate)</code>. */
+  public FPSAnimator(int fps, boolean scheduleAtFixedRate) {
+    this(null, fps, scheduleAtFixedRate);
+  }
+
+  /** Creates an FPSAnimator with a given target frames-per-second
+      value and an initial drawable to animate. Equivalent to
+      <code>FPSAnimator(null, fps, false)</code>. */
+  public FPSAnimator(GLAutoDrawable drawable, int fps) {
+    this(drawable, fps, false);
+  }
+
+  /** Creates an FPSAnimator with a given target frames-per-second
+      value, an initial drawable to animate, and a flag indicating
+      whether to use fixed-rate scheduling. */
+  public FPSAnimator(GLAutoDrawable drawable, int fps, boolean scheduleAtFixedRate) {
+    this.fps = fps;
+    if (drawable != null) {
+      add(drawable);
+    }
+    this.scheduleAtFixedRate = scheduleAtFixedRate;
+  }
+
+  /** Starts this FPSAnimator. */
+  public synchronized void start() {
+    if (timer != null) {
+      throw new GLException("Already started");
+    }
+    timer = new Timer();
+    long delay = (long) (1000.0f / (float) fps);
+    TimerTask task = new TimerTask() {
+        public void run() {
+          display();
+        }
+      };
+    if (scheduleAtFixedRate) {
+      timer.scheduleAtFixedRate(task, 0, delay);
+    } else {
+      timer.schedule(task, 0, delay);
+    }
+  }
+
+  /** Indicates whether this FPSAnimator is currently running. This
+      should only be used as a heuristic to applications because in
+      some circumstances the FPSAnimator may be in the process of
+      shutting down and this method will still return true. */
+  public synchronized boolean isAnimating() {
+    return (timer != null);
+  }
+
+  /** Stops this FPSAnimator. Due to the implementation of the
+      FPSAnimator it is not guaranteed that the FPSAnimator will be
+      completely stopped by the time this method returns. */
+  public synchronized void stop() {
+    if (timer == null) {
+      throw new GLException("Already stopped");
+    }
+    timer.cancel();
+    timer = null;
+  }
+}
-- 
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