From b823e8a0e18ec0b357d62af468a14162a9fb4948 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Mon, 19 Mar 2012 17:14:15 +0100 Subject: Fix / Cleanup AWT related Threading code: Using enums, properly disable singlethreading if requested, fix doc: -Dopengl.1thread -> -Djogl.1thread --- src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/jogl/classes/com/jogamp/opengl/swt') diff --git a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java index 42097bd6d..b4c7cddf0 100644 --- a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java +++ b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java @@ -480,7 +480,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable { */ protected boolean isRenderThread() { if (Threading.isSingleThreaded()) { - if (ThreadingImpl.getMode() != ThreadingImpl.WORKER) { + if (ThreadingImpl.getMode() != ThreadingImpl.Mode.ST_WORKER) { final Display display = getDisplay(); return display != null && display.getThread() == Thread.currentThread(); } @@ -521,7 +521,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable { * The non-null action to dispatch. */ private void runInDesignatedGLThread(final Runnable makeCurrentAndRunAction) { - if (ThreadingImpl.getMode() != ThreadingImpl.WORKER) { + if (ThreadingImpl.getMode() != ThreadingImpl.Mode.ST_WORKER) { final Display display = getDisplay(); assert display.getThread() != Thread.currentThread() : "Incorrect use of thread dispatching."; display.syncExec(makeCurrentAndRunAction); -- cgit v1.2.3