From 506b634b780dcd23aa61015c2ceba3e687196abf Mon Sep 17 00:00:00 2001
From: Kenneth Russel <kbrussel@alum.mit.edu>
Date: Mon, 15 Jun 2009 22:52:34 +0000
Subject: Deleted obsolete source code in preparation for copying
 JOGL_2_SANDBOX on to trunk

git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1958 232f8b59-042b-4e1e-8c03-345bb8c30851
---
 src/classes/com/sun/opengl/util/j2d/Overlay.java | 214 -----------------------
 1 file changed, 214 deletions(-)
 delete mode 100755 src/classes/com/sun/opengl/util/j2d/Overlay.java

(limited to 'src/classes/com/sun/opengl/util/j2d/Overlay.java')

diff --git a/src/classes/com/sun/opengl/util/j2d/Overlay.java b/src/classes/com/sun/opengl/util/j2d/Overlay.java
deleted file mode 100755
index 6b7ac4b9b..000000000
--- a/src/classes/com/sun/opengl/util/j2d/Overlay.java
+++ /dev/null
@@ -1,214 +0,0 @@
-/*
- * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
- * 
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * 
- * - Redistribution of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- * 
- * - Redistribution in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- * 
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * 
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- * 
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- * 
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package com.sun.opengl.util.j2d;
-
-import java.awt.Graphics2D;
-
-import javax.media.opengl.*;
-import com.sun.opengl.util.texture.*;
-
-/** Provides a Java 2D overlay on top of an arbitrary GLDrawable,
-    making it easier to do things like draw text and images on top of
-    an OpenGL scene while still maintaining reasonably good
-    efficiency. */
-
-public class Overlay {
-  private GLDrawable drawable;
-  private TextureRenderer renderer;
-  private boolean contentsLost;
-
-  /** Creates a new Java 2D overlay on top of the specified
-      GLDrawable. */
-  public Overlay(GLDrawable drawable) {
-    this.drawable = drawable;
-  }
-
-  /** Creates a {@link java.awt.Graphics2D Graphics2D} instance for
-      rendering into the overlay. The returned object should be
-      disposed of using the normal {@link java.awt.Graphics#dispose()
-      Graphics.dispose()} method once it is no longer being used.
-
-      @return a new {@link java.awt.Graphics2D Graphics2D} object for
-        rendering into the backing store of this renderer
-  */
-  public Graphics2D createGraphics() {
-    // Validate the size of the renderer against the current size of
-    // the drawable
-    validateRenderer();
-    return renderer.createGraphics();
-  }
-
-  /** Indicates whether the Java 2D contents of the overlay were lost
-      since the last time {@link #createGraphics} was called. This
-      method should be called immediately after calling {@link
-      #createGraphics} to see whether the entire contents of the
-      overlay need to be redrawn or just the region the application is
-      interested in updating.
-
-      @return whether the contents of the overlay were lost since the
-        last render
-  */
-  public boolean contentsLost() {
-    return contentsLost;
-  }
-
-  /** Marks the given region of the overlay as dirty. This region, and
-      any previously set dirty regions, will be automatically
-      synchronized with the underlying Texture during the next {@link
-      #draw draw} or {@link #drawAll drawAll} operation, at which
-      point the dirty region will be cleared. It is not necessary for
-      an OpenGL context to be current when this method is called.
-
-      @param x the x coordinate (in Java 2D coordinates -- relative to
-        upper left) of the region to update
-      @param y the y coordinate (in Java 2D coordinates -- relative to
-        upper left) of the region to update
-      @param width the width of the region to update
-      @param height the height of the region to update
-
-      @throws GLException If an OpenGL context is not current when this method is called */
-  public void markDirty(int x, int y, int width, int height) {
-    renderer.markDirty(x, y, width, height);
-  }
-
-  /** Draws the entire contents of the overlay on top of the OpenGL
-      drawable. This is a convenience method which encapsulates all
-      portions of the rendering process; if this method is used,
-      {@link #beginRendering}, {@link #endRendering}, etc. should not
-      be used. This method should be called while the OpenGL context
-      for the drawable is current, and after your OpenGL scene has
-      been rendered.
-
-      @throws GLException If an OpenGL context is not current when this method is called
-  */
-  public void drawAll() throws GLException {
-    beginRendering();
-    draw(0, 0, drawable.getWidth(), drawable.getHeight());
-    endRendering();
-  }
-
-  /** Begins the OpenGL rendering process for the overlay. This is
-      separated out so advanced applications can render independent
-      pieces of the overlay to different portions of the drawable.
-
-      @throws GLException If an OpenGL context is not current when this method is called
-  */
-  public void beginRendering() throws GLException {
-    renderer.beginOrthoRendering(drawable.getWidth(), drawable.getHeight());
-  }
-
-  /** Ends the OpenGL rendering process for the overlay. This is
-      separated out so advanced applications can render independent
-      pieces of the overlay to different portions of the drawable.
-
-      @throws GLException If an OpenGL context is not current when this method is called
-  */
-  public void endRendering() throws GLException {
-    renderer.endOrthoRendering();
-  }
-
-  /** Draws the specified sub-rectangle of the overlay on top of the
-      OpenGL drawable. {@link #beginRendering} and {@link
-      #endRendering} must be used in conjunction with this method to
-      achieve proper rendering results. This method should be called
-      while the OpenGL context for the drawable is current, and after
-      your OpenGL scene has been rendered.
-
-      @param x the lower-left x coordinate (relative to the lower left
-        of the overlay) of the rectangle to draw
-      @param y the lower-left y coordinate (relative to the lower left
-        of the overlay) of the rectangle to draw
-      @param width the width of the rectangle to draw
-      @param height the height of the rectangle to draw
-
-      @throws GLException If an OpenGL context is not current when this method is called
-  */
-  public void draw(int x, int y, int width, int height) throws GLException {
-    draw(x, y, x, y, width, height);
-  }
-
-  /** Draws the specified sub-rectangle of the overlay at the
-      specified x and y coordinate on top of the OpenGL drawable.
-      {@link #beginRendering} and {@link #endRendering} must be used
-      in conjunction with this method to achieve proper rendering
-      results. This method should be called while the OpenGL context
-      for the drawable is current, and after your OpenGL scene has
-      been rendered.
-
-      @param screenx the on-screen x coordinate at which to draw the rectangle
-      @param screeny the on-screen y coordinate (relative to lower left) at
-        which to draw the rectangle
-      @param overlayx the x coordinate of the pixel in the overlay of
-        the lower left portion of the rectangle to draw
-      @param overlayy the y coordinate of the pixel in the overlay
-        (relative to lower left) of the lower left portion of the
-        rectangle to draw
-      @param width the width of the rectangle to draw
-      @param height the height of the rectangle to draw
-
-      @throws GLException If an OpenGL context is not current when this method is called
-  */
-  public void draw(int screenx, int screeny,
-                   int overlayx, int overlayy,
-                   int width, int height) throws GLException {
-    renderer.drawOrthoRect(screenx, screeny,
-                           overlayx, overlayy,
-                           width, height);
-  }
-
-  //----------------------------------------------------------------------
-  // Internals only below this point
-  //
-
-  private void validateRenderer() {
-    if (renderer == null) {
-      renderer = new TextureRenderer(drawable.getWidth(),
-                                     drawable.getHeight(),
-                                     true);
-      contentsLost = true;
-    } else if (renderer.getWidth() != drawable.getWidth() ||
-               renderer.getHeight() != drawable.getHeight()) {
-      renderer.setSize(drawable.getWidth(), drawable.getHeight());
-      contentsLost = true;
-    } else {
-      contentsLost = false;
-    }
-  }
-}
-- 
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