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* Misc cleanup: Add @Override, remove trailing whitespaceSven Gothel2012-06-271-12/+19
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* EGLConfig2Capabilities: Add flag 'forceTransparentFlag' allowing to pass ↵Sven Gothel2012-04-031-1/+1
| | | | | | | through transparency flag from higher API The above is necessary to reflect transparency in chosen Capabilities from a higher level API (native windowing) in case the EGL impl. does not (buggy). This is currently true for Android.
* Fix EGLConfig re-use w/ different EGLDisplay handle (Triggered w/ Mesa EGL/ES)Sven Gothel2012-03-251-5/+17
| | | | | | | | | Reusing the native EGLConfig handle of another EGLDisplay is invalid, hence the EGLCapabilities cfg-handle value shall be 'refreshed' using the immutable cfg-id and the new EGLDisplay. Also fix EGLError value in createSurface() exception and don't override EGLCapabilities transparency value for a given EGLConfig ID.
* NativeWindow public* reorg 3/3 ; NativeVisualID -> VisualIDHolder incl. ↵Sven Gothel2012-03-061-13/+4
| | | | | | | | | | | | | | | | | | | | | | proper utilization. - VisualIDHolder: Update documentation (Exception case, etc) - NativeVisualID -> VisualIDHolder (public) - incl. generic Comparator - better doc and enum values - VID_UNDEFINED == 0 - methods shall not throw exception, but return UNDEFINED - CapabilitiesImmutable extends VisualIDHolder - All Capabilties impl. - use VID_UNDEFINED for undef. value - use final private (immutable) fields - AbstractGraphicsConfiguration extends VisualIDHolder - X11 CreateDummyWindow takes (int) visualID
* Complete LOCK_SURFACE_CHANGED ; Introduce NativeVisualID (Daisy chaining ↵Sven Gothel2012-03-051-32/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | *GraphicsConfiguration) ; ... NativeVisualID: New interface for Capabilities implementations, allowing retrieval of the native 'visual id'. Impl. by WGL, X11 and EGL. JAWTWindow.lockSurface() - Detect surfaceHandle change an return LOCK_SURFACE_CHANGED (see: LOCK_SURFACE_CHANGED) EGLDrawable: - Impl. updateHandle() (see: LOCK_SURFACE_CHANGED) - use NativeVisualID for EGLGraphicsConfiguration selection to respect a native 'visual id' EGLContext.createContextImpl: Use NIO for attributes EGLDisplayUtil: Enhance eglGetDisplay w/ DEBUG code and NativeSurface / EGL_DEFAULT_DISPLAY variation EGL, XGL, WGL GraphicsConfiguration: - Don't set ALPHA_SIZE and STENCIL_SIZE if not requested in attribute list for context creation. - toString() shows proper identification, eg.: egl, x11, win32 .. EGLGraphicsConfigurationFactory: Daisy chain GraphicsConfigurationFactory for native device type (currently only X11). This allows choosing the EGLGraphicsConfiguration and hence native visual id based on EGL when invoked via the factory model (generic). In case EGLGraphicsConfigurationFactory is not suitable or doesn't produce a native visual id, it falls back the the original one. X11AWTGraphicsConfigurationFactory and X11Window: Use generic NativeVisualID which allows EGLGraphicsConfiguration implicit. *GraphicsConfiguration's DEBUG flag is pushed up to DefaultGraphicsConfiguration LOCK_SURFACE_CHANGED: - commit 006e9fe402a0a47b45fd2c4af51296aef895e8b5 - commit a0177c8a1048683e5d43f4712f8f9e37091d4e85 Impact: - Fixes EGL/GLES (wrapper/native) usage on X11, proper Xvisual selection w/ EGL - Fixes EGL/GLES (wrapper/native) usage on Windows, ANGLE works w/ NEWT and forced ES2
* Software Rasterizer: Add 'Mesa X11' to GL_RENDERER list. EGLDrawable: Remove ↵Sven Gothel2012-02-291-7/+7
| | | | | | | | | getWidth()/getHeight() EGL surface queries. EGLDrawable: Remove getWidth()/getHeight() EGL surface queries. This code is not only redunant, since the surface dimension is known in the NativeWindow surface returned by GLDrawableImpl., but also causes an exception since the EGL surface might not be realized at the time it's dimension is being queried.
* EGL Display Lifecycle Robustness Patch (impl. workaround)Sven Gothel2012-02-221-4/+4
| | | | | | | | | | Added EGLDisplayUtil helper class managing the lifecycle of the EGL display handle recursively. This class is required, due to implementation bugs within EGL where EGL.eglTerminate(long) does not mark the resource for deletion when still in use, bug releases them immediatly. This fixes unit test com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT on Linux ARM w/ Omap4 and Tegra2.
* DEBUG Output: More thread-names to drawable/context lifecycle; Remove ↵Sven Gothel2012-02-221-11/+14
| | | | massive '!!!' occurence
* EGLDrawable: use the original requested Capabilities, ignore previously ↵Sven Gothel2012-02-221-3/+2
| | | | | | | | | chosen ones (x11,win32,..) - they are not fit The previous chosen caps might come from GLX, WGL .. however, these caps doesn't reflect EGL's capabilities - they may reflect less features. This fixes missing MSAA on linux/armv7 w/ GLX enabled.
* OpenGL ES/EGL OverhaulSven Gothel2012-02-131-1/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* NativeSurface's getGraphicsConfiguration() returns the native (delegated) ↵Sven Gothel2011-11-231-1/+1
| | | | | | | | | | | AbstractGraphicsConfiguration, if delegation is used. This change restricts the usage of AbstractGraphicsConfiguration's getNativeGraphicsConfiguration() to NativeSurface implementations and hence reduces complexity. NativeSurface implementations are adapted and access to it's AbstractGraphicsConfiguration is controlled via get/set method avoiding flawed usage (read/write), since read access shall return the delegated AbstractGraphicsConfiguration, if used.
* JOGL *Drawable swapBufferImpl() cleanup: Don't force swap-buffer off for ↵Sven Gothel2011-11-061-0/+10
| | | | offscreen/pbuffer, but respect GLDrawableImpl's decision (double-buffer)
* EGL Fixes ...Sven Gothel2011-08-091-2/+0
| | | | | | - EGLDrawableFactory: createProxySurfaceImpl: add proper config choosing - EGLCapabilities/EGLGraphicsConfiguration: Add nativeVisualID - All: Avoid critical array access -> use NIO
* EGLDrawable.setRealized(true) - no update gfx-config if we already have ↵Sven Gothel2011-08-071-10/+9
| | | | proper EGL type.
* Refine some DEBUG code (verbosity)Sven Gothel2011-08-011-4/+10
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* EGL: Collect all avail EGL caps w/o GLProfile preset ; Tolerate failing ↵Sven Gothel2011-07-311-10/+10
| | | | | | | | | | | | | EGL.eglChooseConfig() ; Cosmetics Collect all avail EGL caps w/o GLProfile preset - pass GLProfile null for collecting all available EGL GLCapabilities, allowing EGLGLCapabilities to set the GLProfile regarding EGLConfig's renderableType. Tolerate failing EGL.eglChooseConfig() - use chooser algo, trying to pick one EGLConfig manually Cosmetic toHexString change
* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-091-3/+3
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-081-0/+232
jogamp.<module> (1/2) - rename task - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.