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* Add property: 'jogl.disable.opengles' to disable querying and using OpenGL ESSven Gothel2012-07-251-2/+9
| | | | | | | | | | | This might be required by a few older buggy ES implementations. Also assists to discable ANGLE is not properly detected (?) on Windows 32bit - the latter causes SEGV within FF and Chrome. TODO: Fix ANGLE detection and usage within broser NOTE: ANGLE works fine standalone ..
* Bug 599 - FBObject / Offscreen Support - Part 1Sven Gothel2012-07-191-31/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot
* Enhance Bootsrapping of JOGL around 37% - 40% (1st start in new JVM) - ↵Sven Gothel2012-07-061-39/+42
| | | | | | | | | | | | | | | | | | | | | | | | GLProfile and GLContext* GLProfile: Enhance bootsrapping performance of loading GL*Impl class - Offthread classloading of all GL*Impl via reflection at startup reduces startup time here around 12% (800ms down to 700ms). GLContext*: Enhance bootsrapping performance of querying available GL profiles - Add PROFILE_ALIASING mode, defaults to true - can be disabled w/ property 'jogl.debug.GLContext.NoProfileAliasing' - PROFILE_ALIASING: If true (default), bootstrapping the available GL profiles will use the highest compatible GL context for each profile, hence skipping querying lower profiles if a compatible higher one is found. Linux x86_64 - Nvidia: 28%, 700ms down to 500ms Linux x86_64 - AMD : 40%, 1500ms down to 900ms - GL*Impl: - make fields final: glProfile, _context, buffer*Tracker and glStateTracker - allow null _context/glProfile in initialization (bootstrapping) - JoglVersion.getDefaultOpenGLInfo(..) - add arg: 'boolean withCapabilitiesInfo', allowing to suppres the list of caps
* GLContext adds FBO availability to profile mapping; Fix ↵Sven Gothel2012-07-051-3/+6
| | | | | | | | | | | | | | | | GL[Auto]Drawable/GLContext re-association (switch) incl. unit test. - GLContext adds FBO availability to profile mapping - GLContext added 'GLDrawable setGLDrawable(GLDrawable readWrite, boolean setWriteOnly)' allowing to set the write GLDrawable. This method enables switching context/drawable. Fix GL[Auto]Drawable/GLContext re-association (switch) incl. unit test Commit eed8508ae1132e5f45f788e9cb3f3d5a1050ac70 impl. of GLAutoDrawable's setContext(..) enabled proper setting of the GLAutoDrawable context incl. updating the context's drawables. Test covers: - remove/set (GLContext, GLEventListener) of GL[Auto]Drawable - switch (GLContext, GLEventListener) of 2 GLAutoDrawables
* Implement Bug #598 - JOGL ALL JAR File Change incl. it's Native Jar URL ↵Sven Gothel2012-06-261-7/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Derivation - Depends on GlueGen commit 9a71703904ebfec343fb2c7266343d37a2e4c3db JAR file name changes: ALL JARs: - jogl.all.jar -> jogl-all.jar - jogl.all-noawt.jar -> jogl-all-noawt.jar - jogl.all-mobile.jar -> jogl-all-mobile.jar - jogl.all-android.jar -> jogl-all-android.jar - jogl.all-android.apk -> jogl-all-android.apk Atomic JARs: - nativewindow.core.jar -> nativewindow-core.jar - nativewindow.awt.jar -> nativewindow-awt.jar - nativewindow.os.x11.jar -> nativewindow-os-x11.jar - nativewindow.os.win.jar -> nativewindow-os-win.jar - nativewindow.os.macosx.jar -> nativewindow-os-osx.jar - jogl.core.jar -> jogl-core.jar - jogl.sdk.jar -> jogl-sdk.jar - jogl.glmobile.jar -> jogl-glmobile.jar - jogl.glmobile.dbg.jar -> jogl-glmobile-dbg.jar - jogl.util.jar -> jogl-util.jar - jogl.glutess.jar -> jogl-glutess.jar - jogl.glumipmap.jar -> jogl-glumipmap.jar - jogl.util.fixedfuncemu.jar -> jogl-util-fixedfuncemu.jar - jogl.awt.jar -> jogl-awt.jar - jogl.swt.jar -> jogl-swt.jar - jogl.util.awt.jar -> jogl-util-awt.jar - jogl.os.x11.jar -> jogl-os-x11.jar - jogl.os.win.jar -> jogl-os-win.jar - jogl.os.osx.jar -> jogl-os-osx.jar - jogl.os.android.jar -> jogl-os-android.jar - jogl.gldesktop.jar -> jogl-gldesktop.jar - jogl.gldesktop.dbg.jar -> jogl-gldesktop-dbg.jar - jogl.glugldesktop.jar -> jogl-glu-gldesktop.jar - jogl.util.gldesktop.jar -> jogl-util-gldesktop.jar - jogl.omx.jar -> jogl-omx.jar - jogl.cg.jar -> jogl-cg.jar - newt.core.jar -> newt-core.jar - newt.ogl.jar -> newt-ogl.jar - newt.awt.jar -> newt-awt.jar - newt.event.jar -> newt-event.jar - newt.driver.x11.jar -> newt-driver-x11.jar - newt.driver.win.jar -> newt-driver-win.jar - newt.driver.macosx.jar -> newt-driver-osx.jar - newt.driver.android.jar -> newt-driver-android.jar - newt.driver.kd.jar -> newt-driver-kd.jar - newt.driver.intelgdl.jar -> newt-driver-intelgdl.jar - newt.driver.broadcomegl.jar -> newt-driver-broadcomegl.jar Test JARs: - jogl.test.jar -> jogl-test.jar - jogl.test-android.jar -> jogl-test-android.jar - jogl.test-android.apk -> jogl-test-android.apk
* GLProfile/EGLDrawableFactory: Detect ANGLE (Windows D3D ES2 Emulation) and ↵Sven Gothel2012-05-011-6/+29
| | | | | | | | | | | | | disable support per default. We have to disable support for ANGLE, the D3D ES2 emulation on Windows provided w/ Firefox and Chrome. When run in the mentioned browsers, the eglInitialize(..) implementation crashes. This behavior can be overridden by explicitly enabling ANGLE on Windows by setting the property 'jogl.enable.ANGLE'. EGLDrawableFactory: - destroy(): clear references and unregister factory, maybe triggered by GLProfile (ANGLE case) - getAvailableCapabilitiesImpl(): return empty list in case EGL/ES is n/a (ANGLE case)
* StringBuffer -> StringBuilder (Local objects, no concurrency) ; Impacts: ↵Sven Gothel2012-04-161-1/+1
| | | | Capabilities/GLContext API 'toString(StringBuilder)'
* Reduce Thread.dumpStack() in debug mode where no negative behavior appears ↵Sven Gothel2012-03-181-1/+0
| | | | or a stack trace may be helpful.
* X11/GLX: Query X Server whether GLX is available (X11/SharedResourceRunner) ↵Sven Gothel2012-02-251-10/+9
| | | | | | | | | | | | ; Minor cleanups. Before gathering GLX details and actually instantiate a X11/GLX shared resource, we shall query whether GLX is actually available. Since GLX availability is being queried on the server side, more changes are required for the X11GLX* impl, eg. not using X11GLXGraphicsConfigurationFactory and fall back to X11GraphicsConfigurationFactory.
* Fix GLProfile/GLDrawableFactory bug: Recursion on default desktop device, ↵Sven Gothel2012-02-251-16/+40
| | | | | | | | | | | | | | since no profile was mapped. GLDrawableFactory*: - Initialize defaultDevice, even if impl. is not available (no GL libraries for impl.), hence - getDefaultDevice() always returns a valid device - getIsDeviceCompatible() only returns 'true' if device is supported _and_ drawable factory is functional GLProfile: - default-desktop-device becomes default-device even if the desktop-factory itself is not functional. This is due to the fact that the subsequent EGL-factory always handles desktop-devices (X11->EGL, GDI->EGL, etc).
* Add GLProfile.getGL2GL3() meta profile getter completing getGL2ES[12]()Sven Gothel2012-02-241-0/+32
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* Enhance GLProfile's profile tests - compare the final String references, ↵Sven Gothel2012-02-231-19/+19
| | | | | | | | | instead of String comparison. GLProfile's 'profile' string reference is final and one of the static final GL* string references, with which it is compared. Hence only the references can be used here. Impact: Performance.
* Fix GLProfile.isGL2ES2(): "isGL2() || isGL3()" -> "isGL2GL3()"Sven Gothel2012-02-231-14/+14
| | | | .. was excluding: GL2GL3 common profile.
* DEBUG Output: More thread-names to drawable/context lifecycle; Remove ↵Sven Gothel2012-02-221-2/+2
| | | | massive '!!!' occurence
* API Change [GLProfile/GLContext]: Add notion of hardware acceleration in ↵Sven Gothel2012-02-201-74/+146
| | | | | | | | | | | | | | | | | | | | | | | | | | GLProfile.get<Profile>() methods. We need to distinguish between software and hardware accelerated OpenGL profiles to allow choosing the proper profiles [default, GL2ES1, GL2ES2, ..] on platforms where both, software and hardware implementations exist (GL, GLES2, ..). Where no preference is being requested, hardware acceleration is favored: GLProfile.getDefault() GLProfile.getGL2ES1() GLProfile.getGL2ES2() Some method signatures needed to change GLProfile: getMaxProgrammable(AbstractGraphicsDevice device) -> getMaxProgrammable(AbstractGraphicsDevice device, boolean favorHardwareRasterizer) GLProfile adds: isHardwareRasterizer() Determination whether a hardware acceleration is being used or not is extended in GLContextImpl by querying the current context's GL_RENDERER string. If the latter contains 'software' (case insensitive) it is not hardware accelerated. At least this works w/ newer Mesa3D impl, where GLX_SLOW_CONFIG is not set!
* Fix ExtensionAvailabilityCache ; Enhance caching.Sven Gothel2012-02-141-3/+3
| | | | | | | | | | | | | | | | | | | ExtensionAvailabilityCache regression / enhancement: - Set context version (w/o string) before caching. This is required since we query the ctx version. Regression from 4011e70eed8c88aee0fcd051a50ab3f15bb94f68 - Remove GLContextImpl state. Only use the passed value at initialization. - Defined initialization, due to the 'new' cache/instantiation logic Remove redundant GLContext profile bits: - CTX_OPTION_ANY: implicit if !CTX_OPTION_FORWARD - CTX_IMPL_ACCEL_HARD: implicit if !CTX_IMPL_ACCEL_SOFT Cache key (ProcAddressTable, Extensions): - Mask out GLContext.CTX_OPTION_DEBUG | GLContext.CTX_IMPL_ES2_COMPAT, since they don't influence the cached values.
* OpenGL ES/EGL OverhaulSven Gothel2012-02-131-75/+142
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* CgDynamicLibraryBundleInfo: Add TempJarCache usage for atomic native jar (of ↵Sven Gothel2011-12-181-1/+2
| | | | | | | atomic java JAR) - GLProfile, NWJNILibLoader, NEWTJNILibLoader: Issue Platform.initSingleton() upfront within priviledge block.
* Fix concurrency bug of GLProfile initialization ; Fix SharedResourceRunner ↵Sven Gothel2011-12-111-113/+143
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 'dead' thread (Applets) GLDrawableFactory: - clarify: public getWasSharedContextCreated(..) -> protected createSharedResource(..) - add: getSharesResourceThread() GLProfile: - proper locking of initSingletion(..) path: - Use RecursiveThreadGroupLock and add/remove GLDrawableFactory's sharesResourceThread while creating it's the sharedResource. This simplifies and fixes GLProfile's locking code. - Fix and simplify initSingleton(boolean) API doc - mark it deprecated. - Add initSingleton() for controlled initialization only, pairing w/ shutdown(..) Remove initSingleton(boolean) calls in code and test! +++ Fix SharedResourceRunner 'dead' thread (Applets) In Applets, stopping an Applet makes the browser Java plugin interrupting and killing all related threads, including our SharedResourceRunner thread. - Validate whether the shared resource thread is alive - Catch interruption in shared resource thread and assume it's a kill signal - releaseSharedResource: clear devicesTried set
* New GLProfile.ShutdownType: SHARED_ONLY / COMPLETE - Enhance/Fix Lifecycle ↵Sven Gothel2011-12-011-4/+29
| | | | | | | | | | | | | | | | | | | | | Management - Leave Platform, .. TempJarCache untouched. - GLDrawableFactoryImpl*: Leave DynamicLibraryBundle(lib-binding) untouched, for NativeLibrary, JNILibLoaderBase (JNI libs), .. consistency. - SHARED_ONLY: shutdown shared GLDrawableFactoryImpl* resources and NativeWindowFactory - COMPLETE: additionally shutdown GLContext* Clear all cached GL/GLX proc-address and device/context mappings. - Use new "GLProfile.shutdown(GLProfile.ShutdownType.SHARED_ONLY)" in Applets - X11GLXDrawableFactory Shutdown: Uncomment close/destroy of shared resources. - JAWTWindow.destroy(): Close the delegated device. In case it's X11 this closes the exclusive opened X11 Display.
* GLProfile: use dbl checked locking w/ volatile ; Proper shutdown sequence.Sven Gothel2011-12-011-26/+36
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* More Robust GLProfile Initialization ; Add NativeWindowFactory ShutdownSven Gothel2011-11-301-5/+18
| | | | | | | | | | | | More Robust GLProfile Initialization - Catch GLException in GLDrawableFactory getWasSharedContextCreated(device) impl., which may fail (See comment on Firefox/Chorme EGL deployed library for Windows). - If getWasSharedContextCreated(devide) fails, set respective factory availability to false, ie. hasDesktopGLFactory, hasEGLFactory, .. Add NativeWindowFactory Shutdown - Currenly a dummy entry, may evolve. X11Util shutdown is issued by respective GLDrawableFactory
* GLProfile: Add GLProfile getImpl(); Use getImpl() for getGL2ES[12](..), ↵Sven Gothel2011-10-261-71/+70
| | | | dropping GL2ES[12] lists
* Fix GLProfile ES2: Component numbers can't be validated (??)Sven Gothel2011-09-281-5/+3
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* Use new JNILIbLoaderBase addNativeJarLibs(all, atomic) for JOGL, ↵Sven Gothel2011-09-241-24/+5
| | | | NativeWindow and NEWT; no more LD_LIB_.. in setenv.sh for test scripts
* Use Platform's initSingleton() instead of JVMUtil's (private package) ; Use ↵Sven Gothel2011-09-231-3/+34
| | | | TempJarCache if used.
* JOGL: Make GLProfile shutdown()/initSingleton() functional, ie. proper ↵Sven Gothel2011-09-081-1/+4
| | | | | | | recreation of all resources - Release all GLDrawableFactory instances at shutdown, [re]create them at initialization - Release GLContext resources (availability map) as well
* Cleanup: Java Generics Use and Removed Unused MethodsSven Gothel2011-08-241-15/+15
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* GLProfile / eager init: Use relaxed query, if context was created while ↵Sven Gothel2011-08-071-3/+3
| | | | initialize shared
* debug verbosity ; adaption of gluegen fix of DynamicLibraryBundleSven Gothel2011-08-051-5/+14
| | | | | | | fix debug log in case no device has been initialized use gluegen's fix of DynamicLibraryBundle.isGlueLibComplete() - see gluegen commit 6281499e53555fd8ab26345ffce4c4d09bf57a09
* GLProfile: Allow EGL besides desktop; Desktop factories restricted to ↵Sven Gothel2011-08-011-3/+18
| | | | | | | | | | desktop profiles Allow EGL besides desktop - Initialize EGL for default EGL device, even if desktop is available Desktop factories restricted to desktop profiles - Don't use native ES1/ES2 here ..
* GLProfile: Fix exception; Minor ChangesSven Gothel2011-07-311-35/+57
| | | | | | - GL_PROFILE_LIST_MIN_DESKTOP -> GL_PROFILE_LIST_MIN - Fix exception in glAvailabilityToString(), if no profile is available - getMinDesktop() -> getMinimum()
* GLProfile: Initialization fix and clarifications ( GLExceptions on n/a ↵Sven Gothel2011-07-071-128/+109
| | | | | | | | | | | | | | profiles ) - GLProfile.initSingleton(boolean) (implicit or explicit) won't throw any exception anymore. Followup 'GLProfile GLProfile.get(..)' calls will throw a GLException, if n/a. Availability maybe queried via GLProfile.isAvailable(..). - GLCapabilties, GLCanvas, GLJPanel: Clarify case where GLException maybe thrown, i.e. no default GLProfile available on default device. - Remove redundant GLProfile.is<ProfileName>Available(..)
* Fix GLProfile: Order of profiles Hi -> LowSven Gothel2011-04-221-54/+52
| | | | | | | Ensure returning the highest profile always: all old: GL4bc, GL3bc, GL2, GL2GL3, GL4, GL3, GL2ES2, GLES2, GL2ES1, GLES1 all new: GL4bc, GL3bc, GL2, GL4, GL3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1
* GLProfile: More Tolerant for missing features; MacOSX: Fix External Context ↵Sven Gothel2011-02-261-6/+10
| | | | / SWT; SWT Test: Distinguish awt/headless and main-thread (osx) swt launch
* GLProfile: Sorting importsSven Gothel2011-02-091-6/+10
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* Move implementation private files from com.jogamp.<module>.impl. to ↵Sven Gothel2011-02-091-9/+9
| | | | | | | | | | | | | | | jogamp.<module> (2/2) - edit files - com.jogamp.opengl.impl -> jogamp.opengl - com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc - com.jogamp.nativewindow.impl -> jogamp.nativewindow - com.jogamp.newt.impl -> jogamp.newt This sorts implementation details from the top level, ie skipping the public 'com', allowing a better seperation of public classes and implementation details and also reduces strings. This approach of public/private seperation is also used in the OpenJDK.
* JOGL change of default GLProfile order: GL4bc, GL3bc, GL2, GL2GL3, GL4, GL3, ↵Sven Gothel2011-01-311-14/+83
| | | | GL2ES2, GLES2, GL2ES1, GLES1
* GLCapabilities enhancements: Choosing, All-Available, Data Handling (X11, ↵Sven Gothel2011-01-311-6/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | WGL and EGL) - GLDrawableFactory exposes: public final List/*GLCapabilitiesImmutable*/ getAvailableCapabilities(AbstractGraphicsDevice device) - GLCapabilities platform specialization containing native ids (XVisual/FBConfig, PFD, EGLConfig, ..) - GLCapabilities setPbuffer(true) disables onscreen - Capabilities setOnscreen(true) disables pbuffer - Capabilities implements Comparable - *Capabilities: enhanced 'toString(..)' - CapabilitiesChooser.chooseCapabilities: 'CapabilitiesImmutable[] available' -> 'List /*<CapabilitiesImmutable>*/ available' - VersionApplet, GLCanvas.main, GLWindow.main, GLProfile/debug: dumps all available GLCaps - WGLGLCapabilities: proper non-displayeble (pbuffer) pfdid handling TODO: ES/EGL test with emulation
* Adding NVIDIA 'Threaded optimization' workaround/fix at initialization on ↵Sven Gothel2010-12-191-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Windows for javaws/applets. It has been observed that for some combinations, eg: - Windows 7 64bit (other variants may apply too) - NVIDIA 8600M GT - 260.99 the NVIDIA setting of 'Threaded optimization' := 'auto' (default) causes the JVM to simply crash in case of javaws and [jnlp] applets. 'Threaded Optimization' := 'off' works reliable 'Threaded Optimization' := 'on' never works with javaws and applets on the above configuration A user could workaround this by setting 'Threaded Optimization' := 'off', however, this would disable many users on the spot, since you cannot ask the average user for such a task, if she only wants to see a web page. This patch 'fixes' the 'auto' mode by running the eager GL profile initialization within a block of single CPU affinity: SetProcessAffinityMask(pid, 1); try { initProfilesForDeviceImpl(device); } finally { SetProcessAffinityMask(pid, sysValue); } Hopefully we can remove this hack with a driver fix. However this workaround is as little invasive as possible.
* Fix GLProfile initProfilesForDevice and DEBUG ; Fix JoglVersion.getGLInfoSven Gothel2010-12-191-32/+29
| | | | | | | | GLProfile.initProfilesForDevice: use either desktop or egl factory on one device GLProfile.DEBUG: Print proper factory instance, full device JoglVersion.getGLInfo: Print only availability of used device, otherwise we could kick off initialization
* GLProfile: refine docSven Gothel2010-12-181-1/+2
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* Fix API doc: firstUIActionOnProcessSven Gothel2010-12-121-0/+4
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* GLProfile: initialize 1st, debug info later.Sven Gothel2010-12-121-2/+2
| | | | Debug shall not change the startup behavior
* Fix: Typo unlock() -> lock() .. oopsSven Gothel2010-12-041-1/+1
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* DEBUG: GLProfile: Dump GLInfo ; GLContext: SET mappedVersions.. no stack traceSven Gothel2010-12-031-15/+45
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* GLProfile/Debug: Dump Version info upfront, otherwise we won't see it with ↵Sven Gothel2010-11-251-6/+6
| | | | | | an <init> exception. Also adding current thread name.
* print platform info additional to the module info.Michael Bien2010-11-181-0/+2
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* Move shutdown hook registration to GLDrawableFactory.Sven Gothel2010-11-171-24/+2
| | | | Unregister the shutdown hook if called manually (recommended!).
* NativeWindow AbstractGraphicsDevice: Add 'unitID' attribute and getUniqueID()Sven Gothel2010-11-151-2/+2
| | | | | | | | | | Preparation to support multiple devices on one machine, hence adding the unitID a unique ID/index of the associated GPU, or GPU affinity. Adding getUniqueID() to return a cached semantic unique string id for the device. This was removed from the temp. impl in JOGL's GLContext, added unitID. All other changes just adapt to the above.