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* GLRendererQuirks.RequiresBoundVAO: Removed, it _is_ in the GL 3.2 core spec ↵Sven Gothel2012-10-291-7/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Setting up default VAO for all GL >= 3.2 core ctx. Refines commit 9b6448b1d54716fd455c0cad0c6133c0edeb3bb8 Due to GL 3.2 core spec: E.2. DEPRECATED AND REMOVED FEATURES (p 331) "There is no more default VAO buffer 0 bound, hence generating and binding one to avoid INVALID_OPERATION at VertexAttribPointer." More clear is GL 4.3 core spec: 10.4 (p 307): "An INVALID_OPERATION error is generated by any commands which modify, draw from, or query vertex array state when no vertex array is bound. This occurs in the initial GL state, and may occur as a result of BindVertexAr- ray or a side effect of DeleteVertexArrays." +++ I just have read (same spec) 2.10 (p 46/47): "An INVALID_OPERATION error is generated if any of the *Pointer commands specifying the location and organization of vertex array data are called while zero is bound to the ARRAY_BUFFER buffer object binding point, and the pointer argu- ment is not NULL." .. which only constraints the *Pointer command use to _VBO_, not forcing a VAO. +++
* GLRendererQuirks: Add RequiresBoundVAO (w/ impl.), GLSLBuggyDiscard (todo) ; ↵Sven Gothel2012-10-281-2/+9
| | | | | | | | | | | | | | | | GLContextImpl: Bind default VAO if having quirk RequiresBoundVAO. OSX w/ OpenGL >= 3 core context implementation requires a bound VAO for vertex attribute operations, i.e. VertexAttributePointer(..). This has been experienced on OSX 10.7.5, OpenGL 3.2 core w/ Nvidia GPU and in several forum posts. Such 'behavior' violates the GL 3.2 core specification, which does not state this requirement, hence it is a bug. (Please correct me if I am wrong!) GLContextImpl works around this quirk, by generating a default VAO and binds it at 1st makeCurrent (@creation) and deletes it at destroy. This is minimal invasive since no action is required for subsequent makeCurrent or release. We assume if a user uses and binds a VAO herself, she will mind this quirk. Note: We could enhance this workaround by quering for a currently bound VAO at makeCurrent() and bind our default if none. However, we refrain from this operation to minimize the workaround and complexity.
* GLRendererQuirks.NoDoubleBufferedPBuffer: Set if ( mesa || gallium ) && hwAccelSven Gothel2012-10-021-1/+9
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* Adding Mesa Quirk 'NoSetSwapIntervalPostRetarget': SIGSEGV on ↵Sven Gothel2012-09-281-3/+6
| | | | | | | | | | | | setSwapInterval() after changing the context's drawable w/ 'Mesa 8.0.4' dri2SetSwapInterval/DRI2 (soft & intel) Analyzing 'TestGLContextDrawableSwitchNEWT' crash at setSwapInterval -> dri2SetSwapInterval after retargeting the context (new drawable association). Turns out Mesa's dri2SetSwapInterval may have a bug. +++ GLContext TRACE_SWITCH: Add drawable handle to debug/trace output.
* Add GLRendererQuirks; Fix shared EGL/ES resources;Sven Gothel2012-09-201-0/+130
Add GLRendererQuirks: - Contains centralized 'tagged' workarounds for GL renderer bugs (quirks) - Accessible via GLContext and GLDrawableFactory - Initialized in GLContext.setAvailability* - Simplify GLGraphicsConfigurationUtil.fixOffscreenGLCapabilities(..) & use Quirks - use quirks - instead of passing booleans for each config, pass factory & device Fix shared EGL/ES resources: - GLProfile needs to initialize EGLDrawableFactory's shared resources before desktop, so EGLDrawableFactory can use the fallback defaultDisplay & defaultSharedResource for host mapped sharedResources (hack). - If using defaultSharedResources for host mapped ones, do not go through initialization cycles - simply map (sharedResource + context). - EGLDrawableFactory: Use device's unique-key instead of connection only, since the latter causes a collision (EGL-connection == X11-connection).