diff options
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java | 5 | ||||
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java | 6 |
2 files changed, 6 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java index 218897ffe..270bf34f6 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java +++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java @@ -65,6 +65,7 @@ import com.jogamp.opengl.math.geom.Frustum; * <p> * All matrices are provided in column-major order, * as specified in the OpenGL fixed function pipeline, i.e. compatibility profile. + * See {@link FloatUtil}. * </p> * <p> * PMVMatrix can supplement {@link GL2ES2} applications w/ the @@ -486,7 +487,7 @@ public class PMVMatrix implements GLMatrixFunc { public final void glGetFloatv(int matrixGetName, FloatBuffer params) { int pos = params.position(); if(matrixGetName==GL_MATRIX_MODE) { - params.put((float)matrixMode); + params.put(matrixMode); } else { final FloatBuffer matrix = glGetMatrixf(matrixGetName); params.put(matrix); // matrix -> params @@ -498,7 +499,7 @@ public class PMVMatrix implements GLMatrixFunc { @Override public final void glGetFloatv(int matrixGetName, float[] params, int params_offset) { if(matrixGetName==GL_MATRIX_MODE) { - params[params_offset]=(float)matrixMode; + params[params_offset]=matrixMode; } else { final FloatBuffer matrix = glGetMatrixf(matrixGetName); matrix.get(params, params_offset, 16); // matrix -> params diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java b/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java index b964245ad..f4ea29084 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java +++ b/src/jogl/classes/com/jogamp/opengl/util/av/AudioSink.java @@ -133,7 +133,7 @@ public interface AudioSink { * @param sampleCount sample count per frame and channel */ public final float getSamplesDuration(int sampleCount) { - return ( 1000f * (float) sampleCount ) / (float)sampleRate; + return ( 1000f * sampleCount ) / sampleRate; } /** @@ -152,7 +152,7 @@ public interface AudioSink { * @param frameDuration duration per frame in milliseconds. */ public final int getFrameCount(int millisecs, float frameDuration) { - return Math.max(1, (int) ( (float)millisecs / frameDuration + 0.5f )); + return Math.max(1, (int) ( millisecs / frameDuration + 0.5f )); } /** @@ -187,7 +187,7 @@ public interface AudioSink { * <p> * Byte Count -> Sample Count * </p> - * @param sampleCount sample count + * @param byteCount number of bytes */ public final int getBytesSampleCount(int byteCount) { return ( byteCount << 3 ) / sampleSize; |