/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package demos.instancedRendering; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLProfile; import javax.swing.SwingUtilities; import com.jogamp.newt.event.MouseAdapter; import com.jogamp.newt.event.MouseEvent; import com.jogamp.newt.event.WindowAdapter; import com.jogamp.newt.event.WindowEvent; import com.jogamp.newt.opengl.GLWindow; import com.jogamp.opengl.util.FPSAnimator; public class ManyTriangleInstancedWithShaderStateNewt implements IInstancedRenderingView { protected float winScale = 0.1f; private static final float WIN_SCALE_MIN = 1e-3f; private static final float WIN_SCALE_MAX = 100f; private final FPSAnimator animator; public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { new ManyTriangleInstancedWithShaderStateNewt(); } }); } public ManyTriangleInstancedWithShaderStateNewt() { TriangleInstancedRendererWithShaderState renderer = new TriangleInstancedRendererWithShaderState(this); GLProfile prof = GLProfile.get(GLProfile.GL4); GLCapabilities caps = new GLCapabilities(prof); GLWindow glWindow = GLWindow.create(caps); glWindow.addGLEventListener(renderer); glWindow.addMouseListener(new MouseAdapter() { @Override public void mouseWheelMoved(MouseEvent e) { float[] step = e.getRotation(); if(step[1] > 0) { winScale *= 1.05; if(winScale > WIN_SCALE_MAX) winScale = WIN_SCALE_MAX; } else if(0 > step[1] ) { winScale *= 0.95; if(winScale < WIN_SCALE_MIN) winScale = WIN_SCALE_MIN; } } }); glWindow.addWindowListener(new WindowAdapter() { @Override public void windowDestroyed(WindowEvent evt) { if(animator.isAnimating()) animator.stop(); } @Override public void windowDestroyNotify(WindowEvent evt) { animator.stop(); } }); animator = new FPSAnimator(glWindow, 60, true); animator.start(); glWindow.setTitle("Instanced rendering experiment"); glWindow.setSize(1024, 768); glWindow.setUndecorated(false); glWindow.setPointerVisible(true); glWindow.setVisible(true); } @Override public float getScale() { return winScale; } }