From 348c43a12199e71017767930b0b42d939db47312 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Thu, 10 Jun 2010 06:14:44 +0200
Subject: Adding GLProfile.initSingleton() call, ensuring [multithreading]
 intitialization can be done in time

---
 src/demos/vertexArrayRange/VertexArrayRange.java | 4 ++++
 1 file changed, 4 insertions(+)

(limited to 'src/demos/vertexArrayRange')

diff --git a/src/demos/vertexArrayRange/VertexArrayRange.java b/src/demos/vertexArrayRange/VertexArrayRange.java
index c97428b..b41de6e 100644
--- a/src/demos/vertexArrayRange/VertexArrayRange.java
+++ b/src/demos/vertexArrayRange/VertexArrayRange.java
@@ -45,6 +45,7 @@ import java.nio.ByteBuffer;
 import java.nio.ByteOrder;
 import java.nio.FloatBuffer;
 import java.nio.IntBuffer;
+import javax.media.opengl.GLProfile;
 import javax.media.opengl.GL;
 import javax.media.opengl.GL2ES1;
 import javax.media.opengl.GL2;
@@ -88,6 +89,9 @@ import javax.swing.JOptionPane;
     respectively. </P> */
 
 public class VertexArrayRange extends Demo {
+  static {
+    GLProfile.initSingleton();
+  }
   public static void main(String[] args) {
     boolean startSlow = false;
 
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