From 348c43a12199e71017767930b0b42d939db47312 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Thu, 10 Jun 2010 06:14:44 +0200 Subject: Adding GLProfile.initSingleton() call, ensuring [multithreading] intitialization can be done in time --- src/demos/testContextDestruction/TestContextDestruction.java | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/demos/testContextDestruction/TestContextDestruction.java') diff --git a/src/demos/testContextDestruction/TestContextDestruction.java b/src/demos/testContextDestruction/TestContextDestruction.java index f1e8649..b2f2571 100755 --- a/src/demos/testContextDestruction/TestContextDestruction.java +++ b/src/demos/testContextDestruction/TestContextDestruction.java @@ -50,6 +50,7 @@ import java.awt.event.ActionListener; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.event.WindowListener; +import javax.media.opengl.GLProfile; import javax.media.opengl.DebugGL2; import javax.media.opengl.GL; import javax.media.opengl.GL2ES1; @@ -67,6 +68,9 @@ import javax.swing.JFrame; as a GLCanvas is added to and removed from its parent container. */ public class TestContextDestruction { + static { + GLProfile.initSingleton(); + } private int gearDisplayList; private Frame frame1, frame2; private Component frame1ContainedComponent; -- cgit v1.2.3