From affb27f968fb3cb7902146ad7b521b7b24d18fe5 Mon Sep 17 00:00:00 2001 From: Kenneth Russel Date: Fri, 8 Jul 2005 16:03:14 +0000 Subject: Fixed Windows port after changes to GlueGen to include array offsets. Ported all demos to new API. Temporarily added back in GLU entry points taking primitive arrays as the underlying APIs (in particular, glTexImage2D) do not yet support non-direct Buffers. Changed C code generation to only add in array offset if array is non-null. Fixed bug in GLU tesselator demo's vertex callback. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JSR-231@99 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4 --- src/demos/hdr/HDR.java | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'src/demos/hdr/HDR.java') diff --git a/src/demos/hdr/HDR.java b/src/demos/hdr/HDR.java index 2e650fc..76b66ac 100755 --- a/src/demos/hdr/HDR.java +++ b/src/demos/hdr/HDR.java @@ -252,15 +252,15 @@ public class HDR { int[] tmp = new int[1]; pbuffer = drawable.createOffscreenDrawable(caps, pbuffer_w, pbuffer_h); pbuffer.addGLEventListener(new PbufferListener()); - gl.glGenTextures(1, tmp); + gl.glGenTextures(1, tmp, 0); pbuffer_tex = tmp[0]; blur_pbuffer = drawable.createOffscreenDrawable(caps, blur_w, blur_h); blur_pbuffer.addGLEventListener(new BlurPbufferListener()); - gl.glGenTextures(1, tmp); + gl.glGenTextures(1, tmp, 0); blur_pbuffer_tex = tmp[0]; blur2_pbuffer = drawable.createOffscreenDrawable(caps, blur_w, blur_h); blur2_pbuffer.addGLEventListener(new Blur2PbufferListener()); - gl.glGenTextures(1, tmp); + gl.glGenTextures(1, tmp, 0); blur2_pbuffer_tex = tmp[0]; caps.setOffscreenFloatingPointBuffers(false); caps.setRedBits(8); @@ -269,7 +269,7 @@ public class HDR { caps.setDepthBits(24); tonemap_pbuffer = drawable.createOffscreenDrawable(caps, pbuffer_w, pbuffer_h); tonemap_pbuffer.addGLEventListener(new TonemapPbufferListener()); - gl.glGenTextures(1, tmp); + gl.glGenTextures(1, tmp, 0); tonemap_pbuffer_tex = tmp[0]; drawable.addKeyListener(new KeyAdapter() { @@ -433,7 +433,7 @@ public class HDR { // create gamma lookup table texture private int createGammaTexture(GL gl, int size, float gamma) { int[] tmp = new int[1]; - gl.glGenTextures(1, tmp); + gl.glGenTextures(1, tmp, 0); int texid = tmp[0]; int target = GL.GL_TEXTURE_1D; @@ -451,7 +451,7 @@ public class HDR { img[i] = (float) Math.pow(x, gamma); } - gl.glTexImage1D(target, 0, GL.GL_LUMINANCE, size, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, img); + gl.glTexImage1D(target, 0, GL.GL_LUMINANCE, size, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, img, 0); return texid; } @@ -460,7 +460,7 @@ public class HDR { // based on Debevec's pflare.c int createVignetteTexture(GL gl, int xsiz, int ysiz, float r0, float r1) { int[] tmp = new int[1]; - gl.glGenTextures(1, tmp); + gl.glGenTextures(1, tmp, 0); int texid = tmp[0]; gl.glBindTexture(GL.GL_TEXTURE_RECTANGLE_NV, texid); @@ -491,7 +491,7 @@ public class HDR { } } - gl.glTexImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, GL.GL_LUMINANCE, xsiz, ysiz, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, img); + gl.glTexImage2D(GL.GL_TEXTURE_RECTANGLE_NV, 0, GL.GL_LUMINANCE, xsiz, ysiz, 0, GL.GL_LUMINANCE, GL.GL_FLOAT, img, 0); return texid; } @@ -679,7 +679,7 @@ public class HDR { gl.glVertexPointer(3, GL.GL_FLOAT, 0, model.getVertices()); gl.glNormalPointer(GL.GL_FLOAT, 0, model.getVertexNormals()); int[] indices = model.getFaceIndices(); - gl.glDrawElements(GL.GL_TRIANGLES, indices.length, GL.GL_UNSIGNED_INT, indices); + gl.glDrawElements(GL.GL_TRIANGLES, indices.length, GL.GL_UNSIGNED_INT, indices, 0); gl.glDisableClientState(GL.GL_VERTEX_ARRAY); gl.glDisableClientState(GL.GL_NORMAL_ARRAY); break; @@ -891,9 +891,9 @@ public class HDR { float[] s_plane = { 1.0f, 0.0f, 0.0f, 0.0f }; float[] t_plane = { 0.0f, 1.0f, 0.0f, 0.0f }; float[] r_plane = { 0.0f, 0.0f, 1.0f, 0.0f }; - gl.glTexGenfv(GL.GL_S, GL.GL_OBJECT_PLANE, s_plane); - gl.glTexGenfv(GL.GL_T, GL.GL_OBJECT_PLANE, t_plane); - gl.glTexGenfv(GL.GL_R, GL.GL_OBJECT_PLANE, r_plane); + gl.glTexGenfv(GL.GL_S, GL.GL_OBJECT_PLANE, s_plane, 0); + gl.glTexGenfv(GL.GL_T, GL.GL_OBJECT_PLANE, t_plane, 0); + gl.glTexGenfv(GL.GL_R, GL.GL_OBJECT_PLANE, r_plane, 0); gl.glPopMatrix(); gl.glTexGeni(GL.GL_S, GL.GL_TEXTURE_GEN_MODE, GL.GL_OBJECT_LINEAR); gl.glTexGeni(GL.GL_T, GL.GL_TEXTURE_GEN_MODE, GL.GL_OBJECT_LINEAR); @@ -1032,13 +1032,13 @@ public class HDR { private int loadProgram(GL gl, int target, String code) { int prog_id; int[] tmp = new int[1]; - gl.glGenProgramsARB(1, tmp); + gl.glGenProgramsARB(1, tmp, 0); prog_id = tmp[0]; gl.glBindProgramARB(target, prog_id); int size = code.length(); gl.glProgramStringARB(target, GL.GL_PROGRAM_FORMAT_ASCII_ARB, code.length(), code); int[] errPos = new int[1]; - gl.glGetIntegerv(GL.GL_PROGRAM_ERROR_POSITION_ARB, errPos); + gl.glGetIntegerv(GL.GL_PROGRAM_ERROR_POSITION_ARB, errPos, 0); if (errPos[0] >= 0) { String kind = "Program"; if (target == GL.GL_VERTEX_PROGRAM_ARB) { @@ -1065,7 +1065,7 @@ public class HDR { int[] isNative = new int[1]; gl.glGetProgramivARB(GL.GL_FRAGMENT_PROGRAM_ARB, GL.GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, - isNative); + isNative, 0); if (isNative[0] != 1) { System.out.println("WARNING: fragment program is over native resource limits"); Thread.dumpStack(); @@ -1154,7 +1154,7 @@ public class HDR { private void applyTransform(GL gl, Mat4f mat) { float[] data = new float[16]; mat.getColumnMajorData(data); - gl.glMultMatrixf(data); + gl.glMultMatrixf(data, 0); } private void usage() { -- cgit v1.2.3