From 2db5af1e1a64d7048ce2f0db4b83d8b10c7f734d Mon Sep 17 00:00:00 2001 From: Alexandra Bokinsky Date: Tue, 15 Mar 2011 11:45:09 -0400 Subject: Port of NVIDIA OpenGL Dual Depth Peeling demo. http://developer.download.nvidia.com/SDK/10.5/opengl/samples.html --- .../dualDepthPeeling/shaders/dual_peeling_blend_vertex.glsl | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 src/demos/dualDepthPeeling/shaders/dual_peeling_blend_vertex.glsl (limited to 'src/demos/dualDepthPeeling/shaders/dual_peeling_blend_vertex.glsl') diff --git a/src/demos/dualDepthPeeling/shaders/dual_peeling_blend_vertex.glsl b/src/demos/dualDepthPeeling/shaders/dual_peeling_blend_vertex.glsl new file mode 100644 index 0000000..1d0edfc --- /dev/null +++ b/src/demos/dualDepthPeeling/shaders/dual_peeling_blend_vertex.glsl @@ -0,0 +1,13 @@ +//-------------------------------------------------------------------------------------- +// Order Independent Transparency with Dual Depth Peeling +// +// Author: Louis Bavoil +// Email: sdkfeedback@nvidia.com +// +// Copyright (c) NVIDIA Corporation. All rights reserved. +//-------------------------------------------------------------------------------------- + +void main(void) +{ + gl_Position = gl_ModelViewMatrix * gl_Vertex; +} -- cgit v1.2.3