From 390ef63a8da4c3e89b2f61526b641b1b2b82f42d Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Sat, 18 Feb 2012 16:59:52 +0100
Subject: unify shader names(2)

---
 src/demos/dualDepthPeeling/shader/front_peeling_init.fp | 16 ++++++++++++++++
 1 file changed, 16 insertions(+)
 create mode 100644 src/demos/dualDepthPeeling/shader/front_peeling_init.fp

(limited to 'src/demos/dualDepthPeeling/shader/front_peeling_init.fp')

diff --git a/src/demos/dualDepthPeeling/shader/front_peeling_init.fp b/src/demos/dualDepthPeeling/shader/front_peeling_init.fp
new file mode 100644
index 0000000..fdaaa79
--- /dev/null
+++ b/src/demos/dualDepthPeeling/shader/front_peeling_init.fp
@@ -0,0 +1,16 @@
+//--------------------------------------------------------------------------------------
+// Order Independent Transparency with Depth Peeling
+//
+// Author: Louis Bavoil
+// Email: sdkfeedback@nvidia.com
+//
+// Copyright (c) NVIDIA Corporation. All rights reserved.
+//--------------------------------------------------------------------------------------
+
+vec4 ShadeFragment();
+
+void main(void)
+{
+	vec4 color = ShadeFragment();
+	gl_FragColor = vec4(color.rgb * color.a, 1.0 - color.a);
+}
-- 
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