From 390ef63a8da4c3e89b2f61526b641b1b2b82f42d Mon Sep 17 00:00:00 2001 From: Sven Gothel <sgothel@jausoft.com> Date: Sat, 18 Feb 2012 16:59:52 +0100 Subject: unify shader names(2) --- src/demos/dualDepthPeeling/shader/front_peeling_init.fp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 src/demos/dualDepthPeeling/shader/front_peeling_init.fp (limited to 'src/demos/dualDepthPeeling/shader/front_peeling_init.fp') diff --git a/src/demos/dualDepthPeeling/shader/front_peeling_init.fp b/src/demos/dualDepthPeeling/shader/front_peeling_init.fp new file mode 100644 index 0000000..fdaaa79 --- /dev/null +++ b/src/demos/dualDepthPeeling/shader/front_peeling_init.fp @@ -0,0 +1,16 @@ +//-------------------------------------------------------------------------------------- +// Order Independent Transparency with Depth Peeling +// +// Author: Louis Bavoil +// Email: sdkfeedback@nvidia.com +// +// Copyright (c) NVIDIA Corporation. All rights reserved. +//-------------------------------------------------------------------------------------- + +vec4 ShadeFragment(); + +void main(void) +{ + vec4 color = ShadeFragment(); + gl_FragColor = vec4(color.rgb * color.a, 1.0 - color.a); +} -- cgit v1.2.3