/* * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * */ package com.sun.j3d.audioengines; /** * The AuralParameters Class defines a set of fields that define the * Aural listening environment. Many of the parameters correspond to * AuralAttribute fields. * *

* Error checking on all parameters passed to these methods is already * explicitly being done by the Java 3D core code that calls these methods. */ public class AuralParameters { // Speed of Sound in meters/milliseconds public static final float SPEED_OF_SOUND = 0.344f; public static final int NO_FILTERING = -1; public float rolloff = 1.0f; public float reflectionCoefficient = 0.0f; public float reverbDelay = 40.0f; public int reverbOrder = 0; public float frequencyScaleFactor = 1.0f; public float velocityScaleFactor = 0.0f; int filterType = NO_FILTERING; double[] filterDistance = null; float[] filterCutoff = null; /* * @since Java 3D 1.3 */ public float reverbCoefficient = 1.0f; public float reflectionDelay = 20.0f; public float decayTime = 1000.0f; public float decayFrequencyCutoff = 5000.0f; public float diffusion = 1.0f; // 100% public float density = 1.0f; // 100% /** * Construct a new AuralParameters object */ public AuralParameters() { frequencyScaleFactor = 1.0f; velocityScaleFactor = 0.0f; rolloff = 1.0f; reflectionCoefficient = 0.0f; reflectionDelay = 20.0f; reverbCoefficient = 1.0f; reverbDelay = 40.0f; reverbOrder = 0; filterType = NO_FILTERING; filterDistance = new double[2]; // start out with array of two filterCutoff = new float[2]; // start out with array of two decayTime = 1000.0f; decayFrequencyCutoff = 5000.0f; diffusion = 1.0f; // 100% density = 1.0f; // 100% } public void setDistanceFilter(int filterType, double[] distance, float[] filterCutoff) { boolean error = false; boolean allocate = false; int attenuationLength = 0; if (distance == null || filterCutoff == null) { error = true; } else { attenuationLength = distance.length; if (attenuationLength == 0 || filterType == NO_FILTERING) { error = true; } } if (error) { this.filterType = NO_FILTERING; this.filterDistance = null; this.filterCutoff = null; if (debugFlag) debugPrint("setDistanceFilter NO_FILTERING"); return; } this.filterType = filterType; if (debugFlag) debugPrint("setDistanceFilter type = " + filterType); if ((filterDistance == null) || (filterCutoff == null)) { allocate = true; } else if (attenuationLength > filterDistance.length) { allocate = true; } if (allocate) { if (debugFlag) debugPrint("setDistanceFilter length = " + attenuationLength); this.filterDistance = new double[attenuationLength]; this.filterCutoff = new float[attenuationLength]; } System.arraycopy(distance, 0, this.filterDistance, 0, attenuationLength); System.arraycopy(filterCutoff, 0, this.filterCutoff, 0, attenuationLength); if (debugFlag) { debugPrint("setDistanceFilter arrays = "); for (int i=0; i filterDistance.length) attenuationLength = filterDistance.length; System.arraycopy(this.filterDistance, 0, distance, 0, attenuationLength); System.arraycopy(this.filterCutoff, 0, filterCutoff, 0, attenuationLength); return; } // Debug print flags static final boolean debugFlag = false; static final boolean internalErrors = false; /** * Debug print method for Sound nodes */ protected void debugPrint(String message) { if (debugFlag) System.out.println(message); } }