/* * Copyright (c) 2016 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those * of the authors and should not be interpreted as representing official policies, * either expressed or implied, of the JogAmp Community. * */ package org.jdesktop.j3d.examples.gl2es2pipeline; import java.awt.GraphicsConfiguration; import java.io.File; import java.io.IOException; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.swing.JOptionPane; import org.jogamp.java3d.Alpha; import org.jogamp.java3d.AmbientLight; import org.jogamp.java3d.Appearance; import org.jogamp.java3d.Background; import org.jogamp.java3d.BoundingSphere; import org.jogamp.java3d.BranchGroup; import org.jogamp.java3d.Canvas3D; import org.jogamp.java3d.ColoringAttributes; import org.jogamp.java3d.DirectionalLight; import org.jogamp.java3d.GLSLShaderProgram; import org.jogamp.java3d.GeometryArray; import org.jogamp.java3d.J3DBuffer; import org.jogamp.java3d.Light; import org.jogamp.java3d.Material; import org.jogamp.java3d.PointLight; import org.jogamp.java3d.PositionInterpolator; import org.jogamp.java3d.RotationInterpolator; import org.jogamp.java3d.Shader; import org.jogamp.java3d.ShaderAppearance; import org.jogamp.java3d.ShaderError; import org.jogamp.java3d.ShaderErrorListener; import org.jogamp.java3d.ShaderProgram; import org.jogamp.java3d.SourceCodeShader; import org.jogamp.java3d.SpotLight; import org.jogamp.java3d.Transform3D; import org.jogamp.java3d.TransformGroup; import org.jogamp.java3d.TriangleStripArray; import org.jogamp.java3d.utils.geometry.Sphere; import org.jogamp.java3d.utils.shader.SimpleShaderAppearance; import org.jogamp.java3d.utils.shader.StringIO; import org.jogamp.java3d.utils.universe.SimpleUniverse; import org.jogamp.vecmath.Color3f; import org.jogamp.vecmath.Point3d; import org.jogamp.vecmath.Point3f; import org.jogamp.vecmath.Vector3d; import org.jogamp.vecmath.Vector3f; /** * Simple Java 3D example program with programmable shader. */ public class SphereGLSL extends javax.swing.JFrame { // Constants for type of light to use private static final int DIRECTIONAL_LIGHT = 0; private static final int POINT_LIGHT = 1; private static final int SPOT_LIGHT = 2; // Flag indicates type of lights: directional, point, or spot // lights. This flag is set based on command line argument private static int lightType = POINT_LIGHT;//DIRECTIONAL_LIGHT; private SimpleUniverse univ = null; private BranchGroup scene = null; public BranchGroup createSceneGraph() { Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f); Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f); Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f); Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f); Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Transform3D t; // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4); objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); // Create a Sphere object, generate one copy of the sphere, // and add it into the scene graph. ShaderAppearance a = new ShaderAppearance(); Material m = new Material(objColor, eColor, objColor, sColor, 100.0f); m.setLightingEnable(true); String vertexProgram = null; String fragmentProgram = null; try { vertexProgram = StringIO.readFully( new File(System.getProperty("user.dir") + "/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/simple.vert")); fragmentProgram = StringIO.readFully( new File(System.getProperty("user.dir") + "/src/main/java/org/jdesktop/j3d/examples/gl2es2pipeline/simple.frag")); } catch (IOException e) { throw new RuntimeException(e); } Shader[] shaders = new Shader[2]; shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, Shader.SHADER_TYPE_VERTEX, vertexProgram); shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL, Shader.SHADER_TYPE_FRAGMENT, fragmentProgram); ShaderProgram shaderProgram = new GLSLShaderProgram(); shaderProgram.setShaders(shaders); a.setShaderProgram(shaderProgram); a.setMaterial(m); Sphere sph = new Sphere(1.0f, Sphere.GENERATE_NORMALS, 200, a); makeNIO(sph); objScale.addChild(sph); // Create the transform group node for the each light and initialize // it to the identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add them to the root // of the subgraph. TransformGroup l1RotTrans = new TransformGroup(); l1RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objScale.addChild(l1RotTrans); TransformGroup l2RotTrans = new TransformGroup(); l2RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objScale.addChild(l2RotTrans); // Create transformations for the positional lights t = new Transform3D(); Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0); t.set(lPos1); TransformGroup l1Trans = new TransformGroup(t); l1RotTrans.addChild(l1Trans); t = new Transform3D(); Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0); t.set(lPos2); TransformGroup l2Trans = new TransformGroup(t); l2RotTrans.addChild(l2Trans); // Create Geometry for point lights ColoringAttributes caL1 = new ColoringAttributes(); ColoringAttributes caL2 = new ColoringAttributes(); caL1.setColor(lColor1); caL2.setColor(lColor2); Appearance appL1 = new SimpleShaderAppearance(); Appearance appL2 = new SimpleShaderAppearance(); appL1.setColoringAttributes(caL1); appL2.setColoringAttributes(caL2); Sphere sph2 = new Sphere(0.05f, appL1); makeNIO(sph2); l1Trans.addChild(sph2); Sphere sph3 = new Sphere(0.05f, appL2); makeNIO(sph3); l2Trans.addChild(sph3); // Create lights AmbientLight aLgt = new AmbientLight(alColor); Light lgt1 = null; Light lgt2 = null; Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f); Point3f atten = new Point3f(1.0f, 0.0f, 0.0f); Vector3f lDirect1 = new Vector3f(lPos1); Vector3f lDirect2 = new Vector3f(lPos2); lDirect1.negate(); lDirect2.negate(); switch (lightType) { case DIRECTIONAL_LIGHT: lgt1 = new DirectionalLight(lColor1, lDirect1); lgt2 = new DirectionalLight(lColor2, lDirect2); break; case POINT_LIGHT: lgt1 = new PointLight(lColor1, lPoint, atten); lgt2 = new PointLight(lColor2, lPoint, atten); break; case SPOT_LIGHT: lgt1 = new SpotLight(lColor1, lPoint, atten, lDirect1, 25.0f * (float) Math.PI / 180.0f, 10.0f); lgt2 = new SpotLight(lColor2, lPoint, atten, lDirect2, 25.0f * (float) Math.PI / 180.0f, 10.0f); break; } // Set the influencing bounds aLgt.setInfluencingBounds(bounds); lgt1.setInfluencingBounds(bounds); lgt2.setInfluencingBounds(bounds); // Add the lights into the scene graph objScale.addChild(aLgt); l1Trans.addChild(lgt1); l2Trans.addChild(lgt2); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into the // scene graph. Transform3D yAxis = new Transform3D(); Alpha rotor1Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator1 = new RotationInterpolator(rotor1Alpha, l1RotTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator1.setSchedulingBounds(bounds); l1RotTrans.addChild(rotator1); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into the // scene graph. Alpha rotor2Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 1000, 0, 0, 0, 0, 0); RotationInterpolator rotator2 = new RotationInterpolator(rotor2Alpha, l2RotTrans, yAxis, 0.0f, 0.0f); bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator2.setSchedulingBounds(bounds); l2RotTrans.addChild(rotator2); // Create a position interpolator and attach it to the view // platform TransformGroup vpTrans = univ.getViewingPlatform().getViewPlatformTransform(); Transform3D axisOfTranslation = new Transform3D(); Alpha transAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 5000, 0, 0, 5000, 0, 0); axisOfTranslation.rotY(-Math.PI / 2.0); PositionInterpolator translator = new PositionInterpolator(transAlpha, vpTrans, axisOfTranslation, 2.0f, 3.5f); translator.setSchedulingBounds(bounds); objScale.addChild(translator); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } private Canvas3D createUniverse() { // Get the preferred graphics configuration for the default screen GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); // Create a Canvas3D using the preferred configuration Canvas3D canvas3d = new Canvas3D(config); // Create simple universe with view branch univ = new SimpleUniverse(canvas3d); //BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Add a ShaderErrorListener univ.addShaderErrorListener(new ShaderErrorListener() { @Override public void errorOccurred(ShaderError error) { error.printVerbose(); JOptionPane.showMessageDialog(SphereGLSL.this, error.toString(), "ShaderError", JOptionPane.ERROR_MESSAGE); } }); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. univ.getViewingPlatform().setNominalViewingTransform(); // Ensure at least 5 msec per frame (i.e., < 200Hz) univ.getViewer().getView().setMinimumFrameCycleTime(5); return canvas3d; } /** * Creates new form SphereGLSL */ public SphereGLSL() { // Initialize the GUI components initComponents(); // Create Canvas3D and SimpleUniverse; add canvas to drawing panel Canvas3D c = createUniverse(); drawingPanel.add(c, java.awt.BorderLayout.CENTER); // Create the content branch and add it to the universe scene = createSceneGraph(); univ.addBranchGraph(scene); } // ---------------------------------------------------------------- /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ // //GEN-BEGIN:initComponents private void initComponents() { drawingPanel = new javax.swing.JPanel(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); setTitle("SphereGLSL"); drawingPanel.setLayout(new java.awt.BorderLayout()); drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700)); getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER); pack(); }// //GEN-END:initComponents /** * @param args the command line arguments */ public static void main(final String args[]) { System.setProperty("sun.awt.noerasebackground", "true"); System.setProperty("j3d.rend", "jogl2es2"); java.awt.EventQueue.invokeLater(new Runnable() { @Override public void run() { SphereGLSL sphereGLSL = new SphereGLSL(); sphereGLSL.setVisible(true); } }); } // Variables declaration - do not modify//GEN-BEGIN:variables private javax.swing.JPanel drawingPanel; // End of variables declaration//GEN-END:variables public static void makeNIO(Sphere sph) { //Make it NIO TriangleStripArray geo = (TriangleStripArray) sph.getShape().getGeometry(); int[] stripVertexCounts = new int[geo.getNumStrips()]; geo.getStripVertexCounts(stripVertexCounts); TriangleStripArray newGeo = new TriangleStripArray(geo.getVertexCount(), GeometryArray.COORDINATES | GeometryArray.NORMALS //| GeometryArray.TEXTURE_COORDINATE_2 | GeometryArray.USE_NIO_BUFFER | GeometryArray.BY_REFERENCE, stripVertexCounts); float[] coords = new float[geo.getValidVertexCount() * 3]; geo.getCoordinates(0, coords); newGeo.setCoordRefBuffer(new J3DBuffer(makeFloatBuffer(coords))); float[] norms = new float[geo.getValidVertexCount() * 3]; geo.getNormals(0, norms); newGeo.setNormalRefBuffer(new J3DBuffer(makeFloatBuffer(norms))); sph.getShape().setGeometry(newGeo); } private static FloatBuffer makeFloatBuffer(float[] arr) { ByteBuffer bb = ByteBuffer.allocateDirect(arr.length * 4); bb.order(ByteOrder.nativeOrder()); FloatBuffer fb = bb.asFloatBuffer(); fb.put(arr); fb.position(0); return fb; } }