/* * $RCSfile$ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ package org.jdesktop.j3d.examples.gears; import java.awt.GraphicsConfiguration; import org.jogamp.java3d.Alpha; import org.jogamp.java3d.AmbientLight; import org.jogamp.java3d.Appearance; import org.jogamp.java3d.Background; import org.jogamp.java3d.BoundingSphere; import org.jogamp.java3d.BranchGroup; import org.jogamp.java3d.Canvas3D; import org.jogamp.java3d.DirectionalLight; import org.jogamp.java3d.Material; import org.jogamp.java3d.RotationInterpolator; import org.jogamp.java3d.Transform3D; import org.jogamp.java3d.TransformGroup; import org.jogamp.java3d.utils.behaviors.vp.OrbitBehavior; import org.jogamp.java3d.utils.universe.SimpleUniverse; import org.jogamp.java3d.utils.universe.ViewingPlatform; import org.jogamp.vecmath.Color3f; import org.jogamp.vecmath.Point3d; import org.jogamp.vecmath.Vector3d; import org.jogamp.vecmath.Vector3f; /** * Simple Java 3D example program to display a spinning cube. */ public class GearBox extends javax.swing.JFrame { private SimpleUniverse univ = null; private BranchGroup scene = null; private int toothCount = 48; public BranchGroup createSceneGraph() { Transform3D tempTransform = new Transform3D(); // Create the root of the branch graph BranchGroup branchRoot = createBranchEnvironment(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4); objScale.setTransform(t3d); branchRoot.addChild(objScale); // Create an Appearance. Appearance look = new Appearance(); Color3f objColor = new Color3f(0.5f, 0.5f, 0.6f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); look.setMaterial(new Material(objColor, black, objColor, white, 100.0f)); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup gearboxTrans = new TransformGroup(); gearboxTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); gearboxTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(gearboxTrans); // Create a bounds for the mouse behavior methods BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); // Define the shaft base information int shaftCount = 4; int secondsPerRevolution = 8000; // Create the Shaft(s) Shaft shafts[] = new Shaft[shaftCount]; TransformGroup shaftTGs[] = new TransformGroup[shaftCount]; Alpha shaftAlphas[] = new Alpha[shaftCount]; RotationInterpolator shaftRotors[] = new RotationInterpolator[shaftCount]; Transform3D shaftAxis[] = new Transform3D[shaftCount]; // Note: the following arrays we're incorporated to make changing // the gearbox easier. float shaftRatios[] = new float[shaftCount]; shaftRatios[0] = 1.0f; shaftRatios[1] = 0.5f; shaftRatios[2] = 0.75f; shaftRatios[3] = 5.0f; float shaftRadius[] = new float[shaftCount]; shaftRadius[0] = 0.2f; shaftRadius[1] = 0.2f; shaftRadius[2] = 0.2f; shaftRadius[3] = 0.2f; float shaftLength[] = new float[shaftCount]; shaftLength[0] = 1.8f; shaftLength[1] = 0.8f; shaftLength[2] = 0.8f; shaftLength[3] = 0.8f; float shaftDirection[] = new float[shaftCount]; shaftDirection[0] = 1.0f; shaftDirection[1] = -1.0f; shaftDirection[2] = 1.0f; shaftDirection[3] = -1.0f; Vector3d shaftPlacement[] = new Vector3d[shaftCount]; shaftPlacement[0] = new Vector3d(-0.75, -0.9, 0.0); shaftPlacement[1] = new Vector3d(0.75, -0.9, 0.0); shaftPlacement[2] = new Vector3d(0.75, 0.35, 0.0); shaftPlacement[3] = new Vector3d(-0.75, 0.60, -0.7); // Create the shafts. for(int i = 0; i < shaftCount; i++) { shafts[i] = new Shaft(shaftRadius[i], shaftLength[i], 25, look); } // Create a transform group node for placing each shaft for(int i = 0; i < shaftCount; i++) { shaftTGs[i] = new TransformGroup(); gearboxTrans.addChild(shaftTGs[i]); shaftTGs[i].getTransform(tempTransform); tempTransform.setTranslation(shaftPlacement[i]); shaftTGs[i].setTransform(tempTransform); shaftTGs[i].addChild(shafts[i]); } // Add rotation interpolators to rotate the shaft in the appropriate // direction and at the appropriate rate for(int i = 0; i < shaftCount; i++) { shaftAlphas[i] = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, (long)(secondsPerRevolution * shaftRatios[i]), 0, 0, 0, 0, 0); shaftAxis[i] = new Transform3D(); shaftAxis[i].rotX(Math.PI/2.0); shaftRotors[i] = new RotationInterpolator(shaftAlphas[i], shafts[i], shaftAxis[i], 0.0f, shaftDirection[i] * (float) Math.PI * 2.0f); shaftRotors[i].setSchedulingBounds(bounds); shaftTGs[i].addChild(shaftRotors[i]); } // Define the gear base information. Again, these arrays exist to // make the process of changing the GearBox1 via an editor faster int gearCount = 5; float valleyToCircularPitchRatio = .15f; float pitchCircleRadius = 1.0f; float addendum = 0.05f; float dedendum = 0.05f; float gearThickness = 0.3f; float toothTipThickness = 0.27f; // Create an array of gears and their associated information SpurGear gears[] = new SpurGear[gearCount]; TransformGroup gearTGs[] = new TransformGroup[gearCount]; int gearShaft[] = new int[gearCount]; gearShaft[0] = 0; gearShaft[1] = 1; gearShaft[2] = 2; gearShaft[3] = 0; gearShaft[4] = 3; float ratio[] = new float[gearCount]; ratio[0] = 1.0f; ratio[1] = 0.5f; ratio[2] = 0.75f; ratio[3] = 0.25f; ratio[4] = 1.25f; Vector3d placement[] = new Vector3d[gearCount]; placement[0] = new Vector3d(0.0, 0.0, 0.0); placement[1] = new Vector3d(0.0, 0.0, 0.0); placement[2] = new Vector3d(0.0, 0.0, 0.0); placement[3] = new Vector3d(0.0, 0.0, -0.7); placement[4] = new Vector3d(0.0, 0.0, 0.0); // Create the gears. for(int i = 0; i < gearCount; i++) { gears[i] = new SpurGearThinBody(((int)((float)toothCount * ratio[i])), pitchCircleRadius * ratio[i], shaftRadius[0], addendum, dedendum, gearThickness, toothTipThickness, valleyToCircularPitchRatio, look); } // Create a transform group node for arranging the gears on a shaft // and attach the gear to its associated shaft for(int i = 0; i < gearCount; i++) { gearTGs[i] = new TransformGroup(); gearTGs[i].getTransform(tempTransform); tempTransform.rotZ((shaftDirection[gearShaft[i]] == -1.0) ? gears[i].getCircularPitchAngle()/-2.0f : 0.0f); tempTransform.setTranslation(placement[i]); gearTGs[i].setTransform(tempTransform); gearTGs[i].addChild(gears[i]); shafts[gearShaft[i]].addChild(gearTGs[i]); } // Have Java 3D perform optimizations on this scene graph. branchRoot.compile(); return branchRoot; } BranchGroup createBranchEnvironment(){ // Create the root of the branch graph BranchGroup branchRoot = new BranchGroup(); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); branchRoot.addChild(bgNode); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); branchRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f); Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); branchRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); branchRoot.addChild(light2); return branchRoot; } private Canvas3D createUniverse() { // Get the preferred graphics configuration for the default screen GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); // Create a Canvas3D using the preferred configuration Canvas3D c = new Canvas3D(config); // Create simple universe with view branch univ = new SimpleUniverse(c); // add mouse behaviors to the ViewingPlatform ViewingPlatform viewingPlatform = univ.getViewingPlatform(); // add orbit behavior to the ViewingPlatform OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); orbit.setSchedulingBounds(bounds); viewingPlatform.setViewPlatformBehavior(orbit); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. univ.getViewingPlatform().setNominalViewingTransform(); // Ensure at least 5 msec per frame (i.e., < 200Hz) univ.getViewer().getView().setMinimumFrameCycleTime(5); return c; } /** * Creates new form GearBox */ public GearBox(String args[]) { int value; if (args.length > 1) { System.out.println("Usage: java GearBox #teeth (LCD 4)"); System.exit(0); } else if (args.length == 1) { { try{ value = Integer.parseInt(args[0]); } catch (NumberFormatException e) { System.out.println("Illegal integer specified"); System.out.println("Usage: java GearBox #teeth (LCD 4)"); value = 0; System.exit(0); } if (value <= 0 | (value % 4) != 0) { System.out.println("Integer not a positive multiple of 4"); System.out.println("Usage: java GearBox #teeth (LCD 4)"); System.exit(0); } toothCount = value; } } // Initialize the GUI components initComponents(); // Create Canvas3D and SimpleUniverse; add canvas to drawing panel Canvas3D c = createUniverse(); drawingPanel.add(c, java.awt.BorderLayout.CENTER); // Create the content branch and add it to the universe scene = createSceneGraph(); univ.addBranchGraph(scene); } // ---------------------------------------------------------------- /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ // //GEN-BEGIN:initComponents private void initComponents() { drawingPanel = new javax.swing.JPanel(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); setTitle("GearBox"); drawingPanel.setLayout(new java.awt.BorderLayout()); drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700)); getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER); pack(); }// //GEN-END:initComponents /** * @param args the command line arguments */ public static void main(final String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { GearBox gb = new GearBox(args); gb.setVisible(true); } }); } // Variables declaration - do not modify//GEN-BEGIN:variables private javax.swing.JPanel drawingPanel; // End of variables declaration//GEN-END:variables }