/* * $RCSfile$ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ package org.jdesktop.j3d.examples.collision; import java.awt.GraphicsConfiguration; import org.jogamp.java3d.Alpha; import org.jogamp.java3d.Appearance; import org.jogamp.java3d.Background; import org.jogamp.java3d.BoundingSphere; import org.jogamp.java3d.BranchGroup; import org.jogamp.java3d.Canvas3D; import org.jogamp.java3d.ColoringAttributes; import org.jogamp.java3d.Group; import org.jogamp.java3d.RotationInterpolator; import org.jogamp.java3d.Shape3D; import org.jogamp.java3d.Transform3D; import org.jogamp.java3d.TransformGroup; import org.jogamp.java3d.utils.geometry.ColorCube; import org.jogamp.java3d.utils.universe.SimpleUniverse; import org.jogamp.vecmath.Color3f; import org.jogamp.vecmath.Point3d; import org.jogamp.vecmath.Vector3d; /** * Simple Java 3D example program to display how collision work. */ public class TickTockCollision extends javax.swing.JFrame { private SimpleUniverse univ = null; private BranchGroup scene = null; public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4); objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and behaviors BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); // Create a pair of transform group nodes and initialize them to // identity. Enable the TRANSFORM_WRITE capability so that // our behaviors can modify them at runtime. Add them to the // root of the subgraph. TransformGroup objTrans1 = new TransformGroup(); objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objScale.addChild(objTrans1); TransformGroup objTrans2 = new TransformGroup(); objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans1.addChild(objTrans2); // Create the positioning and scaling transform group node. Transform3D t = new Transform3D(); t.set(0.3, new Vector3d(0.0, -1.5, 0.0)); TransformGroup objTrans3 = new TransformGroup(t); objTrans2.addChild(objTrans3); // Create a simple shape leaf node, add it to the scene graph. objTrans3.addChild(new ColorCube()); // Create a new Behavior object that will perform the desired // rotation on the specified transform object and add it into // the scene graph. Transform3D yAxis1 = new Transform3D(); yAxis1.rotX(Math.PI/2.0); Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 5000, 2500, 200, 5000, 2500, 200); RotationInterpolator tickTock = new RotationInterpolator(tickTockAlpha, objTrans1, yAxis1, -(float) Math.PI/2.0f, (float) Math.PI/2.0f); tickTock.setSchedulingBounds(bounds); objTrans2.addChild(tickTock); // Create a new Behavior object that will perform the desired // rotation on the specified transform object and add it into // the scene graph. Transform3D yAxis2 = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans2, yAxis2, 0.0f, (float) Math.PI*2.0f); rotator.setSchedulingBounds(bounds); objTrans2.addChild(rotator); // Now create a pair of rectangular boxes, each with a collision // detection behavior attached. The behavior will highlight the // object when it is in a state of collision. Group box1 = createBox(0.3, new Vector3d(-1.3, 0.0, 0.0)); Group box2 = createBox(0.3, new Vector3d( 1.3, 0.0, 0.0)); objScale.addChild(box1); objScale.addChild(box2); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } private Group createBox(double scale, Vector3d pos) { // Create a transform group node to scale and position the object. Transform3D t = new Transform3D(); t.set(scale, pos); TransformGroup objTrans = new TransformGroup(t); // Create a simple shape leaf node and add it to the scene graph Shape3D shape = new Box(0.5, 5.0, 1.0); objTrans.addChild(shape); // Create a new ColoringAttributes object for the shape's // appearance and make it writable at runtime. Appearance app = shape.getAppearance(); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(0.6f, 0.3f, 0.0f); app.setCapability(app.ALLOW_COLORING_ATTRIBUTES_WRITE); app.setColoringAttributes(ca); // Create a new Behavior object that will perform the collision // detection on the specified object, and add it into // the scene graph. CollisionDetector cd = new CollisionDetector(shape); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); cd.setSchedulingBounds(bounds); // Add the behavior to the scene graph objTrans.addChild(cd); return objTrans; } private Canvas3D createUniverse() { // Get the preferred graphics configuration for the default screen GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); // Create a Canvas3D using the preferred configuration Canvas3D c = new Canvas3D(config); // Create simple universe with view branch univ = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. univ.getViewingPlatform().setNominalViewingTransform(); // Ensure at least 5 msec per frame (i.e., < 200Hz) univ.getViewer().getView().setMinimumFrameCycleTime(5); return c; } /** * Creates new form TickTockCollision */ public TickTockCollision() { // Initialize the GUI components initComponents(); // Create Canvas3D and SimpleUniverse; add canvas to drawing panel Canvas3D c = createUniverse(); drawingPanel.add(c, java.awt.BorderLayout.CENTER); // Create the content branch and add it to the universe scene = createSceneGraph(); univ.addBranchGraph(scene); } // ---------------------------------------------------------------- /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ // //GEN-BEGIN:initComponents private void initComponents() { drawingPanel = new javax.swing.JPanel(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); setTitle("TickTockCollision"); drawingPanel.setLayout(new java.awt.BorderLayout()); drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700)); getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER); pack(); }// //GEN-END:initComponents /** * @param args the command line arguments */ public static void main(String args[]) {System.setProperty("sun.awt.noerasebackground", "true"); java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new TickTockCollision().setVisible(true); } }); } // Variables declaration - do not modify//GEN-BEGIN:variables private javax.swing.JPanel drawingPanel; // End of variables declaration//GEN-END:variables }