/* * Copyright (c) 2016 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those * of the authors and should not be interpreted as representing official policies, * either expressed or implied, of the JogAmp Community. * */ package org.jdesktop.j3d.examples.background; import java.awt.GraphicsConfiguration; import org.jdesktop.j3d.examples.Resources; import org.jogamp.java3d.Appearance; import org.jogamp.java3d.Background; import org.jogamp.java3d.BoundingSphere; import org.jogamp.java3d.BranchGroup; import org.jogamp.java3d.Canvas3D; import org.jogamp.java3d.DirectionalLight; import org.jogamp.java3d.ImageComponent2D; import org.jogamp.java3d.Material; import org.jogamp.java3d.Transform3D; import org.jogamp.java3d.TransformGroup; import org.jogamp.java3d.utils.behaviors.mouse.MouseRotate; import org.jogamp.java3d.utils.behaviors.mouse.MouseTranslate; import org.jogamp.java3d.utils.behaviors.mouse.MouseZoom; import org.jogamp.java3d.utils.geometry.Box; import org.jogamp.java3d.utils.image.TextureLoader; import org.jogamp.java3d.utils.shader.SimpleShaderAppearance; import org.jogamp.java3d.utils.universe.SimpleUniverse; import org.jogamp.vecmath.Color3f; import org.jogamp.vecmath.Point3d; import org.jogamp.vecmath.Vector3f; public class BackgroundTexture extends javax.swing.JFrame { private SimpleUniverse univ = null; private BranchGroup scene = null; private java.net.URL bgImage = null; private BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4); objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup objTrans = new TransformGroup(); objScale.addChild(objTrans); TextureLoader tex = new TextureLoader(bgImage, new String("RGB"), TextureLoader.BY_REFERENCE | TextureLoader.Y_UP, this); Background bg = new Background((ImageComponent2D) tex.getTexture().getImage(0)); bg.setApplicationBounds(bounds); objTrans.addChild(bg); Vector3f tranlation = new Vector3f(2.0f, 0.0f, 0.0f); Transform3D modelTransform = new Transform3D(); Transform3D tmpTransform = new Transform3D(); double angleInc = Math.PI / 8.0; double angle = 0.0; int numBoxes = 16; float scaleX[] = { 0.1f, 0.2f, 0.2f, 0.3f, 0.2f, 0.1f, 0.2f, 0.3f, 0.1f, 0.3f, 0.2f, 0.3f, 0.1f, 0.3f, 0.2f, 0.3f }; float scaleY[] = { 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.4f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.3f, 0.4f }; float scaleZ[] = { 0.3f, 0.2f, 0.1f, 0.1f, 0.3f, 0.2f, 0.1f, 0.3f, 0.3f, 0.2f, 0.1f, 0.3f, 0.3f, 0.2f, 0.1f, 0.2f }; Appearance a1 = new SimpleShaderAppearance(); Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f); Color3f sColor = new Color3f(0.5f, 0.5f, 1.0f); Color3f oColor = new Color3f(0.5f, 0.5f, 0.3f); Material m = new Material(oColor, eColor, oColor, sColor, 100.0f); m.setLightingEnable(true); a1.setMaterial(m); for (int i = 0; i < numBoxes; i++, angle += angleInc) { modelTransform.rotY(angle); tmpTransform.set(tranlation); modelTransform.mul(tmpTransform); TransformGroup tgroup = new TransformGroup(modelTransform); objTrans.addChild(tgroup); tgroup.addChild(new Box(scaleX[i], scaleY[i], scaleZ[i], Box.GENERATE_NORMALS, a1)); } // Shine it with two lights. Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Color3f lColor2 = new Color3f(0.2f, 0.2f, 0.1f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Vector3f lDir2 = new Vector3f(0.0f, 0.0f, -1.0f); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2); lgt1.setInfluencingBounds(bounds); lgt2.setInfluencingBounds(bounds); objScale.addChild(lgt1); objScale.addChild(lgt2); return objRoot; } private Canvas3D createUniverse() { // Get the preferred graphics configuration for the default screen GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); // Create a Canvas3D using the preferred configuration Canvas3D c = new Canvas3D(config); // Create simple universe with view branch univ = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. univ.getViewingPlatform().setNominalViewingTransform(); // Ensure at least 5 msec per frame (i.e., < 200Hz) univ.getViewer().getView().setMinimumFrameCycleTime(5); TransformGroup viewTrans = univ.getViewingPlatform().getViewPlatformTransform(); // Create the rotate behavior node MouseRotate behavior1 = new MouseRotate(viewTrans); scene.addChild(behavior1); behavior1.setSchedulingBounds(bounds); // Create the zoom behavior node MouseZoom behavior2 = new MouseZoom(viewTrans); scene.addChild(behavior2); behavior2.setSchedulingBounds(bounds); // Create the translate behavior node MouseTranslate behavior3 = new MouseTranslate(viewTrans); scene.addChild(behavior3); behavior3.setSchedulingBounds(bounds); return c; } /** * Creates new form BackgroundGeometry */ public BackgroundTexture() { if (bgImage == null) { // the path to the image for an applet bgImage = Resources.getResource("main/resources/images/bg.jpg"); if (bgImage == null) { System.err.println("main/resources/images/bg.jpg not found"); System.exit(1); } } // Initialize the GUI components initComponents(); // Create the content branch and add it to the universe scene = createSceneGraph(); // Create Canvas3D and SimpleUniverse; add canvas to drawing panel Canvas3D c = createUniverse(); drawingPanel.add(c, java.awt.BorderLayout.CENTER); // Let Java 3D perform optimizations on this scene graph. scene.compile(); univ.addBranchGraph(scene); } // ---------------------------------------------------------------- /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ // //GEN-BEGIN:initComponents private void initComponents() { drawingPanel = new javax.swing.JPanel(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); setTitle("BackgroundGeometry"); drawingPanel.setLayout(new java.awt.BorderLayout()); drawingPanel.setOpaque(false); drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700)); getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER); pack(); }// //GEN-END:initComponents /** * @param args the command line arguments */ public static void main(String args[]) { System.setProperty("sun.awt.noerasebackground", "true"); java.awt.EventQueue.invokeLater(new Runnable() { @Override public void run() { new BackgroundTexture().setVisible(true); } }); } // Variables declaration - do not modify//GEN-BEGIN:variables private javax.swing.JPanel drawingPanel; // End of variables declaration//GEN-END:variables }