/* * $RCSfile$ * * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or * maintenance of any nuclear facility. * * $Revision$ * $Date$ * $State$ */ package org.jdesktop.j3d.examples.appearance; import java.awt.GraphicsConfiguration; import org.jdesktop.j3d.examples.Resources; import org.jogamp.java3d.Alpha; import org.jogamp.java3d.AmbientLight; import org.jogamp.java3d.Appearance; import org.jogamp.java3d.Background; import org.jogamp.java3d.BoundingSphere; import org.jogamp.java3d.BranchGroup; import org.jogamp.java3d.Canvas3D; import org.jogamp.java3d.ColoringAttributes; import org.jogamp.java3d.DirectionalLight; import org.jogamp.java3d.Group; import org.jogamp.java3d.Material; import org.jogamp.java3d.PointAttributes; import org.jogamp.java3d.PolygonAttributes; import org.jogamp.java3d.RotationInterpolator; import org.jogamp.java3d.Shape3D; import org.jogamp.java3d.TextureAttributes; import org.jogamp.java3d.Transform3D; import org.jogamp.java3d.TransformGroup; import org.jogamp.java3d.TransparencyAttributes; import org.jogamp.java3d.utils.image.TextureLoader; import org.jogamp.java3d.utils.universe.SimpleUniverse; import org.jogamp.vecmath.Color3f; import org.jogamp.vecmath.Point3d; import org.jogamp.vecmath.Vector3d; import org.jogamp.vecmath.Vector3f; public class AppearanceTest extends javax.swing.JFrame { private java.net.URL texImage = null; private java.net.URL bgImage = null; private SimpleUniverse univ = null; private BranchGroup scene = null; private BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); // Set up the background TextureLoader bgTexture = new TextureLoader(bgImage, this); Background bg = new Background(bgTexture.getImage()); bg.setApplicationBounds(bounds); objRoot.addChild(bg); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Create a bunch of objects with a behavior and add them // into the scene graph. int row, col; Appearance[][] app = new Appearance[3][3]; for (row = 0; row < 3; row++) for (col = 0; col < 3; col++) app[row][col] = createAppearance(row * 3 + col); for (int i = 0; i < 3; i++) { double ypos = (double)(i - 1) * 0.6; for (int j = 0; j < 3; j++) { double xpos = (double)(j - 1) * 0.6; objRoot.addChild(createObject(app[i][j], 0.12, xpos, ypos)); } } // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } private Appearance createAppearance(int idx) { Appearance app = new Appearance(); // Globally used colors Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); switch (idx) { // Unlit solid case 0: { // Set up the coloring properties Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(objColor); app.setColoringAttributes(ca); break; } // Unlit wire frame case 1: { // Set up the coloring properties Color3f objColor = new Color3f(0.5f, 0.0f, 0.2f); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(objColor); app.setColoringAttributes(ca); // Set up the polygon attributes PolygonAttributes pa = new PolygonAttributes(); pa.setPolygonMode(pa.POLYGON_LINE); pa.setCullFace(pa.CULL_NONE); app.setPolygonAttributes(pa); break; } // Unlit points case 2: { // Set up the coloring properties Color3f objColor = new Color3f(0.2f, 0.2f, 1.0f); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(objColor); app.setColoringAttributes(ca); // Set up the polygon attributes PolygonAttributes pa = new PolygonAttributes(); pa.setPolygonMode(pa.POLYGON_POINT); pa.setCullFace(pa.CULL_NONE); app.setPolygonAttributes(pa); // Set up point attributes PointAttributes pta = new PointAttributes(); pta.setPointSize(5.0f); app.setPointAttributes(pta); break; } // Lit solid case 3: { // Set up the material properties Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, white, 80.0f)); break; } // Texture mapped, lit solid case 4: { // Set up the texture map TextureLoader tex = new TextureLoader(texImage, this); app.setTexture(tex.getTexture()); TextureAttributes texAttr = new TextureAttributes(); texAttr.setTextureMode(TextureAttributes.MODULATE); app.setTextureAttributes(texAttr); // Set up the material properties app.setMaterial(new Material(white, black, white, black, 1.0f)); break; } // Transparent, lit solid case 5: { // Set up the transparency properties TransparencyAttributes ta = new TransparencyAttributes(); ta.setTransparencyMode(ta.BLENDED); ta.setTransparency(0.6f); app.setTransparencyAttributes(ta); // Set up the polygon attributes PolygonAttributes pa = new PolygonAttributes(); pa.setCullFace(pa.CULL_NONE); app.setPolygonAttributes(pa); // Set up the material properties Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f); app.setMaterial(new Material(objColor, black, objColor, black, 1.0f)); break; } // Lit solid, no specular case 6: { // Set up the material properties Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); break; } // Lit solid, specular only case 7: { // Set up the material properties Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); app.setMaterial(new Material(black, black, black, white, 80.0f)); break; } // Another lit solid with a different color case 8: { // Set up the material properties Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, white, 80.0f)); break; } default: { ColoringAttributes ca = new ColoringAttributes(); ca.setColor(new Color3f(0.0f, 1.0f, 0.0f)); app.setColoringAttributes(ca); } } return app; } private Group createObject(Appearance app, double scale, double xpos, double ypos) { // Create a transform group node to scale and position the object. Transform3D t = new Transform3D(); t.set(scale, new Vector3d(xpos, ypos, 0.0)); TransformGroup objTrans = new TransformGroup(t); // Create a second transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg = new TransformGroup(); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Create a simple shape leaf node and set the appearance Shape3D shape = new Tetrahedron(app); // add it to the scene graph. spinTg.addChild(shape); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f, (float) Math.PI*2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); rotator.setSchedulingBounds(bounds); // Add the behavior and the transform group to the object objTrans.addChild(rotator); objTrans.addChild(spinTg); return objTrans; } private Canvas3D createUniverse() { // Get the preferred graphics configuration for the default screen GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); // Create a Canvas3D using the preferred configuration Canvas3D c = new Canvas3D(config); // Create simple universe with view branch univ = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. univ.getViewingPlatform().setNominalViewingTransform(); // Ensure at least 5 msec per frame (i.e., < 200Hz) univ.getViewer().getView().setMinimumFrameCycleTime(5); return c; } /** * Creates new form AppearanceTest */ public AppearanceTest() { if (bgImage == null) { // the path to the image for an applet bgImage = Resources.getResource("main/resources/images/bg.jpg"); if (bgImage == null) { System.err.println("main/resources/images/bg.jpg not found"); System.exit(1); } } if (texImage == null) { // the path to the image for an applet texImage = Resources.getResource("main/resources/images/stone.jpg"); if (texImage == null) { System.err.println("main/resources/images/stone.jpg not found"); System.exit(1); } } // Initialize the GUI components initComponents(); // Create Canvas3D and SimpleUniverse; add canvas to drawing panel Canvas3D c = createUniverse(); drawingPanel.add(c, java.awt.BorderLayout.CENTER); // Create the content branch and add it to the universe scene = createSceneGraph(); univ.addBranchGraph(scene); } // ---------------------------------------------------------------- /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ // //GEN-BEGIN:initComponents private void initComponents() { drawingPanel = new javax.swing.JPanel(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); setTitle("AppearanceTest"); drawingPanel.setLayout(new java.awt.BorderLayout()); drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700)); getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER); pack(); }// //GEN-END:initComponents /** * @param args the command line arguments */ public static void main(String args[]) {System.setProperty("sun.awt.noerasebackground", "true"); java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new AppearanceTest().setVisible(true); } }); } // Variables declaration - do not modify//GEN-BEGIN:variables private javax.swing.JPanel drawingPanel; // End of variables declaration//GEN-END:variables }