/* * Copyright (c) 2016 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those * of the authors and should not be interpreted as representing official policies, * either expressed or implied, of the JogAmp Community. * */ package org.jdesktop.j3d.examples.appearance; import java.awt.GraphicsConfiguration; import org.jdesktop.j3d.examples.Resources; import org.jogamp.java3d.Alpha; import org.jogamp.java3d.AmbientLight; import org.jogamp.java3d.BoundingSphere; import org.jogamp.java3d.BranchGroup; import org.jogamp.java3d.Canvas3D; import org.jogamp.java3d.ColoringAttributes; import org.jogamp.java3d.DirectionalLight; import org.jogamp.java3d.GraphicsContext3D; import org.jogamp.java3d.Group; import org.jogamp.java3d.IndexedTriangleArray; import org.jogamp.java3d.Material; import org.jogamp.java3d.PointAttributes; import org.jogamp.java3d.PolygonAttributes; import org.jogamp.java3d.RotationInterpolator; import org.jogamp.java3d.Shape3D; import org.jogamp.java3d.TextureAttributes; import org.jogamp.java3d.Transform3D; import org.jogamp.java3d.TransformGroup; import org.jogamp.java3d.TransparencyAttributes; import org.jogamp.java3d.utils.image.TextureLoader; import org.jogamp.java3d.utils.shader.SimpleShaderAppearance; import org.jogamp.java3d.utils.universe.SimpleUniverse; import org.jogamp.vecmath.Color3f; import org.jogamp.vecmath.Point3d; import org.jogamp.vecmath.Point3f; import org.jogamp.vecmath.Vector3d; import org.jogamp.vecmath.Vector3f; public class AppearanceMixedGL2ES2 extends javax.swing.JFrame { private java.net.URL texImage = null; private java.net.URL bgImage = null; private SimpleUniverse univ = null; private BranchGroup scene = null; static class MyCanvas3D extends Canvas3D { private GraphicsContext3D gc; private static final int vertIndices[] = { 0, 1, 2, 0, 2, 3 }; private static final int normalIndices[] = { 0, 0, 0, 1, 1, 1 }; private IndexedTriangleArray tri = new IndexedTriangleArray(4, IndexedTriangleArray.COORDINATES | IndexedTriangleArray.NORMALS, 6); private Point3f vert[] = { new Point3f(-0.12f, -0.12f, 0.0f), new Point3f( 0.12f, -0.12f, 0.0f), new Point3f( 0.12f, 0.12f, 0.0f), new Point3f(-0.12f, 0.12f, 0.0f), }; private Point3f min[] = { new Point3f(-0.24f, -0.24f, -0.20f), new Point3f( 0.04f, -0.28f, -0.24f), new Point3f( 0.00f, 0.00f, -0.24f), new Point3f(-0.32f, 0.08f, -0.20f), }; private Point3f max[] = { new Point3f(-0.04f, -0.04f, 0.12f), new Point3f( 0.32f, -0.04f, 0.16f), new Point3f( 0.36f, 0.28f, 0.20f), new Point3f(-0.04f, 0.24f, 0.16f), }; private Point3f delta[] = { new Point3f(-0.0021f, -0.0017f, 0.0014f), new Point3f( 0.0025f, -0.0013f, -0.0018f), new Point3f( 0.0021f, 0.0017f, 0.0018f), new Point3f(-0.0025f, 0.0013f, -0.0014f), }; private Vector3f normals[]; private Vector3f v01 = new Vector3f(); private Vector3f v02 = new Vector3f(); private Vector3f v03 = new Vector3f(); public void renderField(int fieldDesc) { computeVert(); computeNormals(); gc.draw(tri); } private void computeVert() { for (int i = 0; i < 4; i++) { vert[i].add(delta[i]); if (vert[i].x > max[i].x) { vert[i].x = max[i].x; delta[i].x *= -1.0f; } if (vert[i].x < min[i].x) { vert[i].x = min[i].x; delta[i].x *= -1.0f; } if (vert[i].y > max[i].y) { vert[i].y = max[i].y; delta[i].y *= -1.0f; } if (vert[i].y < min[i].y) { vert[i].y = min[i].y; delta[i].y *= -1.0f; } if (vert[i].z > max[i].z) { vert[i].z = max[i].z; delta[i].z *= -1.0f; } if (vert[i].z < min[i].z) { vert[i].z = min[i].z; delta[i].z *= -1.0f; } } tri.setCoordinates(0, vert); } private void computeNormals() { v01.sub(vert[1], vert[0]); v02.sub(vert[2], vert[0]); v03.sub(vert[3], vert[0]); normals[0].cross(v01, v02); normals[0].normalize(); normals[1].cross(v02, v03); normals[1].normalize(); tri.setNormals(0, normals); } public MyCanvas3D(GraphicsConfiguration gcfg) { super(gcfg); // Allocate memory for normals normals = new Vector3f[2]; normals[0] = new Vector3f(); normals[1] = new Vector3f(); // Set up the indices tri.setCoordinateIndices(0, vertIndices); tri.setNormalIndices(0, normalIndices); // Set up the graphics context gc = getGraphicsContext3D(); // Create the appearance for the triangle fan SimpleShaderAppearance app = new SimpleShaderAppearance(); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f objColor = new Color3f(0.0f, 0.0f, 0.8f); app.setMaterial(new Material(objColor, black, objColor, white, 80.0f)); gc.setAppearance(app); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); gc.addLight(new AmbientLight(alColor)); gc.addLight(new DirectionalLight(lColor1, lDir1)); } } private BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); // Set up the background //TextureLoader bgTexture = new TextureLoader(bgImage, this); //Background bg = new Background(bgTexture.getImage()); //bg.setApplicationBounds(bounds); //objRoot.addChild(bg); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Create a bunch of objects with a behavior and add them // into the scene graph. int row, col; SimpleShaderAppearance[][] app = new SimpleShaderAppearance [3][3]; for (row = 0; row < 3; row++) for (col = 0; col < 3; col++) app[row][col] = createAppearance(row * 3 + col); for (int i = 0; i < 3; i++) { double ypos = (double)(i - 1) * 0.6; for (int j = 0; j < 3; j++) { double xpos = (double)(j - 1) * 0.6; objRoot.addChild(createObject(app[i][j], 0.12, xpos, ypos)); } } // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } private SimpleShaderAppearance createAppearance(int idx) { SimpleShaderAppearance app = new SimpleShaderAppearance(); // Globally used colors Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); switch (idx) { // Unlit solid case 0: { // Set up the coloring properties Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(objColor); app.setColoringAttributes(ca); break; } // Unlit wire frame case 1: { // Set up the coloring properties Color3f objColor = new Color3f(0.5f, 0.0f, 0.2f); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(objColor); app.setColoringAttributes(ca); // Set up the polygon attributes PolygonAttributes pa = new PolygonAttributes(); pa.setPolygonMode(pa.POLYGON_LINE); pa.setCullFace(pa.CULL_NONE); app.setPolygonAttributes(pa); break; } // Unlit points case 2: { // Set up the coloring properties Color3f objColor = new Color3f(0.2f, 0.2f, 1.0f); ColoringAttributes ca = new ColoringAttributes(); ca.setColor(objColor); app.setColoringAttributes(ca); // Set up the polygon attributes PolygonAttributes pa = new PolygonAttributes(); pa.setPolygonMode(pa.POLYGON_POINT); pa.setCullFace(pa.CULL_NONE); app.setPolygonAttributes(pa); // Set up point attributes PointAttributes pta = new PointAttributes(); pta.setPointSize(5.0f); app.setPointAttributes(pta); break; } // Lit solid case 3: { // Set up the material properties Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, white, 80.0f)); break; } // Texture mapped, lit solid case 4: { // Set up the texture map TextureLoader tex = new TextureLoader(texImage, this); app.setTexture(tex.getTexture()); TextureAttributes texAttr = new TextureAttributes(); texAttr.setTextureMode(TextureAttributes.MODULATE); app.setTextureAttributes(texAttr); // Set up the material properties app.setMaterial(new Material(white, black, white, black, 1.0f)); break; } // Transparent, lit solid case 5: { // Set up the transparency properties TransparencyAttributes ta = new TransparencyAttributes(); ta.setTransparencyMode(ta.BLENDED); ta.setTransparency(0.6f); app.setTransparencyAttributes(ta); // Set up the polygon attributes PolygonAttributes pa = new PolygonAttributes(); pa.setCullFace(pa.CULL_NONE); app.setPolygonAttributes(pa); // Set up the material properties Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f); app.setMaterial(new Material(objColor, black, objColor, black, 1.0f)); break; } // Lit solid, no specular case 6: { // Set up the material properties Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); break; } // Lit solid, specular only case 7: { // Set up the material properties Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); app.setMaterial(new Material(black, black, black, white, 80.0f)); break; } // Another lit solid with a different color case 8: { // Set up the material properties Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, white, 80.0f)); break; } default: { ColoringAttributes ca = new ColoringAttributes(); ca.setColor(new Color3f(0.0f, 1.0f, 0.0f)); app.setColoringAttributes(ca); } } return app; } private Group createObject(SimpleShaderAppearance app, double scale, double xpos, double ypos) { // Create a transform group node to scale and position the object. Transform3D t = new Transform3D(); t.set(scale, new Vector3d(xpos, ypos, 0.0)); TransformGroup objTrans = new TransformGroup(t); // Create a second transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. TransformGroup spinTg = new TransformGroup(); spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Create a simple shape leaf node and set the appearance Shape3D shape = new Tetrahedron(app); // add it to the scene graph. spinTg.addChild(shape); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 5000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, spinTg, yAxis, 0.0f, (float) Math.PI*2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); rotator.setSchedulingBounds(bounds); // Add the behavior and the transform group to the object objTrans.addChild(rotator); objTrans.addChild(spinTg); return objTrans; } private Canvas3D createUniverse() { // Get the preferred graphics configuration for the default screen GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); // Create a MyCanvas3D using the preferred configuration MyCanvas3D c = new MyCanvas3D(config); // Create simple universe with view branch univ = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. univ.getViewingPlatform().setNominalViewingTransform(); // Ensure at least 5 msec per frame (i.e., < 200Hz) univ.getViewer().getView().setMinimumFrameCycleTime(5); return c; } /** * Creates new form AppearanceMixed */ public AppearanceMixedGL2ES2() { if (bgImage == null) { // the path to the image for an applet bgImage = Resources.getResource("main/resources/images/bg.jpg"); if (bgImage == null) { System.err.println("main/resources/images/bg.jpg not found"); System.exit(1); } } if (texImage == null) { // the path to the image for an applet texImage = Resources.getResource("main/resources/images/stone.jpg"); if (texImage == null) { System.err.println("main/resources/images/stone.jpg not found"); System.exit(1); } } // Initialize the GUI components initComponents(); // Create Canvas3D and SimpleUniverse; add canvas to drawing panel Canvas3D c = createUniverse(); drawingPanel.add(c, java.awt.BorderLayout.CENTER); // Create the content branch and add it to the universe scene = createSceneGraph(); univ.addBranchGraph(scene); } // ---------------------------------------------------------------- /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ // //GEN-BEGIN:initComponents private void initComponents() { drawingPanel = new javax.swing.JPanel(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); setTitle("AppearanceMixed"); drawingPanel.setLayout(new java.awt.BorderLayout()); drawingPanel.setPreferredSize(new java.awt.Dimension(700, 700)); getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER); pack(); }// //GEN-END:initComponents /** * @param args the command line arguments */ public static void main(String args[]) {System.setProperty("sun.awt.noerasebackground", "true"); System.setProperty("j3d.rend", "jogl2es2");System.setProperty("j3d.displaylist", "false"); java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new AppearanceMixedGL2ES2().setVisible(true); } }); } // Variables declaration - do not modify//GEN-BEGIN:variables private javax.swing.JPanel drawingPanel; // End of variables declaration//GEN-END:variables }