/* * @(#)j3d1x2-rot30 1.1 01/10/19 20:24:29 * * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE, * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that Software is not designed,licensed or intended * for use in the design, construction, operation or maintenance of * any nuclear facility. */ /* ************************************************************************ * * Java 3D configuration file for a dual-screen desktop configuration * with each screen rotated toward the other by 30 degrees about Y from * planar. The inside angle between them is 120 degrees. * ************************************************************************ */ // Create new screen objects and associate them with logical names and numbers. // These numbers are used as indices to retrieve the AWT GraphicsDevice from // the array that GraphicsEnvironment.getScreenDevices() returns. // // NOTE: The GraphicsDevice order in the array is specific to the local // site and display system. // (NewScreen left 0) (NewScreen right 1) // Set the available image areas for full screens. // (ScreenAttribute left PhysicalScreenWidth 0.360) (ScreenAttribute left PhysicalScreenHeight 0.288) (ScreenAttribute right PhysicalScreenWidth 0.360) (ScreenAttribute right PhysicalScreenHeight 0.288) // Specify full screen windows. // (ScreenAttribute left WindowSize NoBorderFullScreen) (ScreenAttribute right WindowSize NoBorderFullScreen) // Set the TrackerBaseToImagePlate transforms for these screens. // // The tracker base is set here to the middle of the edge shared by the two // screens. Each screen is rotated 30 degrees toward the other about the // tracker base +Y axis, so that the tracker base +Z is centered between the // two screens. // (ScreenAttribute left TrackerBaseToImagePlate (RotateTranslate (Rotate 0.000 -30.000 0.0) (Translate 0.360 0.144 0.0))) (ScreenAttribute right TrackerBaseToImagePlate (RotateTranslate (Rotate 0.000 30.000 0.0) (Translate 0.000 0.144 0.0))) // Create a view using the defined screens. // (NewView view0) (ViewAttribute view0 Screen left) (ViewAttribute view0 Screen right) (ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.45))