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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import java.applet.Applet;
+import java.net.URL;
+import java.awt.*;
+import java.awt.event.*;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.geometry.ColorCube;
+import com.sun.j3d.utils.universe.*;
+import java.io.File;
+import java.security.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+
+/*
+ * This Java3D program:
+ * Creates an instance of the JavaSoundMixer AudioDevice, initializing it
+ * and attaching it to the PhysicalEnvironment by using
+ * SimpleUniverse.
+ * Creates one cached Background and two cached Point sound sources.
+ * Creates and executes a custom behavior (SimpleSoundsBehavior) that
+ * starts the sound playing and transforms the PointSound source
+ * by modifying the TransformGroup that contains the Sound nodes.
+ *
+ * Usage:
+ * java SimpleSounds [URLpath [name1 [name2 [name2]]]]
+ *
+ * The first optional command line parameter is the URL path to directory
+ * containing "file:" or "http:" and then directory path string.
+ * If you are using the suppled default sound files in the same directory
+ * as this test program then only the URLpath need be supplied on the
+ * command line.
+ * If this parameter is not included then the current path to the directory
+ * this program is running in is used for an application
+ * and the codebase is used for an applet.
+ * The second thru fourth optional command line parameters are sound file names
+ * If not given, the default file names are:
+ * techno_machine.au
+ * hello_universe.au
+ * roar.au
+ * that correspond to the 3 'voice' quality, 8-bit, u-law, 8-kHz samples
+ * included in the same directory as this test program.
+ *
+ * Java Sound engine has been advertised to support the following 8- and 16-
+ * bit, linear and u-law, mono and stereo sound sample file formats: AU,
+ * AIFF, WAV, and PCM. Non-cached MIDI and RMF files are also supported.
+ * Neither compressed formats (DVI, GSM, MOD) nor A-law formated files are
+ * supported at this time, but they will be converted.
+ */
+
+public class SimpleSounds extends Applet {
+
+ // File name of sound sample
+ private static int filenamesGiven = 0;
+ private static URL[] url = new URL[3];
+ private static String[] filename = new String[3];
+ private static String path = null;
+ private static boolean filenamesSet = false;
+
+ private SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph() {
+ // Create the root of the subgraph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create the transform group node and initialize it to the identity.
+ // Enable the TRANSFORM_WRITE capability so that our behavior code
+ // can modify it at runtime. Add it to the root of the subgraph.
+ TransformGroup objTrans = new TransformGroup();
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objRoot.addChild(objTrans);
+
+ // Create a simple shape leaf node and add it into the scene graph.
+ objTrans.addChild(new ColorCube(0.4));
+
+ // Create a new Behavior object that will perform the desired
+ // operation on the specified transform object and add it into the
+ // scene graph.
+ Transform3D yAxis = new Transform3D();
+ Alpha rotation = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 20000, 0, 0,
+ 0, 0, 0);
+ RotationInterpolator rotator =
+ new RotationInterpolator(rotation,
+ objTrans, yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+ rotator.setSchedulingBounds(bounds);
+ objTrans.addChild(rotator);
+ /*
+ * Create a sound node and add it to the scene graph
+ */
+ BackgroundSound sound1 = new BackgroundSound();
+ PointSound sound2 = new PointSound();
+ PointSound sound3 = new PointSound();
+ sound1.setCapability(PointSound.ALLOW_ENABLE_WRITE);
+ sound1.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);
+ sound1.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);
+ sound1.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE);
+ sound1.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE);
+ sound1.setCapability(PointSound.ALLOW_RELEASE_WRITE);
+ sound1.setCapability(PointSound.ALLOW_DURATION_READ);
+ sound1.setCapability(PointSound.ALLOW_IS_PLAYING_READ);
+ sound1.setCapability(PointSound.ALLOW_LOOP_WRITE);
+ sound2.setCapability(PointSound.ALLOW_ENABLE_WRITE);
+ sound2.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);
+ sound2.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);
+ sound2.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE);
+ sound2.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE);
+ sound2.setCapability(PointSound.ALLOW_RELEASE_WRITE);
+ sound2.setCapability(PointSound.ALLOW_DURATION_READ);
+ sound2.setCapability(PointSound.ALLOW_IS_PLAYING_READ);
+ sound2.setCapability(PointSound.ALLOW_POSITION_WRITE);
+ sound2.setCapability(PointSound.ALLOW_LOOP_WRITE);
+ sound3.setCapability(PointSound.ALLOW_ENABLE_WRITE);
+ sound3.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);
+ sound3.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);
+ sound3.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE);
+ sound3.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE);
+ sound3.setCapability(PointSound.ALLOW_RELEASE_WRITE);
+ sound3.setCapability(PointSound.ALLOW_DURATION_READ);
+ sound3.setCapability(PointSound.ALLOW_IS_PLAYING_READ);
+ sound3.setCapability(PointSound.ALLOW_POSITION_WRITE);
+
+ BoundingSphere soundBounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+ sound1.setSchedulingBounds(soundBounds);
+ sound2.setSchedulingBounds(soundBounds);
+ sound3.setSchedulingBounds(soundBounds);
+ objTrans.addChild(sound1);
+ objTrans.addChild(sound2);
+ objTrans.addChild(sound3);
+
+
+ /*
+ * Create a new Behavior object that will play the sound
+ */
+ SimpleSoundsBehavior player = new SimpleSoundsBehavior(
+ sound1, sound2, sound3,
+ url[0], url[1], url[2], soundBounds);
+ player.setSchedulingBounds(soundBounds);
+ objTrans.addChild(player);
+
+ // Let Java 3D perform optimizations on this scene graph.
+ objRoot.compile();
+
+ return objRoot;
+ }
+
+ public SimpleSounds() {
+ }
+
+ public void init() {
+ if (!filenamesSet) {
+ // path is null if started from appletviewer/browser
+ if (path == null) {
+ // the path for an applet
+ path = getCodeBase().toString();
+ }
+ int j;
+ /*
+ * append given file name to given URL path
+ */
+ for (j=0; j<filenamesGiven; j++)
+ filename[j] = new String(path + "/" + filename[j]);
+ /*
+ * fill in default file names if all three not given
+ */
+ for (int i=j; i<3; i++) {
+ if (i == 0)
+ filename[0] = new String(path + "/techno_machine.au");
+ if (i == 1)
+ filename[1] = new String(path + "/hello_universe.au");
+ if (i == 2)
+ filename[2] = new String(path + "/roar.au");
+ }
+ filenamesSet = true;
+ }
+
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+
+ /*
+ * Change filenames into URLs
+ */
+ for (int i=0; i<3; i++) {
+ try {
+ url[i] = new URL(filename[i]);
+ }
+ catch (Exception e) {
+ System.out.println(e.getMessage());
+ return;
+ }
+ }
+
+ /*
+ * Create a simple scene and attach it to the virtual universe
+ */
+ u = new SimpleUniverse(c);
+ AudioDevice audioDev = u.getViewer().createAudioDevice();
+ BranchGroup scene = createSceneGraph();
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+
+ u.addBranchGraph(scene);
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+ /*
+ * The following allows SimpleSounds to be run as an application
+ * as well as an applet
+ */
+ public static void main(String[] args) {
+ if (args.length > 0) {
+ if ( (args[0].startsWith("file"+File.pathSeparator)) ||
+ (args[0].startsWith("http"+File.pathSeparator)) ) {
+ path = args[0];
+ }
+ else {
+ path = "file:" + args[0];
+ }
+ }
+ else {
+ path = "file:.";
+ }
+
+ for (int i=0; i<3; i++) {
+ if (args.length > (i+1)) {
+ filename[i] = args[i+1];
+ if (filename[i] != null) {
+ filenamesGiven++ ;
+ }
+ }
+ else
+ break;
+ }
+ new MainFrame(new SimpleSounds(), args, 256, 256);
+ }
+}