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Diffstat (limited to 'src/Sound/SimpleSounds.java')
-rw-r--r-- | src/Sound/SimpleSounds.java | 292 |
1 files changed, 292 insertions, 0 deletions
diff --git a/src/Sound/SimpleSounds.java b/src/Sound/SimpleSounds.java new file mode 100644 index 0000000..e40c58c --- /dev/null +++ b/src/Sound/SimpleSounds.java @@ -0,0 +1,292 @@ +/* + * $RCSfile$ + * + * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * - Redistribution of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * - Redistribution in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in + * the documentation and/or other materials provided with the + * distribution. + * + * Neither the name of Sun Microsystems, Inc. or the names of + * contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * This software is provided "AS IS," without a warranty of any + * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND + * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY + * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL + * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF + * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS + * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR + * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, + * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND + * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR + * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGES. + * + * You acknowledge that this software is not designed, licensed or + * intended for use in the design, construction, operation or + * maintenance of any nuclear facility. + * + * $Revision$ + * $Date$ + * $State$ + */ + +import java.applet.Applet; +import java.net.URL; +import java.awt.*; +import java.awt.event.*; +import com.sun.j3d.utils.applet.MainFrame; +import com.sun.j3d.utils.geometry.ColorCube; +import com.sun.j3d.utils.universe.*; +import java.io.File; +import java.security.*; +import javax.media.j3d.*; +import javax.vecmath.*; + +/* + * This Java3D program: + * Creates an instance of the JavaSoundMixer AudioDevice, initializing it + * and attaching it to the PhysicalEnvironment by using + * SimpleUniverse. + * Creates one cached Background and two cached Point sound sources. + * Creates and executes a custom behavior (SimpleSoundsBehavior) that + * starts the sound playing and transforms the PointSound source + * by modifying the TransformGroup that contains the Sound nodes. + * + * Usage: + * java SimpleSounds [URLpath [name1 [name2 [name2]]]] + * + * The first optional command line parameter is the URL path to directory + * containing "file:" or "http:" and then directory path string. + * If you are using the suppled default sound files in the same directory + * as this test program then only the URLpath need be supplied on the + * command line. + * If this parameter is not included then the current path to the directory + * this program is running in is used for an application + * and the codebase is used for an applet. + * The second thru fourth optional command line parameters are sound file names + * If not given, the default file names are: + * techno_machine.au + * hello_universe.au + * roar.au + * that correspond to the 3 'voice' quality, 8-bit, u-law, 8-kHz samples + * included in the same directory as this test program. + * + * Java Sound engine has been advertised to support the following 8- and 16- + * bit, linear and u-law, mono and stereo sound sample file formats: AU, + * AIFF, WAV, and PCM. Non-cached MIDI and RMF files are also supported. + * Neither compressed formats (DVI, GSM, MOD) nor A-law formated files are + * supported at this time, but they will be converted. + */ + +public class SimpleSounds extends Applet { + + // File name of sound sample + private static int filenamesGiven = 0; + private static URL[] url = new URL[3]; + private static String[] filename = new String[3]; + private static String path = null; + private static boolean filenamesSet = false; + + private SimpleUniverse u = null; + + public BranchGroup createSceneGraph() { + // Create the root of the subgraph + BranchGroup objRoot = new BranchGroup(); + + // Create the transform group node and initialize it to the identity. + // Enable the TRANSFORM_WRITE capability so that our behavior code + // can modify it at runtime. Add it to the root of the subgraph. + TransformGroup objTrans = new TransformGroup(); + objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); + objRoot.addChild(objTrans); + + // Create a simple shape leaf node and add it into the scene graph. + objTrans.addChild(new ColorCube(0.4)); + + // Create a new Behavior object that will perform the desired + // operation on the specified transform object and add it into the + // scene graph. + Transform3D yAxis = new Transform3D(); + Alpha rotation = new Alpha(-1, Alpha.INCREASING_ENABLE, + 0, 0, + 20000, 0, 0, + 0, 0, 0); + RotationInterpolator rotator = + new RotationInterpolator(rotation, + objTrans, yAxis, + 0.0f, (float) Math.PI*2.0f); + BoundingSphere bounds = + new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); + rotator.setSchedulingBounds(bounds); + objTrans.addChild(rotator); + /* + * Create a sound node and add it to the scene graph + */ + BackgroundSound sound1 = new BackgroundSound(); + PointSound sound2 = new PointSound(); + PointSound sound3 = new PointSound(); + sound1.setCapability(PointSound.ALLOW_ENABLE_WRITE); + sound1.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE); + sound1.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE); + sound1.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE); + sound1.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE); + sound1.setCapability(PointSound.ALLOW_RELEASE_WRITE); + sound1.setCapability(PointSound.ALLOW_DURATION_READ); + sound1.setCapability(PointSound.ALLOW_IS_PLAYING_READ); + sound1.setCapability(PointSound.ALLOW_LOOP_WRITE); + sound2.setCapability(PointSound.ALLOW_ENABLE_WRITE); + sound2.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE); + sound2.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE); + sound2.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE); + sound2.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE); + sound2.setCapability(PointSound.ALLOW_RELEASE_WRITE); + sound2.setCapability(PointSound.ALLOW_DURATION_READ); + sound2.setCapability(PointSound.ALLOW_IS_PLAYING_READ); + sound2.setCapability(PointSound.ALLOW_POSITION_WRITE); + sound2.setCapability(PointSound.ALLOW_LOOP_WRITE); + sound3.setCapability(PointSound.ALLOW_ENABLE_WRITE); + sound3.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE); + sound3.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE); + sound3.setCapability(PointSound.ALLOW_SCHEDULING_BOUNDS_WRITE); + sound3.setCapability(PointSound.ALLOW_CONT_PLAY_WRITE); + sound3.setCapability(PointSound.ALLOW_RELEASE_WRITE); + sound3.setCapability(PointSound.ALLOW_DURATION_READ); + sound3.setCapability(PointSound.ALLOW_IS_PLAYING_READ); + sound3.setCapability(PointSound.ALLOW_POSITION_WRITE); + + BoundingSphere soundBounds = + new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); + sound1.setSchedulingBounds(soundBounds); + sound2.setSchedulingBounds(soundBounds); + sound3.setSchedulingBounds(soundBounds); + objTrans.addChild(sound1); + objTrans.addChild(sound2); + objTrans.addChild(sound3); + + + /* + * Create a new Behavior object that will play the sound + */ + SimpleSoundsBehavior player = new SimpleSoundsBehavior( + sound1, sound2, sound3, + url[0], url[1], url[2], soundBounds); + player.setSchedulingBounds(soundBounds); + objTrans.addChild(player); + + // Let Java 3D perform optimizations on this scene graph. + objRoot.compile(); + + return objRoot; + } + + public SimpleSounds() { + } + + public void init() { + if (!filenamesSet) { + // path is null if started from appletviewer/browser + if (path == null) { + // the path for an applet + path = getCodeBase().toString(); + } + int j; + /* + * append given file name to given URL path + */ + for (j=0; j<filenamesGiven; j++) + filename[j] = new String(path + "/" + filename[j]); + /* + * fill in default file names if all three not given + */ + for (int i=j; i<3; i++) { + if (i == 0) + filename[0] = new String(path + "/techno_machine.au"); + if (i == 1) + filename[1] = new String(path + "/hello_universe.au"); + if (i == 2) + filename[2] = new String(path + "/roar.au"); + } + filenamesSet = true; + } + + setLayout(new BorderLayout()); + GraphicsConfiguration config = + SimpleUniverse.getPreferredConfiguration(); + + Canvas3D c = new Canvas3D(config); + add("Center", c); + + /* + * Change filenames into URLs + */ + for (int i=0; i<3; i++) { + try { + url[i] = new URL(filename[i]); + } + catch (Exception e) { + System.out.println(e.getMessage()); + return; + } + } + + /* + * Create a simple scene and attach it to the virtual universe + */ + u = new SimpleUniverse(c); + AudioDevice audioDev = u.getViewer().createAudioDevice(); + BranchGroup scene = createSceneGraph(); + + // This will move the ViewPlatform back a bit so the + // objects in the scene can be viewed. + u.getViewingPlatform().setNominalViewingTransform(); + + u.addBranchGraph(scene); + } + + public void destroy() { + u.cleanup(); + } + + /* + * The following allows SimpleSounds to be run as an application + * as well as an applet + */ + public static void main(String[] args) { + if (args.length > 0) { + if ( (args[0].startsWith("file"+File.pathSeparator)) || + (args[0].startsWith("http"+File.pathSeparator)) ) { + path = args[0]; + } + else { + path = "file:" + args[0]; + } + } + else { + path = "file:."; + } + + for (int i=0; i<3; i++) { + if (args.length > (i+1)) { + filename[i] = args[i+1]; + if (filename[i] != null) { + filenamesGiven++ ; + } + } + else + break; + } + new MainFrame(new SimpleSounds(), args, 256, 256); + } +} |