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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+/*
+ * ReverberateSound
+ *
+ * Same as MoveSound except this calls UniverseBuilderJS to use the
+ * JavaSoundMixer AudioDevice rather than the HolosketchMixer device.
+ *
+ * NOTE: To run this anywhere but the Solaris Eng Menlo Park network
+ * the URL path must be set to the java3d/javaone directory.
+ */
+
+import java.applet.Applet;
+import java.awt.*;
+import java.awt.event.*;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.geometry.ColorCube;
+import com.sun.j3d.utils.universe.*;
+import java.io.File;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+
+public class ReverberateSound extends Applet {
+
+ // File name of sound sample
+ private static String[] filename = new String[1];
+ private static String path = null;
+ private static int filenamesGiven = 0;
+ private static boolean filenamesSet = false;
+
+ private SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph() {
+ // Create the root of the subgraph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create the transform group node and initialize it to the identity.
+ // Enable the TRANSFORM_WRITE capability so that our behavior code
+ // can modify it at runtime. Add it to the root of the subgraph.
+ TransformGroup objTrans = new TransformGroup();
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objRoot.addChild(objTrans);
+
+ // Create a simple shape leaf node and add it into the scene graph.
+ objTrans.addChild(new ColorCube(0.4));
+
+ // Create a new Behavior object that will perform the desired
+ // operation on the specified transform object and add it into the
+ // scene graph.
+ Transform3D yAxis = new Transform3D();
+ Alpha rotation = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 20000, 0, 0,
+ 0, 0, 0);
+ RotationInterpolator rotator =
+ new RotationInterpolator(rotation,
+ objTrans, yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+ rotator.setSchedulingBounds(bounds);
+ objTrans.addChild(rotator);
+
+ //
+ // Create an AuralAttribute with reverb params set
+ //
+ Soundscape soundScape2 = new Soundscape();
+ AuralAttributes attributes2 = new AuralAttributes();
+ attributes2.setReverbOrder(6);
+ attributes2.setCapability(AuralAttributes.ALLOW_REVERB_ORDER_WRITE);
+ attributes2.setCapability(AuralAttributes.ALLOW_REVERB_DELAY_WRITE);
+ attributes2.setCapability(AuralAttributes.ALLOW_REFLECTION_COEFFICIENT_WRITE);
+ soundScape2.setApplicationBounds(bounds);
+ soundScape2.setAuralAttributes(attributes2);
+ objRoot.addChild(soundScape2);
+
+ //
+ // Create a sound node and add it to the scene graph
+ //
+ PointSound sound = new PointSound();
+ sound.setCapability(PointSound.ALLOW_ENABLE_WRITE);
+ sound.setCapability(PointSound.ALLOW_INITIAL_GAIN_WRITE);
+ sound.setCapability(PointSound.ALLOW_SOUND_DATA_WRITE);
+ sound.setCapability(PointSound.ALLOW_DURATION_READ);
+ sound.setCapability(PointSound.ALLOW_POSITION_WRITE);
+ sound.setCapability(PointSound.ALLOW_LOOP_WRITE);
+ sound.setSchedulingBounds(bounds);
+
+ objTrans.addChild(sound);
+ //
+ // Create a new Behavior object that will play the sound
+ //
+ AudioReverberate player = new AudioReverberate(sound, filename[0],
+ attributes2);
+ player.setSchedulingBounds(bounds);
+ objTrans.addChild(player);
+
+
+ return objRoot;
+ }
+
+ public ReverberateSound() {
+ }
+
+ public void init() {
+ if (!filenamesSet) {
+ // path is null if started from applet
+ if (path == null) {
+ // the path for an applet
+ path = getCodeBase().toString();
+ }
+
+ /*
+ * append given file name to given URL path
+ */
+ if (filenamesGiven > 0) {
+ filename[0] = new String(path + "/" + filename[0]);
+ }
+ else {
+ // fill in default file names if all three not given
+ filename[0] = new String(path + "/hello_universe.au");
+ }
+ filenamesSet = true;
+ }
+
+ setLayout(new BorderLayout());
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+ add("Center", c);
+
+ /*
+ * Create a simple scene and attach it to the virtual universe
+ */
+ u = new SimpleUniverse(c);
+ AudioDevice audioDev = u.getViewer().createAudioDevice();
+ BranchGroup scene = createSceneGraph();
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+
+ u.addBranchGraph(scene);
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+ //
+ // The following allows ReverberateSound to be run as an application
+ // as well as an applet
+ //
+ public static void main(String[] args) {
+ if (args.length > 0) {
+ if ( (args[0].startsWith("file"+File.pathSeparator)) ||
+ (args[0].startsWith("http"+File.pathSeparator)) ) {
+ path = args[0];
+ }
+ else {
+ path = "file:" + args[0];
+ }
+ }
+ else {
+ path = "file:.";
+ }
+
+ if (args.length > 1) {
+ filename[0] = args[1];
+ if (filename[0] != null) {
+ filenamesGiven++ ;
+ }
+ }
+
+ new MainFrame(new ReverberateSound(), 256, 256);
+ }
+}