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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2004 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import com.sun.j3d.utils.picking.behaviors.*;
+import com.sun.j3d.utils.picking.*;
+
+import java.applet.Applet;
+import java.awt.BorderLayout;
+import java.awt.event.*;
+import java.awt.Component;
+import com.sun.j3d.utils.applet.MainFrame;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import java.awt.Point;
+import javax.swing.*;
+import javax.swing.border.BevelBorder;
+
+/**
+ * PickTest shows how to use the Picking utilities on various GeometryArray
+ * subclasses and Morph object.
+ * Type of Geometry : CompressedGeometry ( GullCG.java )
+ * IndexedQuadArray ( CubeIQA.java )
+ * TriangleArray ( TetrahedronTA.java )
+ * IndexedTriangleArray ( TetrahedronITA.java )
+ * TriangleFanArray ( OctahedronTFA.java )
+ * IndexedTriangleFanArray ( OctahedronITA.java )
+ * TriangleStripArray ( IcosahedronTFA.java )
+ * IndexedTriangleStripArray ( IcosahedronITA.java )
+ * PointArray( TetrahedronPA.java )
+ * LineArray( TetrahedronLA.java )
+ * IndexLineArray( TetrahedronILA.java )
+ * LineStripArray( TetrahedronLSA.java )
+ * IndexLineStripArray( TetrahedronILSA.java )
+ *
+ * Morph Object uses : QuadArray ( ColorCube.java, ColorPyramidDown.java,
+ * and ColorPyramidUp.java ).
+ */
+
+public class PickTest extends Applet implements ActionListener {
+
+ private View view = null;
+ private QuadArray geomMorph[] = new QuadArray[3];
+ private Morph morph;
+
+ private PickRotateBehavior behavior1;
+ private PickZoomBehavior behavior2;
+ private PickTranslateBehavior behavior3;
+
+ private SimpleUniverse u = null;
+
+ public BranchGroup createSceneGraph(Canvas3D canvas)
+ {
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(1.0);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // Create a bunch of objects with a behavior and add them
+ // into the scene graph.
+
+ int row, col;
+ int numRows = 4, numCols = 4;
+
+ for (int i = 0; i < numRows; i++) {
+ double ypos = (double)(i - numRows/2) * 0.45 + 0.25;
+ for (int j = 0; j < numCols; j++) {
+ double xpos = (double)(j - numCols/2) * 0.45 + 0.25;
+ objScale.addChild(createObject(i * numCols + j, 0.1, xpos, ypos));
+ }
+ }
+
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ // Add a light.
+ Color3f lColor = new Color3f(1.0f, 1.0f, 1.0f) ;
+ Vector3f lDir = new Vector3f(0.0f, 0.0f, -1.0f) ;
+
+ DirectionalLight lgt = new DirectionalLight(lColor, lDir) ;
+ lgt.setInfluencingBounds(bounds) ;
+ objRoot.addChild(lgt) ;
+
+
+ // Now create the Alpha object that controls the speed of the
+ // morphing operation.
+ Alpha morphAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE |
+ Alpha.DECREASING_ENABLE,
+ 0, 0,
+ 4000, 1000, 500,
+ 4000, 1000, 500);
+
+ // Finally, create the morphing behavior
+ MorphingBehavior mBeh = new MorphingBehavior(morphAlpha, morph);
+ mBeh.setSchedulingBounds(bounds);
+ objRoot.addChild(mBeh);
+
+ behavior1 = new PickRotateBehavior(objRoot, canvas, bounds);
+ objRoot.addChild(behavior1);
+
+ behavior2 = new PickZoomBehavior(objRoot, canvas, bounds);
+ objRoot.addChild(behavior2);
+
+ behavior3 = new PickTranslateBehavior(objRoot, canvas, bounds);
+ objRoot.addChild(behavior3);
+
+ // Let Java 3D perform optimizations on this scene graph.
+ objRoot.compile();
+
+ return objRoot;
+ }
+
+
+ private Group createObject(int index, double scale, double xpos, double ypos){
+
+ Shape3D shape = null;
+ Geometry geom = null;
+
+ // Create a transform group node to scale and position the object.
+ Transform3D t = new Transform3D();
+ t.set(scale, new Vector3d(xpos, ypos, 0.0));
+ TransformGroup objTrans = new TransformGroup(t);
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
+ objTrans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
+
+ // Create a second transform group node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime.
+ TransformGroup spinTg = new TransformGroup();
+ spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
+ spinTg.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
+
+ Appearance appearance = new Appearance();
+
+ switch(index) {
+ case 0:
+ geom = new GullCG();
+ break;
+ case 1:
+ geom = new TetrahedronTA();
+ break;
+ case 2:
+ geom = new OctahedronTFA();
+ break;
+ case 3:
+ geom = new IcosahedronTSA();
+ break;
+ case 4:
+ geom = new CubeIQA();
+ break;
+ case 5:
+ geom = new TetrahedronITA();
+ break;
+ case 6:
+ geom = new OctahedronITFA();
+ break;
+ case 7:
+ geom = new IcosahedronITSA();
+ break;
+ case 8:
+ geomMorph[0] = new ColorPyramidUp();
+ geomMorph[1] = new ColorCube();
+ geomMorph[2] = new ColorPyramidDown();
+ break;
+ case 9:
+ geom = new TetrahedronLA();
+ break;
+ case 10:
+ geom = new TetrahedronILA();
+ break;
+ case 11:
+ geom = new TetrahedronLSA();
+ break;
+ case 12:
+ geom = new TetrahedronILSA();
+ break;
+ case 13:
+ geom = new TetrahedronPA();
+ break;
+ case 14:
+ geom = new TetrahedronIPA();
+ break;
+ // TODO: other geo types, Text3D?
+ case 15:
+ geom = new TetrahedronTA();
+ break;
+ }
+
+ Material m = new Material() ;
+
+ if(index == 8) {
+ m.setLightingEnable(false) ;
+ appearance.setMaterial(m) ;
+ morph = new Morph((GeometryArray[]) geomMorph, appearance);
+ morph.setCapability(Morph.ALLOW_WEIGHTS_READ);
+ morph.setCapability(Morph.ALLOW_WEIGHTS_WRITE);
+ PickTool.setCapabilities(morph, PickTool.INTERSECT_FULL);
+ spinTg.addChild(morph);
+ } else {
+ // Geometry picking require this to be set.
+ if (index == 0)
+ m.setLightingEnable(true) ;
+ else
+ m.setLightingEnable(false) ;
+ appearance.setMaterial(m) ;
+
+ if ((index == 13) || (index == 14)) {
+ PointAttributes pa = new PointAttributes();
+ pa.setPointSize(4.0f);
+ appearance.setPointAttributes(pa);
+ }
+
+ shape = new Shape3D(geom,appearance);
+ shape.setCapability(Shape3D.ALLOW_APPEARANCE_READ);
+ shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE);
+ shape.setCapability(Shape3D.ENABLE_PICK_REPORTING);
+ PickTool.setCapabilities(shape, PickTool.INTERSECT_FULL);
+ spinTg.addChild(shape);
+ }
+
+ // add it to the scene graph.
+ objTrans.addChild(spinTg);
+
+ return objTrans;
+ }
+
+ private void setPickMode(int mode) {
+ behavior1.setMode(mode);
+ behavior2.setMode(mode);
+ behavior3.setMode(mode);
+ }
+
+ private void setPickTolerance(float tolerance) {
+ behavior1.setTolerance(tolerance);
+ behavior2.setTolerance(tolerance);
+ behavior3.setTolerance(tolerance);
+ }
+
+ private void setViewMode(int mode) {
+ view.setProjectionPolicy(mode);
+ }
+
+ // GUI stuff
+
+ String pickModeString = new String("Pick Mode");
+ String boundsString = new String("BOUNDS");
+ String geometryString = new String("GEOMETRY");
+ String geometryIntersectString = new String("GEOMETRY_INTERSECT_INFO");
+ String toleranceString = new String("Pick Tolerance");
+ String tolerance0String = new String("0");
+ String tolerance2String = new String("2");
+ String tolerance4String = new String("4");
+ String tolerance8String = new String("8");
+ String viewModeString = new String("View Mode");
+ String perspectiveString = new String("Perspective");
+ String parallelString = new String("Parallel");
+
+ private void addRadioButton(JPanel panel, ButtonGroup bg, String ownerName,
+ String buttonName, boolean selected) {
+ JRadioButton item;
+ item = new JRadioButton(buttonName);
+ item.setName(ownerName);
+ item.addActionListener(this);
+ if (selected) {
+ item.setSelected(true);
+ }
+ panel.add(item);
+ bg.add(item);
+ }
+
+ private void setupGUI(JPanel panel) {
+ ButtonGroup bg;
+
+ panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
+ panel.setBorder(new BevelBorder(BevelBorder.RAISED));
+
+ panel.add(new JLabel(pickModeString));
+ bg = new ButtonGroup();
+ addRadioButton(panel, bg, pickModeString, boundsString, true);
+ addRadioButton(panel, bg, pickModeString, geometryString, false);
+ addRadioButton(panel, bg, pickModeString, geometryIntersectString, false);
+
+ panel.add(new JLabel(toleranceString));
+ bg = new ButtonGroup();
+ addRadioButton(panel, bg, toleranceString, tolerance0String,false);
+ addRadioButton(panel, bg, toleranceString, tolerance2String,true);
+ addRadioButton(panel, bg, toleranceString, tolerance4String,false);
+ addRadioButton(panel, bg, toleranceString, tolerance8String,false);
+
+ panel.add(new JLabel(viewModeString));
+ bg = new ButtonGroup();
+ addRadioButton(panel, bg, viewModeString, perspectiveString, true);
+ addRadioButton(panel, bg, viewModeString, parallelString, false);
+
+ }
+
+ public void actionPerformed(ActionEvent e) {
+ String name = ((Component)e.getSource()).getName();
+ String value = e.getActionCommand();
+ //System.out.println("action: name = " + name + " value = " + value);
+ if (name == pickModeString) {
+ if (value == boundsString) {
+ setPickMode(PickCanvas.BOUNDS);
+ } else if (value == geometryString) {
+ setPickMode(PickCanvas.GEOMETRY);
+ } else if (value == geometryIntersectString) {
+ setPickMode(PickCanvas.GEOMETRY_INTERSECT_INFO);
+ } else {
+ System.out.println("Unknown pick mode: " + value);
+ }
+ } else if (name == toleranceString) {
+ if (value == tolerance0String) {
+ setPickTolerance(0.0f);
+ } else if (value == tolerance2String) {
+ setPickTolerance(2.0f);
+ } else if (value == tolerance4String) {
+ setPickTolerance(4.0f);
+ } else if (value == tolerance8String) {
+ setPickTolerance(8.0f);
+ } else {
+ System.out.println("Unknown tolerance: " + value);
+ }
+ } else if (name == viewModeString) {
+ if (value == perspectiveString) {
+ setViewMode(View.PERSPECTIVE_PROJECTION);
+ } else if (value == parallelString) {
+ setViewMode(View.PARALLEL_PROJECTION);
+ }
+ } else {
+ System.out.println("Unknown action name: " + name);
+ }
+ }
+
+ public PickTest (){
+ }
+
+ public void init() {
+ setLayout(new BorderLayout());
+ Canvas3D c = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
+ add("Center", c);
+
+ JPanel guiPanel = new JPanel();
+ setupGUI(guiPanel);
+ add(guiPanel, BorderLayout.EAST);
+
+ // Create a scene and attach it to the virtual universe
+ BranchGroup scene = createSceneGraph(c);
+ u = new SimpleUniverse(c);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+ view = u.getViewer().getView();
+
+ u.addBranchGraph(scene);
+ }
+
+ public void destroy() {
+ u.cleanup();
+ }
+
+
+ public static void main(String argv[])
+ {
+
+ BranchGroup group;
+
+ new MainFrame(new PickTest(), 750, 550);
+ }
+}
+