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diff --git a/src/OffScreenCanvas3D/PrintFromButton.java b/src/OffScreenCanvas3D/PrintFromButton.java
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-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import com.sun.j3d.utils.geometry.ColorCube;
-import java.applet.Applet;
-import java.awt.*;
-import java.awt.event.*;
-import java.awt.image.BufferedImage;
-import com.sun.j3d.utils.applet.MainFrame;
-import com.sun.j3d.utils.universe.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-
-/**
- * PrintFromButton tests renderOffScreenBuffer from a button
- */
-public class PrintFromButton extends Applet implements ActionListener {
-
- OffScreenCanvas3D c;
-
- private SimpleUniverse u = null;
-
- public BranchGroup createSceneGraph(Raster drawRaster)
- {
- // Create the root of the branch graph
- BranchGroup objRoot = new BranchGroup();
-
- // spin object has composited transformation matrix
- Transform3D spin = new Transform3D();
- Transform3D tempspin = new Transform3D();
-
- spin.rotX(Math.PI/4.0d);
- tempspin.rotY(Math.PI/5.0d);
- spin.mul(tempspin);
- spin.setScale(0.7);
- spin.setTranslation(new Vector3d(-0.4, 0.3, 0.0));
-
- TransformGroup objTrans = new TransformGroup(spin);
- objRoot.addChild(objTrans);
-
- // Create a simple shape leaf node, add it to the scene graph.
- // ColorCube is a Convenience Utility class
- objTrans.addChild(new ColorCube(0.4));
-
- //Create a raster obj
- Shape3D shape = new Shape3D(drawRaster);
- objRoot.addChild(shape);
-
- // Let Java 3D perform optimizations on this scene graph.
- objRoot.compile();
-
- return objRoot;
- }
-
- public PrintFromButton ()
- {
- }
-
- public void init() {
- setLayout(new BorderLayout());
- GraphicsConfiguration config =
- SimpleUniverse.getPreferredConfiguration();
-
- BufferedImage bImage = new BufferedImage(200, 200 ,
- BufferedImage.TYPE_INT_ARGB);
-
- ImageComponent2D buffer =
- new ImageComponent2D(ImageComponent.FORMAT_RGBA, bImage);
- buffer.setCapability(ImageComponent2D.ALLOW_IMAGE_READ);
-
- Raster drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f),
- Raster.RASTER_COLOR,
- 0, 0, 200, 200, buffer, null);
-
- drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE);
-
- // create the main scene graph
- BranchGroup scene = createSceneGraph(drawRaster);
-
- // create the on-screen canvas
- Canvas3D d = new Canvas3D(config, false);
- add("Center", d);
-
- // create a simple universe
- u = new SimpleUniverse(d);
-
- // This will move the ViewPlatform back a bit so the
- // objects in the scene can be viewed.
- u.getViewingPlatform().setNominalViewingTransform();
-
-
- // create an off Screen Buffer
-
- c = new OffScreenCanvas3D(config, true, drawRaster);
-
- // set the offscreen to match the onscreen
- Screen3D sOn = d.getScreen3D();
- Screen3D sOff = c.getScreen3D();
- sOff.setSize(sOn.getSize());
- sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth());
- sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight());
-
- // attach the same view to the offscreen canvas
- u.getViewer().getView().addCanvas3D(c);
-
- // create the gui
- Button b = new Button ("Print");
- b.addActionListener(this);
- Panel p = new Panel();
- p.add(b);
- add("North", p);
-
- u.addBranchGraph(scene);
- }
-
- public void destroy() {
- u.cleanup();
- }
-
- public void actionPerformed(ActionEvent e)
- {
- // perform the print action
- c.print(false);
- }
-
- public static void main(String argv[])
- {
- new MainFrame(new PrintFromButton(), 500, 500);
- }
-}