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-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.applet.Applet;
-import java.awt.*;
-import java.awt.event.*;
-import com.sun.j3d.utils.applet.MainFrame;
-import com.sun.j3d.utils.universe.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-
-public class Pyramid2Cube extends Applet {
-
- private SimpleUniverse u = null;
-
- private BranchGroup createSceneGraph() {
- // Create the root of the branch graph
- BranchGroup objRoot = new BranchGroup();
-
- // Create a Transformgroup to scale all objects so they
- // appear in the scene.
- TransformGroup objScale = new TransformGroup();
- Transform3D t3d = new Transform3D();
- t3d.setScale(0.4);
- objScale.setTransform(t3d);
- objRoot.addChild(objScale);
-
-
- // Create a bounds for the background and behavior
- BoundingSphere bounds =
- new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
-
- // Set up the background
- Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
- Background bg = new Background(bgColor);
- bg.setApplicationBounds(bounds);
- objScale.addChild(bg);
-
- //
- // Create the transform group nodes for the 3 original objects
- // and the morphed object. Add them to the root of the
- // branch graph.
- //
- TransformGroup objTrans[] = new TransformGroup[4];
-
- for(int i=0; i<4; i++) {
- objTrans[i] = new TransformGroup();
- objScale.addChild(objTrans[i]);
- }
-
- Transform3D tr = new Transform3D();
- Transform3D rotY15 = new Transform3D();
- rotY15.rotY(15.0 * Math.PI / 180.0);
-
- objTrans[0].getTransform(tr);
- tr.setTranslation(new Vector3d(-3.0, 1.5, -6.5));
- tr.mul(rotY15);
- objTrans[0].setTransform(tr);
-
- objTrans[1].getTransform(tr);
- tr.setTranslation(new Vector3d(0.0, 1.5, -6.5));
- tr.mul(rotY15);
- objTrans[1].setTransform(tr);
-
- objTrans[2].getTransform(tr);
- tr.setTranslation(new Vector3d(3.0, 1.5, -6.5));
- tr.mul(rotY15);
- objTrans[2].setTransform(tr);
-
- objTrans[3].getTransform(tr);
- tr.setTranslation(new Vector3d(0.0, -2.0, -5.0));
- tr.mul(rotY15);
- objTrans[3].setTransform(tr);
-
- // Now create simple geometries.
-
- QuadArray g[] = new QuadArray[3];
- Shape3D shape[] = new Shape3D[3];
- for(int i=0; i<3; i++) {
- g[i] = null;
- shape[i] = null;
- }
-
- g[0] = new ColorPyramidUp();
- g[1] = new ColorCube();
- g[2] = new ColorPyramidDown();
-
- Appearance a = new Appearance();
-
- for(int i=0; i<3;i++) {
- shape[i] = new Shape3D(g[i],a);
- objTrans[i].addChild(shape[i]);
- }
-
- //
- // Create a Morph node, and set the appearance and input geometry
- // arrays. Set the Morph node's capability bits to allow the weights
- // to be modified at runtime.
- //
- Morph morph = new Morph((GeometryArray[]) g, a);
- morph.setCapability(Morph.ALLOW_WEIGHTS_READ);
- morph.setCapability(Morph.ALLOW_WEIGHTS_WRITE);
-
- objTrans[3].addChild(morph);
-
- // Now create the Alpha object that controls the speed of the
- // morphing operation.
- Alpha morphAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE |
- Alpha.DECREASING_ENABLE,
- 0, 0,
- 4000, 1000, 500,
- 4000, 1000, 500);
-
- // Finally, create the morphing behavior
- MorphingBehavior mBeh = new MorphingBehavior(morphAlpha, morph);
- mBeh.setSchedulingBounds(bounds);
- objScale.addChild(mBeh);
-
- return objRoot;
- }
-
- public Pyramid2Cube() {
- }
-
- public void init() {
- setLayout(new BorderLayout());
- GraphicsConfiguration config =
- SimpleUniverse.getPreferredConfiguration();
-
- Canvas3D c = new Canvas3D(config);
- add("Center", c);
-
- // Create a simple scene and attach it to the virtual universe
- BranchGroup scene = createSceneGraph();
- u = new SimpleUniverse(c);
-
- // This will move the ViewPlatform back a bit so the
- // objects in the scene can be viewed.
- u.getViewingPlatform().setNominalViewingTransform();
-
- u.addBranchGraph(scene);
- }
-
- public void destroy() {
- u.cleanup();
- }
-
- public static void main(String[] args) {
- new MainFrame(new Pyramid2Cube(), 700, 700);
- }
-}