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diff --git a/src/Lightwave/README.txt b/src/Lightwave/README.txt deleted file mode 100644 index c37f4d9..0000000 --- a/src/Lightwave/README.txt +++ /dev/null @@ -1,321 +0,0 @@ -/* - * $RCSfile$ - * - * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any - * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY - * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL - * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF - * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS - * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR - * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed, licensed or - * intended for use in the design, construction, operation or - * maintenance of any nuclear facility. - * - * $Revision$ - * $Date$ - * $State$ - */ - - Release Notes for the Lightwave 3D Java3D Loader - ------------------------------------------------ - Updated May 13, 1998 - - - -These release notes are intended to document the known working and -non-working features of the loader. This is important because the loader -implements an important subset of Lightwave functionality, but it definitely -skips many major features of Lightwave files. Please read these notes -to make sure that the features you need are actually implemented. Or -if you see differences between Lightwave display of your file and -the Java3D version of that file, take a look at these notes to see -what might not be working properly. - - -Testing the Loader ------------------- -The application in this directory (Viewer) is intended to be a very -basic test application for loading/viewing Lightwave 3D models. To -use the program, type: - java Viewer <filename> -where <filename> is the name of a valid Lightwave 3D scene file that is -reachable from the current directory. There is a very basic test file -included in this directory called ballcone.lws. To load/view that file, -type: - java Viewer ballcone.lws -Note that Lightwave scene files (*.lws) embed the pathnames to object -files (*.lwo) within them, and that object files have pathnames -to image files (for textures) embedded in them. Whatever those -pathnames are in those files must be valid for the directory in which -you are running the application that loads the scene file. For example, -if I was loading in a scene file that referred to an object file -called "data/object.lwo", then the file "object.lwo" should be located in -a subdirectory of this current directory called "data". - - -Summary of Loader ------------------ -The Lw3d loader was intended to implement a major subset of the features in -Lightwave 3D that would be used for realtime 3D animations. That is, any -features (such as Bones and other high-end rendering -options) which would require significant rendering time were simply -not doable. These more advanced features are intended to be rendered -off-line, saving each frame separately and later compositing them -together into an animation. But Java3D is a realtime 3D rendering -system, so these type of animations just do not map into a Java3D viewer -very well. - -Another category of non-implemented items are those that we simply have not -yet gotten to. There are a few known features of Lightwave files that -would work well through Java3D but just haven't been implemented in the -loader yet. - -Although there are a lot of features that are not yet implemented, -the basics of Lightwave 3D functionality (scene creation, animating -objects/lights/cameras, different surface properties) all work pretty -much as expected. So try it out and let us know non-documented items -that didn't work properly. - - -Details of Non-Implemented Features ------------------------------------ -This list is probably not comprehensive, but hopefully points out most of -the features or areas where the implementation is incomplete (or not -there at all). - - -Limitations of Scene Files (*.lws) ----------------------------------- -1) Bones/Skeleton -Bones functionality is not implemented at all. Unfortunately, this -great feature of Lightwave 3D is not currently implementable in the -loader because the processing time that it would take to compute -frames based on Bones data would be far more than a real-time rendering -system can afford. - -The loader may, at some future point, provide a mechanism to read -in frames of geometry that were saved from Lightwave Bones descriptions. -That is, there are plug-ins available for Lightwave 3D that allow you -to save out files with Bones information as a series of files with -pre-calculated geometry for each frame; eventually we would like the -Lightwave 3D loader to support those files. - -Workaround: None; the best and only workaround is to find a different -method of animating your objects. - - -2) Spline paths -Spline paths will be interpreted as linear piecewise paths instead, -traveling between each control point specified for the spline. - -Workaround: Specify linear paths. If your path looks too hard-jointed -through the loader, specify more keyframes for the path to smooth it out. - - -3) Object Scaling -Scaling objects in the scene (versus the object files) is currently -ignored. - -Workaround: scale the objects in their individual object files. - - -4) Shadows -Shadows options are ignored in the loader. - -Workaround: None. - - -5) Envelopes -Most envelopes are ignored. There are a couple of exceptions to this, -such as light intensity envelopes, but even those features have not been -completely implemented and tested. - -Workaround: None. - - -6) Camera effects -All advanced-rendering camera effects are ignored in the loader. This -includes the following items in Lightwave 3D files: - - Lens Flare - - F-stop - - Focal Distance - - Blur Length - - Dissolves - - Glow - - Zoom - - Intensity Falloff - - Antialiasing - -Workaround: None. - - -7) Inverse Kinematics -IK options such as Goal Objects and Anchors are ignored. - -Workaround: Animate objects directly instead of indirectly via IK. - - -8) Morphs -All morph options are ignored. - -Workaround: None. - - -9) Display properties -Lightwave allows you to specify surface properties for different rendering -modes (e.g., wireframe color). All of these parameters are ignored and -the full properties of any item are used at all times. - -Workaround: None. - - -10) Various Surface Properties -Various minor surface properties are currently ignored, including: - - Polygon size - - Dissolves - - Clip map - - Unaffected by fog - - Edge parameters - -Workaround: None. - - -11) Lights -The following items are currently ignored for Light objects: - - Target objects - - Flare parameters - - Shadow options - -Workaround: None for flares or shadows. For targeting problems, animate the -light directly (versus indirectly through using Target). - - -12) Camera Targeting -The Target option for Camera objects is currently ignored by the loader. - -Workaround: Animate the camera directly (versus indirectly through using -Target). - - -13) Effects -Most effects (from the Effects dialog box in the layout program) are -ignored, save for fog (which should accept all parameters) and -backdrop colors (solid backdrops only - gradient backdrops are -ignored). - -Workaround: None. - - -14) Render Options -Most options from the Render dialog box are ignored - most of these pertain -to saving the animation in any case (something that doesn't happen through -the Loader). - -Workaround: None. - - - -Limitations of Object Files (*.lwo) ------------------------------------ -1) MetaNURBS -Geometry stored in MetaNURBS format will be ignored by the loader. - -Workaround: pre-tessellate your MetaNURBS surfaces and save your -geometry (object) files in that format. - - -2) Layered Object Files -There is currently no support for the "Layered Object File Format" -of Lightwave 3D. - -Workaround: None. - - -3) Reflectivity -There is no way to reproduce the reflective properties of surfaces -through Java3D, so any reflectivity settings in Lightwave object files -will be ignored. - -Workaround: None. - - -4) Refraction -Refractive properties of surfaces are ignored. - -Workaround: None. - - -5) Edge Transparency -Edge transparency properties are ignored. - -Workaround. None. - - -6) Texture types -Texture mapping is currently somewhat limited in the loader. The following -types of texture mapping effects should work: - - Diffuse (the texture modifies the Diffuse aspects of the surface) - - Color (the texture modifies the Color properties of the surface). -Textures that attempt to modify other parameters of the surface will -be ignored. - -Also, the following texture types should work: - - Planar Image Map - - Spherical Image Map - - Cylindrical Image Map -Other kinds of mappings will not work (including Marble, Grid, Dots, etc.) - -Some Texture parameters will not work. The following should work correctly: - - size - - center -Advanced texture parameters such as falloff and velocity will be ignored. - -Summary: There are so many texture mapping parameters in Lightwave 3D that -it's difficult to produce a list of all of the items that won't work -properly. In a nutshell, basic decal-type (color modifying) or brightness -(diffuse modifying) textures that are mapped as planes, spheres, or -cylinders should work correctly. Anything else will probably not work. - -Workaround: Use the basics. - - -7) Plug-ins -There is currently no support for any plug-in capabilities. For example, -if there are plug-in shaders specified for your file, those shaders will be -ignored. - -Workaround: None. - - -8) Image Sequences -There is no support for image sequences - textures must be static files. - -Workaround: None. - - |