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diff --git a/src/HelloUniverse/HelloUniverse.java b/src/HelloUniverse/HelloUniverse.java
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-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import com.sun.j3d.utils.universe.*;
-import com.sun.j3d.utils.geometry.ColorCube;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-import java.awt.GraphicsConfiguration;
-
-/**
- * Simple Java 3D example program to display a spinning cube.
- */
-public class HelloUniverse extends javax.swing.JFrame {
-
- private SimpleUniverse univ = null;
- private BranchGroup scene = null;
-
- public BranchGroup createSceneGraph() {
- // Create the root of the branch graph
- BranchGroup objRoot = new BranchGroup();
-
- // Create the TransformGroup node and initialize it to the
- // identity. Enable the TRANSFORM_WRITE capability so that
- // our behavior code can modify it at run time. Add it to
- // the root of the subgraph.
- TransformGroup objTrans = new TransformGroup();
- objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
- objRoot.addChild(objTrans);
-
- // Create a simple Shape3D node; add it to the scene graph.
- objTrans.addChild(new ColorCube(0.4));
-
- // Create a new Behavior object that will perform the
- // desired operation on the specified transform and add
- // it into the scene graph.
- Transform3D yAxis = new Transform3D();
- Alpha rotationAlpha = new Alpha(-1, 4000);
-
- RotationInterpolator rotator =
- new RotationInterpolator(rotationAlpha, objTrans, yAxis,
- 0.0f, (float) Math.PI*2.0f);
- BoundingSphere bounds =
- new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
- rotator.setSchedulingBounds(bounds);
- objRoot.addChild(rotator);
-
- // Have Java 3D perform optimizations on this scene graph.
- objRoot.compile();
-
- return objRoot;
- }
-
- private Canvas3D createUniverse() {
- // Get the preferred graphics configuration for the default screen
- GraphicsConfiguration config =
- SimpleUniverse.getPreferredConfiguration();
-
- // Create a Canvas3D using the preferred configuration
- Canvas3D c = new Canvas3D(config);
-
- // Create simple universe with view branch
- univ = new SimpleUniverse(c);
-
- // This will move the ViewPlatform back a bit so the
- // objects in the scene can be viewed.
- univ.getViewingPlatform().setNominalViewingTransform();
-
- // Ensure at least 5 msec per frame (i.e., < 200Hz)
- univ.getViewer().getView().setMinimumFrameCycleTime(5);
-
- return c;
- }
-
- /**
- * Creates new form HelloUniverse
- */
- public HelloUniverse() {
- // Initialize the GUI components
- initComponents();
-
- // Create Canvas3D and SimpleUniverse; add canvas to drawing panel
- Canvas3D c = createUniverse();
- drawingPanel.add(c, java.awt.BorderLayout.CENTER);
-
- // Create the content branch and add it to the universe
- scene = createSceneGraph();
- univ.addBranchGraph(scene);
- }
-
- // ----------------------------------------------------------------
-
- /** This method is called from within the constructor to
- * initialize the form.
- * WARNING: Do NOT modify this code. The content of this method is
- * always regenerated by the Form Editor.
- */
- // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
- private void initComponents() {
- drawingPanel = new javax.swing.JPanel();
-
- setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
- setTitle("HelloUniverse");
- drawingPanel.setLayout(new java.awt.BorderLayout());
-
- drawingPanel.setPreferredSize(new java.awt.Dimension(250, 250));
- getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
-
- pack();
- }// </editor-fold>//GEN-END:initComponents
-
- /**
- * @param args the command line arguments
- */
- public static void main(String args[]) {
- java.awt.EventQueue.invokeLater(new Runnable() {
- public void run() {
- new HelloUniverse().setVisible(true);
- }
- });
- }
-
- // Variables declaration - do not modify//GEN-BEGIN:variables
- private javax.swing.JPanel drawingPanel;
- // End of variables declaration//GEN-END:variables
-
-}