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Diffstat (limited to 'src/GLSLShaderTest/toon.frag')
-rw-r--r-- | src/GLSLShaderTest/toon.frag | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/src/GLSLShaderTest/toon.frag b/src/GLSLShaderTest/toon.frag deleted file mode 100644 index fa50453..0000000 --- a/src/GLSLShaderTest/toon.frag +++ /dev/null @@ -1,34 +0,0 @@ -// -// Fragment shader for cartoon-style shading -// -// Author: Philip Rideout -// -// Copyright (c) 2004 3Dlabs Inc. Ltd. -// -// See 3Dlabs-License.txt for license information -// - -//uniform vec3 DiffuseColor; -//uniform vec3 PhongColor; -//uniform float Edge; -//uniform float Phong; - -vec3 DiffuseColor = vec3(0.5,0.5,1.0); -vec3 PhongColor = vec3(0.75,0.75,1.0); -float Edge = 0.64; -float Phong = 0.90; - -varying vec3 Normal; -varying vec3 LightDir; - -void main (void) -{ - vec3 color = DiffuseColor; - float f = max( 0.0, dot(LightDir,Normal)); - if (abs(f) < Edge) - color = DiffuseColor * 0.2; - if (f > Phong) - color = PhongColor; - - gl_FragColor = vec4(color, 1); -} |