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-rw-r--r--src/GLSLShaderTest/dimple.vert42
1 files changed, 0 insertions, 42 deletions
diff --git a/src/GLSLShaderTest/dimple.vert b/src/GLSLShaderTest/dimple.vert
deleted file mode 100644
index e45796b..0000000
--- a/src/GLSLShaderTest/dimple.vert
+++ /dev/null
@@ -1,42 +0,0 @@
-
-//
-// dimple.vert: Vertex shader for bump mapping dimples (bumps)
-//
-// author: John Kessenich
-//
-// Copyright (c) 2002: 3Dlabs, Inc.
-//
-
-varying vec3 LightDir;
-varying vec3 EyeDir;
-varying vec3 Normal;
-
-uniform vec3 LightPosition;
-// uniform float Scale;
-// vec3 LightPosition = vec3(0.0, 0.0, 5.0);
-float Scale = 1.0;
-
-void main(void)
-{
- vec4 pos = gl_ModelViewMatrix * gl_Vertex;
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- vec3 eyeDir = vec3(pos);
-// gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_TexCoord[0] = gl_Vertex;
- gl_FrontColor = gl_Color;
-
- vec3 n = normalize(gl_NormalMatrix * gl_Normal);
- vec3 t = normalize(cross(vec3(1.141, 2.78, 3.14), n));
- vec3 b = cross(n, t);
-
- vec3 v;
- v.x = dot(LightPosition, t);
- v.y = dot(LightPosition, b);
- v.z = dot(LightPosition, n);
- LightDir = normalize(v);
-
- v.x = dot(eyeDir, t);
- v.y = dot(eyeDir, b);
- v.z = dot(eyeDir, n);
- EyeDir = normalize(v);
-}