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+/*
+ * $RCSfile$
+ *
+ * Copyright (c) 2005 Sun Microsystems, Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * - Redistribution of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * - Redistribution in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * This software is provided "AS IS," without a warranty of any
+ * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
+ * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
+ * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
+ * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
+ * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
+ * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
+ * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
+ * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
+ * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
+ * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ *
+ * You acknowledge that this software is not designed, licensed or
+ * intended for use in the design, construction, operation or
+ * maintenance of any nuclear facility.
+ *
+ * $Revision$
+ * $Date$
+ * $State$
+ */
+
+import com.sun.j3d.utils.geometry.Sphere;
+import com.sun.j3d.utils.shader.StringIO;
+import com.sun.j3d.utils.universe.*;
+import javax.media.j3d.*;
+import javax.vecmath.*;
+import java.awt.GraphicsConfiguration;
+import java.io.IOException;
+
+/**
+ *
+ * @author kcr
+ */
+public class PhongShadingGLSL extends javax.swing.JFrame {
+
+ // Constants for type of light to use
+ private static final int DIRECTIONAL_LIGHT = 0;
+ private static final int POINT_LIGHT = 1;
+ private static final int SPOT_LIGHT = 2;
+
+ // Flag indicates type of lights: directional, point, or spot lights.
+ private static int lightType = DIRECTIONAL_LIGHT;
+
+ private SimpleUniverse u = null;
+
+ private ShaderAppearance sApp = null;
+ private ShaderProgram gouraudSP = null;
+ private ShaderProgram phongSP = null;
+
+ public BranchGroup createSceneGraph() {
+ Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
+ Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f);
+ Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
+// Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f);
+// Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f);
+ Color3f lColor1 = new Color3f(1.0f, 1.0f, 0.5f);
+ Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
+ Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
+
+ Transform3D t;
+
+ // Create the root of the branch graph
+ BranchGroup objRoot = new BranchGroup();
+
+ // Create a Transformgroup to scale all objects so they
+ // appear in the scene.
+ TransformGroup objScale = new TransformGroup();
+ Transform3D t3d = new Transform3D();
+ t3d.setScale(0.5);
+ objScale.setTransform(t3d);
+ objRoot.addChild(objScale);
+
+ // Create a bounds for the background and lights
+ BoundingSphere bounds =
+ new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+
+ // Set up the background
+ Background bg = new Background(bgColor);
+ bg.setApplicationBounds(bounds);
+ objRoot.addChild(bg);
+
+ // Create the TransformGroup node and initialize it to the
+ // identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at run time. Add it to
+ // the root of the subgraph.
+ TransformGroup objTrans = new TransformGroup();
+ objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objScale.addChild(objTrans);
+
+ // Create a Sphere object, generate one copy of the sphere,
+ // and add it into the scene graph.
+ sApp = new ShaderAppearance();
+ sApp.setCapability(ShaderAppearance.ALLOW_SHADER_PROGRAM_WRITE);
+ Material m = new Material(objColor, eColor, objColor, sColor, 100.0f);
+ sApp.setMaterial(m);
+
+ // Create Gouraud and Phong shader programs
+ String vertexProgram = null;
+ String fragmentProgram = null;
+ Shader[] shaders = new Shader[2];
+ String[] attrNames = { "numLights" };
+
+ try {
+ vertexProgram = StringIO.readFully("./gouraud.vert");
+ fragmentProgram = StringIO.readFully("./gouraud.frag");
+ }
+ catch (IOException e) {
+ throw new RuntimeException(e);
+ }
+ shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
+ Shader.SHADER_TYPE_VERTEX,
+ vertexProgram);
+ shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
+ Shader.SHADER_TYPE_FRAGMENT,
+ fragmentProgram);
+ gouraudSP = new GLSLShaderProgram();
+ gouraudSP.setShaders(shaders);
+
+ try {
+ vertexProgram = StringIO.readFully("./phong.vert");
+ fragmentProgram = StringIO.readFully("./phong.frag");
+ }
+ catch (IOException e) {
+ throw new RuntimeException(e);
+ }
+ shaders[0] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
+ Shader.SHADER_TYPE_VERTEX,
+ vertexProgram);
+ shaders[1] = new SourceCodeShader(Shader.SHADING_LANGUAGE_GLSL,
+ Shader.SHADER_TYPE_FRAGMENT,
+ fragmentProgram);
+ phongSP = new GLSLShaderProgram();
+ phongSP.setShaders(shaders);
+
+ if (gouraudButton.isSelected()) {
+ sApp.setShaderProgram(gouraudSP);
+ } else if (phongButton.isSelected()) {
+ sApp.setShaderProgram(phongSP);
+ }
+ Sphere sph = new Sphere(1.0f, Sphere.GENERATE_NORMALS, 30, sApp);
+ objTrans.addChild(sph);
+
+ // Create a new Behavior object that will perform the
+ // desired operation on the specified transform and add
+ // it into the scene graph.
+ Transform3D yAxis = new Transform3D();
+ yAxis.rotZ(Math.PI);
+ Alpha rotationAlpha = new Alpha(-1, 10000);
+
+ RotationInterpolator rotator =
+ new RotationInterpolator(rotationAlpha, objTrans, yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+ rotator.setSchedulingBounds(bounds);
+ objRoot.addChild(rotator);
+
+ // Create the transform group node for the each light and initialize
+ // it to the identity. Enable the TRANSFORM_WRITE capability so that
+ // our behavior code can modify it at runtime. Add them to the root
+ // of the subgraph.
+ TransformGroup l1RotTrans = new TransformGroup();
+ l1RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objScale.addChild(l1RotTrans);
+
+ TransformGroup l2RotTrans = new TransformGroup();
+ l2RotTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
+ objScale.addChild(l2RotTrans);
+
+ // Create transformations for the positional lights
+ t = new Transform3D();
+ Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0);
+ t.set(lPos1);
+ TransformGroup l1Trans = new TransformGroup(t);
+ l1RotTrans.addChild(l1Trans);
+
+// t = new Transform3D();
+// Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0);
+// t.set(lPos2);
+// TransformGroup l2Trans = new TransformGroup(t);
+// l2RotTrans.addChild(l2Trans);
+
+ // Create Geometry for point lights
+ ColoringAttributes caL1 = new ColoringAttributes();
+// ColoringAttributes caL2 = new ColoringAttributes();
+ caL1.setColor(lColor1);
+// caL2.setColor(lColor2);
+ Appearance appL1 = new Appearance();
+// Appearance appL2 = new Appearance();
+ appL1.setColoringAttributes(caL1);
+// appL2.setColoringAttributes(caL2);
+ l1Trans.addChild(new Sphere(0.05f, appL1));
+// l2Trans.addChild(new Sphere(0.05f, appL2));
+
+ // Create lights
+ AmbientLight aLgt = new AmbientLight(alColor);
+
+ Light lgt1 = null;
+// Light lgt2 = null;
+
+ Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f);
+ Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);
+ Vector3f lDirect1 = new Vector3f(lPos1);
+// Vector3f lDirect2 = new Vector3f(lPos2);
+ lDirect1.negate();
+// lDirect2.negate();
+
+ switch (lightType) {
+ case DIRECTIONAL_LIGHT:
+ lgt1 = new DirectionalLight(lColor1, lDirect1);
+// lgt2 = new DirectionalLight(lColor2, lDirect2);
+ break;
+ case POINT_LIGHT:
+ assert false : "can't get here";
+ lgt1 = new PointLight(lColor1, lPoint, atten);
+// lgt2 = new PointLight(lColor2, lPoint, atten);
+ break;
+ case SPOT_LIGHT:
+ assert false : "can't get here";
+ lgt1 = new SpotLight(lColor1, lPoint, atten, lDirect1,
+ 25.0f * (float)Math.PI / 180.0f, 10.0f);
+// lgt2 = new SpotLight(lColor2, lPoint, atten, lDirect2,
+// 25.0f * (float)Math.PI / 180.0f, 10.0f);
+ break;
+ }
+
+ // Set the influencing bounds
+ aLgt.setInfluencingBounds(bounds);
+ lgt1.setInfluencingBounds(bounds);
+// lgt2.setInfluencingBounds(bounds);
+
+ // Add the lights into the scene graph
+ objScale.addChild(aLgt);
+ l1Trans.addChild(lgt1);
+// l2Trans.addChild(lgt2);
+
+ // Create a new Behavior object that will perform the desired
+ // operation on the specified transform object and add it into the
+ // scene graph.
+ yAxis = new Transform3D();
+ Alpha rotor1Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 4000, 0, 0,
+ 0, 0, 0);
+ RotationInterpolator rotator1 =
+ new RotationInterpolator(rotor1Alpha,
+ l1RotTrans,
+ yAxis,
+ 0.0f, (float) Math.PI*2.0f);
+ rotator1.setSchedulingBounds(bounds);
+ l1RotTrans.addChild(rotator1);
+
+ // Create a new Behavior object that will perform the desired
+ // operation on the specified transform object and add it into the
+ // scene graph.
+ Alpha rotor2Alpha = new Alpha(-1, Alpha.INCREASING_ENABLE,
+ 0, 0,
+ 1000, 0, 0,
+ 0, 0, 0);
+ RotationInterpolator rotator2 =
+ new RotationInterpolator(rotor2Alpha,
+ l2RotTrans,
+ yAxis,
+ 0.0f, 0.0f);
+ bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
+ rotator2.setSchedulingBounds(bounds);
+ l2RotTrans.addChild(rotator2);
+
+ return objRoot;
+ }
+
+ private Canvas3D initScene() {
+ GraphicsConfiguration config =
+ SimpleUniverse.getPreferredConfiguration();
+
+ Canvas3D c = new Canvas3D(config);
+
+ u = new SimpleUniverse(c);
+
+ // This will move the ViewPlatform back a bit so the
+ // objects in the scene can be viewed.
+ u.getViewingPlatform().setNominalViewingTransform();
+
+ BranchGroup scene = createSceneGraph();
+ u.addBranchGraph(scene);
+
+ return c;
+ }
+
+ /**
+ * Creates new form PhongShadingGLSL
+ */
+ public PhongShadingGLSL() {
+ // Initialize the GUI components
+ initComponents();
+
+ // Create the scene and add the Canvas3D to the drawing panel
+ Canvas3D c = initScene();
+ drawingPanel.add(c, java.awt.BorderLayout.CENTER);
+ }
+
+ // ----------------------------------------------------------------
+
+ /** This method is called from within the constructor to
+ * initialize the form.
+ * WARNING: Do NOT modify this code. The content of this method is
+ * always regenerated by the Form Editor.
+ */
+ // <editor-fold defaultstate="collapsed" desc=" Generated Code ">//GEN-BEGIN:initComponents
+ private void initComponents() {
+ java.awt.GridBagConstraints gridBagConstraints;
+
+ shaderButtonGroup = new javax.swing.ButtonGroup();
+ guiPanel = new javax.swing.JPanel();
+ jPanel1 = new javax.swing.JPanel();
+ gouraudButton = new javax.swing.JRadioButton();
+ phongButton = new javax.swing.JRadioButton();
+ drawingPanel = new javax.swing.JPanel();
+ jMenuBar1 = new javax.swing.JMenuBar();
+ fileMenu = new javax.swing.JMenu();
+ exitMenuItem = new javax.swing.JMenuItem();
+
+ setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
+ setTitle("Phong Shading Test");
+ guiPanel.setLayout(new java.awt.GridBagLayout());
+
+ jPanel1.setLayout(new java.awt.GridBagLayout());
+
+ jPanel1.setBorder(javax.swing.BorderFactory.createTitledBorder("Shader"));
+ shaderButtonGroup.add(gouraudButton);
+ gouraudButton.setSelected(true);
+ gouraudButton.setText("Per-Vertex Lighting (Gouraud)");
+ gouraudButton.setBorder(javax.swing.BorderFactory.createEmptyBorder(0, 0, 0, 0));
+ gouraudButton.setMargin(new java.awt.Insets(0, 0, 0, 0));
+ gouraudButton.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ gouraudButtonActionPerformed(evt);
+ }
+ });
+
+ gridBagConstraints = new java.awt.GridBagConstraints();
+ gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
+ gridBagConstraints.insets = new java.awt.Insets(2, 2, 2, 2);
+ jPanel1.add(gouraudButton, gridBagConstraints);
+
+ shaderButtonGroup.add(phongButton);
+ phongButton.setText("Per-Pixel Lighting (Phong)");
+ phongButton.setBorder(javax.swing.BorderFactory.createEmptyBorder(0, 0, 0, 0));
+ phongButton.setMargin(new java.awt.Insets(0, 0, 0, 0));
+ phongButton.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ phongButtonActionPerformed(evt);
+ }
+ });
+
+ gridBagConstraints = new java.awt.GridBagConstraints();
+ gridBagConstraints.gridx = 0;
+ gridBagConstraints.gridy = 1;
+ gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
+ gridBagConstraints.insets = new java.awt.Insets(2, 2, 2, 2);
+ jPanel1.add(phongButton, gridBagConstraints);
+
+ gridBagConstraints = new java.awt.GridBagConstraints();
+ gridBagConstraints.fill = java.awt.GridBagConstraints.HORIZONTAL;
+ gridBagConstraints.insets = new java.awt.Insets(4, 4, 4, 4);
+ guiPanel.add(jPanel1, gridBagConstraints);
+
+ getContentPane().add(guiPanel, java.awt.BorderLayout.NORTH);
+
+ drawingPanel.setLayout(new java.awt.BorderLayout());
+
+ drawingPanel.setPreferredSize(new java.awt.Dimension(500, 500));
+ getContentPane().add(drawingPanel, java.awt.BorderLayout.CENTER);
+
+ fileMenu.setText("File");
+ exitMenuItem.setText("Exit");
+ exitMenuItem.addActionListener(new java.awt.event.ActionListener() {
+ public void actionPerformed(java.awt.event.ActionEvent evt) {
+ exitMenuItemActionPerformed(evt);
+ }
+ });
+
+ fileMenu.add(exitMenuItem);
+
+ jMenuBar1.add(fileMenu);
+
+ setJMenuBar(jMenuBar1);
+
+ pack();
+ }// </editor-fold>//GEN-END:initComponents
+
+ private void phongButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_phongButtonActionPerformed
+ sApp.setShaderProgram(phongSP);
+ }//GEN-LAST:event_phongButtonActionPerformed
+
+ private void gouraudButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_gouraudButtonActionPerformed
+ sApp.setShaderProgram(gouraudSP);
+ }//GEN-LAST:event_gouraudButtonActionPerformed
+
+ private void exitMenuItemActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_exitMenuItemActionPerformed
+ System.exit(0);
+ }//GEN-LAST:event_exitMenuItemActionPerformed
+
+ /**
+ * @param args the command line arguments
+ */
+ public static void main(String args[]) {
+ java.awt.EventQueue.invokeLater(new Runnable() {
+ public void run() {
+ new PhongShadingGLSL().setVisible(true);
+ }
+ });
+ }
+
+ // Variables declaration - do not modify//GEN-BEGIN:variables
+ private javax.swing.JPanel drawingPanel;
+ private javax.swing.JMenuItem exitMenuItem;
+ private javax.swing.JMenu fileMenu;
+ private javax.swing.JRadioButton gouraudButton;
+ private javax.swing.JPanel guiPanel;
+ private javax.swing.JMenuBar jMenuBar1;
+ private javax.swing.JPanel jPanel1;
+ private javax.swing.JRadioButton phongButton;
+ private javax.swing.ButtonGroup shaderButtonGroup;
+ // End of variables declaration//GEN-END:variables
+
+}