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-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-import java.applet.Applet;
-import java.awt.BorderLayout;
-import java.awt.event.*;
-import java.awt.GraphicsConfiguration;
-import com.sun.j3d.utils.applet.JMainFrame;
-import com.sun.j3d.utils.geometry.ColorCube;
-import com.sun.j3d.utils.universe.*;
-import javax.media.j3d.*;
-import javax.vecmath.*;
-import javax.swing.JOptionPane;
-
-/** This program demonstrates the use of the frames per second counter.
- * The program displays a rotating cube and sets up the FPSCounter to compute
- * the frame rate. The FPSCounter is set up with default values:
- * - run indefinitely
- * - 2 sec. warmup time
- * - display average frame rate every fifth sampling interval.
- * The default values can be changed through the command line
- * arguments. Use FPSCounterDemo -h for help on the various arguments.
- */
-
-public class FPSCounterDemo extends Applet {
- private SimpleUniverse u = null;
- private FPSCounter fpsCounter = new FPSCounter();
-
- BranchGroup createSceneGraph() {
- // Create the root of the branch graph
- BranchGroup objRoot = new BranchGroup();
-
- // Create the TransformGroup node and initialize it to the
- // identity. Enable the TRANSFORM_WRITE capability so that
- // our behavior code can modify it at run time. Add it to
- // the root of the subgraph.
- TransformGroup objTrans = new TransformGroup();
- objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
- objRoot.addChild(objTrans);
-
- // Create a simple Shape3D node; add it to the scene graph.
- objTrans.addChild(new ColorCube(0.4));
-
- // Create a new Behavior object that will perform the
- // desired operation on the specified transform and add
- // it into the scene graph.
- Transform3D yAxis = new Transform3D();
- Alpha rotationAlpha = new Alpha(-1, 4000);
-
- RotationInterpolator rotator =
- new RotationInterpolator(rotationAlpha, objTrans, yAxis,
- 0.0f, (float) Math.PI*2.0f);
- BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0),
- 100.0);
- rotator.setSchedulingBounds(bounds);
- objRoot.addChild(rotator);
-
- // Create the Framecounter behavior
- fpsCounter.setSchedulingBounds(bounds);
- objRoot.addChild(fpsCounter);
-
- return objRoot;
- }
-
-
- public FPSCounterDemo(String args[]) {
- }
-
- public FPSCounterDemo() {
- }
-
- public void init() {
- setLayout(new BorderLayout());
- GraphicsConfiguration config =
- SimpleUniverse.getPreferredConfiguration();
-
- Canvas3D c = new Canvas3D(config);
- add("Center", c);
-
- // Create a simple scene and attach it to the virtual universe
- BranchGroup scene = createSceneGraph();
-
- // Parse the command line to set the various parameters
-
- // Have Java 3D perform optimizations on this scene graph.
- scene.compile();
- u = new SimpleUniverse(c);
-
- // This will move the ViewPlatform back a bit so the
- // objects in the scene can be viewed.
- u.getViewingPlatform().setNominalViewingTransform();
-
- u.addBranchGraph(scene);
-
- JOptionPane.showMessageDialog(this,
- ("This program measures the number of frames rendered per second.\n" +
- "Note that the frame rate is limited by the refresh rate of the monitor.\n" +
- "To get the true frame rate you need to disable vertical retrace.\n\n" +
- "On Windows(tm) you do this through the Control Panel.\n\n" +
- "On Solaris set the environment variable OGL_NO_VBLANK"),
- "Frame Counter",
- JOptionPane.INFORMATION_MESSAGE);
- }
-
- public void destroy() {
- u.cleanup();
- }
-
- //
- // The following allows FPSCounterDemo to be run as an application
- // as well as an applet
- //
- public static void main(String[] args) {
- FPSCounterDemo fp = new FPSCounterDemo();
- fp.parseArgs(args);
- JMainFrame frame = new JMainFrame(fp, 256, 256);
- }
-
- /** Parses the commandline for the various switches to set the FPSCounter
- * variables.
- * All arguments are of the form <i>-name value</i>.
- * All -name arguments can be shortened to one character. All the value
- * arguments take a number. The arguments accepted are :
- * <ul>
- * <li>warmupTime : Specifies amount of time the FPSCounter should wait
- * for the HotSpot<sup><font size="-2">TM</font></sup> VM to perform
- * initial optimizations. Specified in milliseconds<br>
- * <li>loopCount : Specifies the number of sampling intervals over which
- * the FPSCounter should calculate the aggregate and average frame rate.
- * Specified as a count. <br>
- * <li>maxLoops : Specifies that the FPSCounter should run for only
- * these many sampling intervals. Specified as number. If this argument
- * is not specified, the FPSCounter runs indefinitely. <br>
- * <li>help : Prints the accepted arguments. <br>
- * </ul>
- */
- private void parseArgs(String args[]) {
- for(int i = 0; i < args.length; i++) {
- if(args[i].startsWith("-")) {
- if(args[i].startsWith("w", 1)) {
- i++;
- System.out.println("Warmup time : " + args[i]);
- int w = new Integer(args[i]).intValue();
- fpsCounter.setWarmupTime(w);
- }
- else if(args[i].startsWith("l", 1)) {
- i++;
- System.out.println("Loop count : " + args[i]);
- int l = new Integer(args[i]).intValue();
- fpsCounter.setLoopCount(l);
- }
- else if(args[i].startsWith("m", 1)) {
- i++;
- System.out.println("Max Loop Count : " + args[i]);
- int m = new Integer(args[i]).intValue();
- fpsCounter.setMaxLoops(m);
- }
- else if(args[i].startsWith("h", 1)) {
- System.out.println("Usage : FPSCounterDemo [-name value]\n" +
- "All arguments are of the form: -name value. All -name arguments can be\n" +
- "shortened to one character. All the value arguments take a number. The\n" +
- "arguments accepted are:\n\n" +
- " -warmupTime : Specifies amount of time the FPSCounter should wait\n" +
- " for the HotSpot(tm) VM to perform initial\n" +
- " optimizations. Specified in milliseconds\n\n" +
- " -loopCount : Specifies the number of sampling intervals over which\n" +
- " the FPSCounter should calculate the aggregate and average\n" +
- " frame rate. Specified as a count\n\n" +
- " -maxLoops : Specifies that the FPSCounter should run for only these\n" +
- " many sampling intervals. Specified as number. If this argument\n" +
- " is not specified, the FPSCounter runs indefinitely.\n\n" +
- " -help : Prints this message.");
- }
- }
- }
- }
-
-}