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-/*
- * $RCSfile$
- *
- * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
- * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
- * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
- * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
- * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
- * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
- * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
- * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed, licensed or
- * intended for use in the design, construction, operation or
- * maintenance of any nuclear facility.
- *
- * $Revision$
- * $Date$
- * $State$
- */
-
-/*
- ************************************************************************
- *
- * Java 3D configuration file for 3 screens. Left and right screens are
- * rotated 45 degrees from the center screen.
- *
- ************************************************************************
- */
-
-// Create new screen objects and associate them with logical names and numbers.
-// These numbers are used as indices to retrieve the AWT GraphicsDevice from
-// the array that GraphicsEnvironment.getScreenDevices() returns.
-//
-// NOTE: The GraphicsDevice order in the array is specific to the local
-// site and display system.
-//
-(NewScreen left 0)
-(NewScreen center 1)
-(NewScreen right 2)
-
-// Set the available image areas for full screens.
-//
-(ScreenAttribute left PhysicalScreenWidth 0.360)
-(ScreenAttribute left PhysicalScreenHeight 0.288)
-
-(ScreenAttribute center PhysicalScreenWidth 0.360)
-(ScreenAttribute center PhysicalScreenHeight 0.288)
-
-(ScreenAttribute right PhysicalScreenWidth 0.360)
-(ScreenAttribute right PhysicalScreenHeight 0.288)
-
-// Specify full screen windows.
-//
-(ScreenAttribute left WindowSize NoBorderFullScreen)
-(ScreenAttribute center WindowSize NoBorderFullScreen)
-(ScreenAttribute right WindowSize NoBorderFullScreen)
-
-// Set the TrackerBaseToImagePlate transforms for these screens.
-//
-// The tracker base and center of coexistence are set here to the middle of the
-// center screen. The basis vectors are aligned with the center screen image
-// plate. The left and right screens are rotated 45 degrees toward each other
-// about their shared edges with the center screen.
-//
-(ScreenAttribute center TrackerBaseToImagePlate
- (Translate 0.180000 0.144000 0.000000))
-
-// cos(45) * 0.360 * 0.5 = 0.127279; 0.360 + 0.127279 = 0.487279
-(ScreenAttribute left TrackerBaseToImagePlate
- (RotateTranslate
- (Rotate 0.000000 -45.000000 0.000000)
- (Translate 0.487279 0.144000 0.127279)))
-
-// cos(45) * 0.360 * 0.5 = 0.127279
-(ScreenAttribute right TrackerBaseToImagePlate
- (RotateTranslate
- (Rotate 0.000000 45.000000 0.000000)
- (Translate -0.127279 0.144000 0.127279)))
-
-// Create a view using the defined screens.
-//
-(NewView view0)
-(ViewAttribute view0 Screen left)
-(ViewAttribute view0 Screen center)
-(ViewAttribute view0 Screen right)
-(ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.5))