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Diffstat (limited to 'src/AppearanceMixed/AppearanceMixed.java')
-rw-r--r-- | src/AppearanceMixed/AppearanceMixed.java | 506 |
1 files changed, 0 insertions, 506 deletions
diff --git a/src/AppearanceMixed/AppearanceMixed.java b/src/AppearanceMixed/AppearanceMixed.java deleted file mode 100644 index cc2cad4..0000000 --- a/src/AppearanceMixed/AppearanceMixed.java +++ /dev/null @@ -1,506 +0,0 @@ -/* - * $RCSfile$ - * - * Copyright (c) 2006 Sun Microsystems, Inc. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in - * the documentation and/or other materials provided with the - * distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any - * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND - * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY - * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL - * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF - * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS - * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR - * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, - * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND - * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR - * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE - * POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed, licensed or - * intended for use in the design, construction, operation or - * maintenance of any nuclear facility. - * - * $Revision$ - * $Date$ - * $State$ - */ - -import java.applet.Applet; -import java.awt.*; -import java.awt.event.*; -import java.awt.GraphicsConfiguration; -import com.sun.j3d.utils.applet.MainFrame; -import com.sun.j3d.utils.universe.*; -import com.sun.j3d.utils.image.TextureLoader; -import com.sun.j3d.utils.geometry.ColorCube; -import javax.media.j3d.*; -import javax.vecmath.*; - -public class AppearanceMixed extends Applet { - - private java.net.URL bgImage; - private java.net.URL texImage; - - private SimpleUniverse u = null; - - static class MyCanvas3D extends Canvas3D { - private GraphicsContext3D gc; - - private static final int vertIndices[] = { 0, 1, 2, 0, 2, 3 }; - private static final int normalIndices[] = { 0, 0, 0, 1, 1, 1 }; - private IndexedTriangleArray tri = - new IndexedTriangleArray(4, IndexedTriangleArray.COORDINATES | - IndexedTriangleArray.NORMALS, 6); - - private Point3f vert[] = { - new Point3f(-0.12f, -0.12f, 0.0f), - new Point3f( 0.12f, -0.12f, 0.0f), - new Point3f( 0.12f, 0.12f, 0.0f), - new Point3f(-0.12f, 0.12f, 0.0f), - }; - - private Point3f min[] = { - new Point3f(-0.24f, -0.24f, -0.20f), - new Point3f( 0.04f, -0.28f, -0.24f), - new Point3f( 0.00f, 0.00f, -0.24f), - new Point3f(-0.32f, 0.08f, -0.20f), - }; - - private Point3f max[] = { - new Point3f(-0.04f, -0.04f, 0.12f), - new Point3f( 0.32f, -0.04f, 0.16f), - new Point3f( 0.36f, 0.28f, 0.20f), - new Point3f(-0.04f, 0.24f, 0.16f), - }; - - private Point3f delta[] = { - new Point3f(-0.0021f, -0.0017f, 0.0014f), - new Point3f( 0.0025f, -0.0013f, -0.0018f), - new Point3f( 0.0021f, 0.0017f, 0.0018f), - new Point3f(-0.0025f, 0.0013f, -0.0014f), - }; - - private Vector3f normals[]; - private Vector3f v01 = new Vector3f(); - private Vector3f v02 = new Vector3f(); - private Vector3f v03 = new Vector3f(); - - public void renderField(int fieldDesc) { - computeVert(); - computeNormals(); - gc.draw(tri); - } - - private void computeVert() { - for (int i = 0; i < 4; i++) { - vert[i].add(delta[i]); - if (vert[i].x > max[i].x) { - vert[i].x = max[i].x; - delta[i].x *= -1.0f; - } - if (vert[i].x < min[i].x) { - vert[i].x = min[i].x; - delta[i].x *= -1.0f; - } - if (vert[i].y > max[i].y) { - vert[i].y = max[i].y; - delta[i].y *= -1.0f; - } - if (vert[i].y < min[i].y) { - vert[i].y = min[i].y; - delta[i].y *= -1.0f; - } - if (vert[i].z > max[i].z) { - vert[i].z = max[i].z; - delta[i].z *= -1.0f; - } - if (vert[i].z < min[i].z) { - vert[i].z = min[i].z; - delta[i].z *= -1.0f; - } - } - tri.setCoordinates(0, vert); - } - - private void computeNormals() { - v01.sub(vert[1], vert[0]); - v02.sub(vert[2], vert[0]); - v03.sub(vert[3], vert[0]); - normals[0].cross(v01, v02); - normals[0].normalize(); - normals[1].cross(v02, v03); - normals[1].normalize(); - tri.setNormals(0, normals); - } - - public MyCanvas3D(GraphicsConfiguration gcfg) { - super(gcfg); - - // Allocate memory for normals - normals = new Vector3f[2]; - normals[0] = new Vector3f(); - normals[1] = new Vector3f(); - - // Set up the indices - tri.setCoordinateIndices(0, vertIndices); - tri.setNormalIndices(0, normalIndices); - - // Set up the graphics context - gc = getGraphicsContext3D(); - - // Create the appearance for the triangle fan - Appearance app = new Appearance(); - Color3f black = new Color3f(0.0f, 0.0f, 0.0f); - Color3f white = new Color3f(1.0f, 1.0f, 1.0f); - Color3f objColor = new Color3f(0.0f, 0.0f, 0.8f); - app.setMaterial(new Material(objColor, black, objColor, - white, 80.0f)); - gc.setAppearance(app); - - // Set up the global lights - Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); - Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); - Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); - gc.addLight(new AmbientLight(alColor)); - gc.addLight(new DirectionalLight(lColor1, lDir1)); - } - } - - - private BranchGroup createSceneGraph() { - // Create the root of the branch graph - BranchGroup objRoot = new BranchGroup(); - - // Create a bounds for the background and lights - BoundingSphere bounds = - new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); - - // Set up the background - TextureLoader bgTexture = new TextureLoader(bgImage, this); - Background bg = new Background(bgTexture.getImage()); - bg.setApplicationBounds(bounds); - objRoot.addChild(bg); - - // Set up the global lights - Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); - Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); - Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); - - AmbientLight aLgt = new AmbientLight(alColor); - aLgt.setInfluencingBounds(bounds); - DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); - lgt1.setInfluencingBounds(bounds); - objRoot.addChild(aLgt); - objRoot.addChild(lgt1); - - // Create a bunch of objects with a behavior and add them - // into the scene graph. - - int row, col; - Appearance[][] app = new Appearance[3][3]; - - for (row = 0; row < 3; row++) - for (col = 0; col < 3; col++) - app[row][col] = createAppearance(row * 3 + col); - - for (int i = 0; i < 3; i++) { - double ypos = (double)(i - 1) * 0.6; - for (int j = 0; j < 3; j++) { - double xpos = (double)(j - 1) * 0.6; - objRoot.addChild(createObject(app[i][j], 0.12, xpos, ypos)); - } - } - - // Let Java 3D perform optimizations on this scene graph. - objRoot.compile(); - - return objRoot; - } - - - private Appearance createAppearance(int idx) { - Appearance app = new Appearance(); - - // Globally used colors - Color3f black = new Color3f(0.0f, 0.0f, 0.0f); - Color3f white = new Color3f(1.0f, 1.0f, 1.0f); - - switch (idx) { - // Unlit solid - case 0: - { - // Set up the coloring properties - Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f); - ColoringAttributes ca = new ColoringAttributes(); - ca.setColor(objColor); - app.setColoringAttributes(ca); - break; - } - - - // Unlit wire frame - case 1: - { - // Set up the coloring properties - Color3f objColor = new Color3f(0.5f, 0.0f, 0.2f); - ColoringAttributes ca = new ColoringAttributes(); - ca.setColor(objColor); - app.setColoringAttributes(ca); - - // Set up the polygon attributes - PolygonAttributes pa = new PolygonAttributes(); - pa.setPolygonMode(pa.POLYGON_LINE); - pa.setCullFace(pa.CULL_NONE); - app.setPolygonAttributes(pa); - break; - } - - // Unlit points - case 2: - { - // Set up the coloring properties - Color3f objColor = new Color3f(0.2f, 0.2f, 1.0f); - ColoringAttributes ca = new ColoringAttributes(); - ca.setColor(objColor); - app.setColoringAttributes(ca); - - // Set up the polygon attributes - PolygonAttributes pa = new PolygonAttributes(); - pa.setPolygonMode(pa.POLYGON_POINT); - pa.setCullFace(pa.CULL_NONE); - app.setPolygonAttributes(pa); - - // Set up point attributes - PointAttributes pta = new PointAttributes(); - pta.setPointSize(5.0f); - app.setPointAttributes(pta); - break; - } - - // Lit solid - case 3: - { - // Set up the material properties - Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); - app.setMaterial(new Material(objColor, black, objColor, - white, 80.0f)); - break; - } - - // Texture mapped, lit solid - case 4: - { - // Set up the texture map - TextureLoader tex = new TextureLoader(texImage, this); - app.setTexture(tex.getTexture()); - - TextureAttributes texAttr = new TextureAttributes(); - texAttr.setTextureMode(TextureAttributes.MODULATE); - app.setTextureAttributes(texAttr); - - - // Set up the material properties - app.setMaterial(new Material(white, black, white, black, 1.0f)); - break; - } - - // Transparent, lit solid - case 5: - { - // Set up the transparency properties - TransparencyAttributes ta = new TransparencyAttributes(); - ta.setTransparencyMode(ta.BLENDED); - ta.setTransparency(0.6f); - app.setTransparencyAttributes(ta); - - // Set up the polygon attributes - PolygonAttributes pa = new PolygonAttributes(); - pa.setCullFace(pa.CULL_NONE); - app.setPolygonAttributes(pa); - - // Set up the material properties - Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f); - app.setMaterial(new Material(objColor, black, objColor, - black, 1.0f)); - break; - } - - // Lit solid, no specular - case 6: - { - // Set up the material properties - Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); - app.setMaterial(new Material(objColor, black, objColor, - black, 80.0f)); - break; - } - - // Lit solid, specular only - case 7: - { - // Set up the material properties - Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f); - app.setMaterial(new Material(black, black, black, - white, 80.0f)); - break; - } - - // Another lit solid with a different color - case 8: - { - // Set up the material properties - Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f); - app.setMaterial(new Material(objColor, black, objColor, - white, 80.0f)); - break; - } - - default: - { - ColoringAttributes ca = new ColoringAttributes(); - ca.setColor(new Color3f(0.0f, 1.0f, 0.0f)); - app.setColoringAttributes(ca); - } - } - - return app; - } - - - private Group createObject(Appearance app, double scale, - double xpos, double ypos) { - - // Create a transform group node to scale and position the object. - Transform3D t = new Transform3D(); - t.set(scale, new Vector3d(xpos, ypos, 0.0)); - TransformGroup objTrans = new TransformGroup(t); - - // Create a second transform group node and initialize it to the - // identity. Enable the TRANSFORM_WRITE capability so that - // our behavior code can modify it at runtime. - TransformGroup spinTg = new TransformGroup(); - spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); - - // Create a simple shape leaf node and set the appearance - Shape3D shape = new Tetrahedron(); - shape.setAppearance(app); - - // add it to the scene graph. - spinTg.addChild(shape); - - // Create a new Behavior object that will perform the desired - // operation on the specified transform object and add it into - // the scene graph. - Transform3D yAxis = new Transform3D(); - Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, - 0, 0, - 5000, 0, 0, - 0, 0, 0); - - RotationInterpolator rotator = - new RotationInterpolator(rotationAlpha, spinTg, yAxis, - 0.0f, (float) Math.PI*2.0f); - - BoundingSphere bounds = - new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0); - - rotator.setSchedulingBounds(bounds); - - // Add the behavior and the transform group to the object - objTrans.addChild(rotator); - objTrans.addChild(spinTg); - - return objTrans; - } - - - public AppearanceMixed() { - } - - public AppearanceMixed(java.net.URL bgurl, java.net.URL texurl) { - bgImage = bgurl; - texImage = texurl; - } - public void init() { - if (bgImage == null) { - // the path to the image for an applet - try { - bgImage = new java.net.URL(getCodeBase().toString() + - "../images/bg.jpg"); - } - catch (java.net.MalformedURLException ex) { - System.out.println(ex.getMessage()); - System.exit(1); - } - } - - if (texImage == null) { - // the path to the image for an applet - try { - texImage = new java.net.URL(getCodeBase().toString() + - "../images/apimage.jpg"); - } - catch (java.net.MalformedURLException ex) { - System.out.println(ex.getMessage()); - System.exit(1); - } - } - setLayout(new BorderLayout()); - GraphicsConfiguration config = - SimpleUniverse.getPreferredConfiguration(); - - MyCanvas3D c = new MyCanvas3D(config); - add("Center", c); - - // Create a simple scene and attach it to the virtual universe - BranchGroup scene = createSceneGraph(); - u = new SimpleUniverse(c); - - // This will move the ViewPlatform back a bit so the - // objects in the scene can be viewed. - u.getViewingPlatform().setNominalViewingTransform(); - - u.addBranchGraph(scene); - } - - public void destroy() { - u.cleanup(); - } - - - // - // The following allows AppearanceMixed to be run as an application - // as well as an applet - // - public static void main(String[] args) { - // the path to the image file for an application - java.net.URL bgurl = null; - java.net.URL texurl = null; - try { - bgurl = new java.net.URL("file:../images/bg.jpg"); - texurl = new java.net.URL("file:../images/apimage.jpg"); - } - catch (java.net.MalformedURLException ex) { - System.out.println(ex.getMessage()); - System.exit(1); - } - new MainFrame(new AppearanceMixed(bgurl, texurl), 700, 700); - } -} |