aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/appearance/AppearanceMixedGL2ES2.java9
-rw-r--r--src/main/java/org/jdesktop/j3d/examples/collision/TickTockCollisionGL2ES2.java3
2 files changed, 7 insertions, 5 deletions
diff --git a/src/main/java/org/jdesktop/j3d/examples/appearance/AppearanceMixedGL2ES2.java b/src/main/java/org/jdesktop/j3d/examples/appearance/AppearanceMixedGL2ES2.java
index 90b1eb4..3f60039 100644
--- a/src/main/java/org/jdesktop/j3d/examples/appearance/AppearanceMixedGL2ES2.java
+++ b/src/main/java/org/jdesktop/j3d/examples/appearance/AppearanceMixedGL2ES2.java
@@ -34,6 +34,7 @@ import java.awt.GraphicsConfiguration;
import org.jdesktop.j3d.examples.Resources;
import org.jogamp.java3d.Alpha;
import org.jogamp.java3d.AmbientLight;
+import org.jogamp.java3d.Background;
import org.jogamp.java3d.BoundingSphere;
import org.jogamp.java3d.BranchGroup;
import org.jogamp.java3d.Canvas3D;
@@ -200,10 +201,10 @@ public class AppearanceMixedGL2ES2 extends javax.swing.JFrame {
new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
// Set up the background
- //TextureLoader bgTexture = new TextureLoader(bgImage, this);
- //Background bg = new Background(bgTexture.getImage());
- //bg.setApplicationBounds(bounds);
- //objRoot.addChild(bg);
+ TextureLoader bgTexture = new TextureLoader(bgImage, this);
+ Background bg = new Background(bgTexture.getImage());
+ bg.setApplicationBounds(bounds);
+ objRoot.addChild(bg);
// Set up the global lights
Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
diff --git a/src/main/java/org/jdesktop/j3d/examples/collision/TickTockCollisionGL2ES2.java b/src/main/java/org/jdesktop/j3d/examples/collision/TickTockCollisionGL2ES2.java
index 15dd54d..5b38f26 100644
--- a/src/main/java/org/jdesktop/j3d/examples/collision/TickTockCollisionGL2ES2.java
+++ b/src/main/java/org/jdesktop/j3d/examples/collision/TickTockCollisionGL2ES2.java
@@ -154,7 +154,8 @@ public class TickTockCollisionGL2ES2 extends javax.swing.JFrame
// Create a new ColoringAttributes object for the shape's
// appearance and make it writable at runtime.
- Appearance app = new SimpleShaderAppearance();
+ SimpleShaderAppearance app = new SimpleShaderAppearance();
+ app.setUpdatableCapabilities();
shape.setAppearance(app);
RenderingAttributes ra = new RenderingAttributes();
ra.setIgnoreVertexColors(true);